Dorchadas/SunRunnerCharacter

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Character Sheet

NAME                                                            HOMELAND
Sun Runner                                                      Rathess
NATURE                                                          EXPERIENCE
Follower                                                        0
RACE
Raptok
--------------------------------ATTRIBUTES---------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        5(8)            Charisma        4               Perception      4
Dexterity       6               Manipulation    3               Intelligence    4
Stamina         4               Appearance      3               Wits            4
--------------------------------ABILITIES----------------------------------------------
--WAR--                         --LIFE--                      --WISDOM--
 Archery                        ■Crafts        ***           ■Bureaucracy    **
 Athletics       **              Larceny       *              Investigation  **
■Awareness       ****           ■Linguistics   *              Lore           ***
 Brawl           ***             Performance   **             Medicine       **
 Dodge           ***            ■Presence      ****           Occult         ****
 Endurance       **              Ride          
 Martial Arts                    Sail                      --SPECIALTIES--
 Melee           *              ■Socialize     ****    
 Resistance      ***             Stealth       **      
 Thrown          **              Survival      ***      

Languages: Native: High Holy Speech, Old Realm
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TEMPERS             ESSENCE      *****           VIRTUES
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Willpower:   8      Pool:      30::36            Compassion   ** 
O O O O O O O O     Committed: 6                 Conviction   **** 
                                                 Temperance   *** 
                                                 Valor        **** 
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                                MERITS
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NAME                   COST     DESCRIPTION
Acute Sense (Smell)    -3       +4 dice to rolls about smell, can identify people, 
                                track like a bloodhound, and so on    
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                                BACKGROUNDS
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BACKGROUND     RATING           DESCRIPTION
Artifact       *****            Various artifacts
Influence      **               In Rathess, due to his status as an Elder
Resources      ****             Gold, treasures, mundane DK technology
Savant         ***              +3 dice to rolls involving the First Age       
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				COMBAT STATISTICS
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        Initiative:    10       Soak (L/B):    (0/4)            Mobility:         -0
ARMOR:  Scaled Hide             w/Armor:       (3/7)            Fatigue:           1
        Obsidian Sheath         w/Sheath       (13/17)

[[FotTA]]:  Initiative:    13       Soak (L/B):    (5/17)

HEALTH LEVELS
   -0    -1      -2           -4    Incapacitated    Negative
    O O   O O     O O          O    O                O O O O
----------------------------------------------------------------------------------------
				COMBAT ACTIONS
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ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE     DEFENSE   RATE
Bite                    10(+0)      9(+0)      11L(+3L)   7(-2)     3
Claw                    10(+0)      10(+1)     10L(+2L)   9(+0)     4
Shock Gauntlet          10(+0)      9(+0)      18B(+10B)  9(+2)     5     Piercing

RANGED                  ACCURACY   DAMAGE      RATE     RANGE      AMMUNITION
Shock Gauntlet          8(+0)      16L         1        30 (max)   1 mote per shot

FORM OF THE TERRIBLE ANCESTORS STATS:
WEAPON                  SPEED      ACCURACY    DAMAGE     DEFENSE   RATE
Bite                    13(+0)     10(+1)      16L(+7L)   7(-2)     2
Claws                   13(+0)     11(+2)      13L(+4L)   8(-1)     3

Dodge:  9/14(-0 Mobility Penalty, +5 Permanent Essence))        
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				PATHS
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NAME                             RATING             FAVORED?
Path of Clear Air                *                  No
Path of Yielding Earth           ***                No
Path of Blazing Fire             ***                Yes
Path of Flickering Fire          *                  No
Path of Flowing Water            **                 No
Path of Growing Wood             ***                Yes
Path of Shaping Wood             *****              Yes
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				PATH DESCRIPTIONS
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POWER NAME                 COST     DURATION   TYPE         EFFECT
Clarity of Sense           2 motes  One Scene  Simple       +[Path] dice to a sense

Balm of Health             3 motes  Instant    Simple       Lets someone roll against
                                                            disease as an Exalt

Repair                     3 motes  Instant    Simple       Repairs any broken object
                                                            if all pieces are there

Speed Healing              3 motes/ Instant    Simple       Heals wounds 5x faster
                           1 Will                           than normal

First Light                1 mote   One Scene  Simple       Light 10 yard radius

Lesser Conjuration of      3 motes  One Scene  Simple       Cause any flammable object
Flame                                                       to burn at a touch

Bolt of Fire               1 per 1L Instant    Simple       Hurl fireballs.  Dex + Thrown
                                                            + Essence, (20 * Essence )yds

Flashing Agility           2 motes  Ess hours  Simple       +[Path] to jump, climb, and
                                                            balance rolls and initiative

Clinging Puddle Style      2 motes  One Scene  Reflexive    Immune to knockdown, can walk
                                                            on any surface (walls, etc)

Air Walking Style          4 motes  Path turns Reflexive    Climb or walk on paper, clouds
                                                            air, and so on.

Verdant Understanding      5 motes  One Scene  Simple       +[Path] to all Lore, Craft, and
                                                            Survival rolls with plants

Empower Cultivation        3 motes  Instant    Simple       Lets a plant grow anywhere

Empower Plants             3 motes/ Indefinite Simple       Create vegetative technology
                           1 Will

Shaping the Bark           3 motes  Indefinite Simple       +2B/2L soak and +2L damage

Alter the Trunk            3 motes  One Scene  Simple       Extend reach of body parts by
                                                            one or two yards.

Adaptation                 3 motes/ One Day    Simple       No penalties on Survival rolls
                           1 Will                           due to the environment

Form of Another Breed      5 motes/ One Scene  Simple       Assume the form of another breed
                           1 Will                           including attribute modifiers

Form of the Terrible       5 motes/ One Scene  Simple       STR/STA = 7, soak 5L/10B armor
Ancestors                  1 Will                           -1 diff Valor rolls

Terrestrial Circle         1 Will   Instant    Simple       Allows the casting of one
Sorcery                                                     Terrestrial Circle spell

--
SPELLS                   COST      CIRCLE       EFFECT

Emerald Countermagic    10/20     Terrestrial  Countermagic.  Personal shield costs 10
                        Motes                  Ranged dispell costs 20

Infallable Messenger    10 Motes  Terrestrial  Sends short message to familiar person
                                               anywhere in creation
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				ARTIFACT DESCRIPTIONS
----------------------------------------------------------------------------------------
NAME             RATING   COMMITMENT      EFFECT
Obsidian Sheath  ****     6 motes         10/10 soak, STR to 8.
Shock Gauntlet   ***      None            1 mote to attack at range
Essence Crystal  ****     None            Stores 8 motes


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