Dorchadas/SunRunnerCharacter
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Character Sheet
NAME HOMELAND Sun Runner Rathess NATURE EXPERIENCE Follower 0 RACE Raptok --------------------------------ATTRIBUTES--------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 5(8) Charisma 4 Perception 4 Dexterity 6 Manipulation 3 Intelligence 4 Stamina 4 Appearance 3 Wits 4 --------------------------------ABILITIES---------------------------------------------- --WAR-- --LIFE-- --WISDOM-- Archery ■Crafts *** ■Bureaucracy ** Athletics ** Larceny * Investigation ** ■Awareness **** ■Linguistics * Lore *** Brawl *** Performance ** Medicine ** Dodge *** ■Presence **** Occult **** Endurance ** Ride Martial Arts Sail --SPECIALTIES-- Melee * ■Socialize **** Resistance *** Stealth ** Thrown ** Survival *** Languages: Native: High Holy Speech, Old Realm --------------------------------------------------------------------------------------- TEMPERS ESSENCE ***** VIRTUES --------------------------------------------------------------------------------------- Willpower: 8 Pool: 30::36 Compassion ** O O O O O O O O Committed: 6 Conviction **** Temperance *** Valor **** --------------------------------------------------------------------------------------- MERITS --------------------------------------------------------------------------------------- NAME COST DESCRIPTION Acute Sense (Smell) -3 +4 dice to rolls about smell, can identify people, track like a bloodhound, and so on --------------------------------------------------------------------------------------- BACKGROUNDS --------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Artifact ***** Various artifacts Influence ** In Rathess, due to his status as an Elder Resources **** Gold, treasures, mundane DK technology Savant *** +3 dice to rolls involving the First Age ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 10 Soak (L/B): (0/4) Mobility: -0 ARMOR: Scaled Hide w/Armor: (3/7) Fatigue: 1 Obsidian Sheath w/Sheath (13/17) [[FotTA]]: Initiative: 13 Soak (L/B): (5/17) HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Bite 10(+0) 9(+0) 11L(+3L) 7(-2) 3 Claw 10(+0) 10(+1) 10L(+2L) 9(+0) 4 Shock Gauntlet 10(+0) 9(+0) 18B(+10B) 9(+2) 5 Piercing RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION Shock Gauntlet 8(+0) 16L 1 30 (max) 1 mote per shot FORM OF THE TERRIBLE ANCESTORS STATS: WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Bite 13(+0) 10(+1) 16L(+7L) 7(-2) 2 Claws 13(+0) 11(+2) 13L(+4L) 8(-1) 3 Dodge: 9/14(-0 Mobility Penalty, +5 Permanent Essence)) ---------------------------------------------------------------------------------------- PATHS ---------------------------------------------------------------------------------------- NAME RATING FAVORED? Path of Clear Air * No Path of Yielding Earth *** No Path of Blazing Fire *** Yes Path of Flickering Fire * No Path of Flowing Water ** No Path of Growing Wood *** Yes Path of Shaping Wood ***** Yes ---------------------------------------------------------------------------------------- PATH DESCRIPTIONS ---------------------------------------------------------------------------------------- POWER NAME COST DURATION TYPE EFFECT Clarity of Sense 2 motes One Scene Simple +[Path] dice to a sense Balm of Health 3 motes Instant Simple Lets someone roll against disease as an Exalt Repair 3 motes Instant Simple Repairs any broken object if all pieces are there Speed Healing 3 motes/ Instant Simple Heals wounds 5x faster 1 Will than normal First Light 1 mote One Scene Simple Light 10 yard radius Lesser Conjuration of 3 motes One Scene Simple Cause any flammable object Flame to burn at a touch Bolt of Fire 1 per 1L Instant Simple Hurl fireballs. Dex + Thrown + Essence, (20 * Essence )yds Flashing Agility 2 motes Ess hours Simple +[Path] to jump, climb, and balance rolls and initiative Clinging Puddle Style 2 motes One Scene Reflexive Immune to knockdown, can walk on any surface (walls, etc) Air Walking Style 4 motes Path turns Reflexive Climb or walk on paper, clouds air, and so on. Verdant Understanding 5 motes One Scene Simple +[Path] to all Lore, Craft, and Survival rolls with plants Empower Cultivation 3 motes Instant Simple Lets a plant grow anywhere Empower Plants 3 motes/ Indefinite Simple Create vegetative technology 1 Will Shaping the Bark 3 motes Indefinite Simple +2B/2L soak and +2L damage Alter the Trunk 3 motes One Scene Simple Extend reach of body parts by one or two yards. Adaptation 3 motes/ One Day Simple No penalties on Survival rolls 1 Will due to the environment Form of Another Breed 5 motes/ One Scene Simple Assume the form of another breed 1 Will including attribute modifiers Form of the Terrible 5 motes/ One Scene Simple STR/STA = 7, soak 5L/10B armor Ancestors 1 Will -1 diff Valor rolls Terrestrial Circle 1 Will Instant Simple Allows the casting of one Sorcery Terrestrial Circle spell -- SPELLS COST CIRCLE EFFECT Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10 Motes Ranged dispell costs 20 Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation ---------------------------------------------------------------------------------------- ARTIFACT DESCRIPTIONS ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Obsidian Sheath **** 6 motes 10/10 soak, STR to 8. Shock Gauntlet *** None 1 mote to attack at range Essence Crystal **** None Stores 8 motes
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