Dorchadas/GloryCharacter

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TITLE                                                           HOMELAND
Reflection of Their Glory Undimmed                              Whitewall
CASTE                                                           ANIMA BANNER
Daybreak                                                        
NATURE                                                          EXPERIENCE
Savant                                                          0
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        3               Charisma        4               Perception      4
Dexterity       3               Manipulation    3               Intelligence    5
Stamina         3               Appearance      5               Wits            4
--------------------------------ABILITIES-----------------------------------------------
--DUSK--                       --MIDNIGHT--                    --DAYBREAK--
*Archery        ***            *Endurance    ***               *Craft          *** 
Brawl           **             Performance   **                *Investigation  ****   
Martial Arts                   *Presence     ***               *Lore           *****
Melee                          Resistance    **                *Medicine       ****
Thrown                         Survival      ***               *Occult         *****

--DAY--                        --MOONSHADOW--                     --SPECIALTIES--
Athletics     **               Bureaucracy   *                
*Awareness    **               *Linguistics  **              
Dodge         **               Ride          **                
Larceny       **               Sail                          
Stealth       *                Socialize     ***               

LANGUAGES: Rivertongue (Native), Forestongue, Old Realm
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                                BACKGROUNDS
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BACKGROUND                      DESCRIPTION

Artifact   ****                 See below
Liege      ***                  Necromancer for Walker in Darkness
Manse      ***                  See below
Necromancy ***
Resources  ***                  Gold and portable goods
Sorcery    ****
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TEMPERS                         ESSENCE         *****           VIRTUES
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Willpower:   8                  Personal:       23:23           Compassion       ***
O O O O O O O O                 Committed:      None            Conviction      ****
Resonance                       Peripheral:     56:43           Temperance       ***
O O O O O O O O O O             Committed:      13              Valor            ***                                                   
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				COMBAT STATISTICS
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        Initiative:               Soak (LDorchadas/[[GloryCharacter/B]]):    (1/3)            Mobility:         -1
ARMOR:  SS Reinforced Breastplate wDorchadas/[[GloryCharacter/Armor]]:       (13/14)          Fatigue:          1

HEALTH LEVELS
   -0    -1         -2                    -4    Incapacitated    Negative
    O O   O O O      O O O O               O    O                O O  
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				COMBAT ACTIONS
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ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE   DEFENSE  RATE
Fist                    7(+0)      6(+1)       2B(+0B)  7(+2)    5

RANGED                  ACCURACY   DAMAGE      RATE     RANGE      AMMUNITION
Shadow Spark            8(+2)      8L(+5L)     2        350 yards  Broadhead (+2L)

-- 
Dodge:  5/7 (+3 Essence bonus)(-1 Mobility Penalty)
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				CHARM DESCRIPTIONS
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CHARM                   COST     DURATION   TYPE           EFFECT
Ox Body Technique       None     Permanent  Special        -1 x 1, -2 x 2 Health Levels

Essence Engorgement     None     Permanent  Special        3 mores for each HL drained
Technique x 2

Morbid Fascination      5 motes  Scene      Simple         Command fear and respect. 
Style                                                      Forces people to listen

Flesh Mending           10 motes One Day    Simple         Ten times normal healing rate
Discipline

Bloodthirsty Arrow      1/ die   Instant    Supplemental   Die adder for archery

Twisting Spiteful Shaft 3 motes  Instant    Supplemental   +Essence damage, does damage
                                                           for [Essence] turns.

Shadowlands Circle      1 will   Instant    Simple         Cast a Shadowlands spell
Necromancy

Void Circle             3 will   Instant    Simple         Cast a Void spell
Necromancy

Terrestrial Circle      1 Will   Instant    Simple         Allows the casting of one
Sorcery                                                    Terrestrial Circle spell

Raiton's Nimble Perch   3 motes  Scene      Reflexive      Success on balance rolls

Spider Pounce Technique 1 mote   Instant    Reflexive      Move (STR * 3) yards verti-
                                                           cally or twice that horizon-
                                                           tally in place of movement.

Blood Feasting          None     Permanent  Special        Can survive on only blood
Technique

Crypt Bolt              1 mote/  Instant    Simple         Dexterity + Athletics, with
                        2L                                 Accuracy = Essence.  Essence 
                                                           x 10 yards range.  Stamina
                                                           + Lore max.

Radiant Blight          5 motes  Instant    Simple         Charisma + Lore.  All plants
Technique                                                  in [sux] yards die.  Animals
                                                           + people take [Essence] 
                                                           dice of damage.

Essence-Scattering      1+ mote  Instant    Simple         See Crypt Bolt, except drains
Blast                   1 Will                             motes of target.  One for 1.

Spirit Sensing          5 motes  One Scene  Simple         Can see spirits.  +5 motes 
Technique                                                  per additional sense.

Through Dead Eyes       6 motes  One Scene  Simple         Can see all Essence, see
                                                           Shadowlands and Abyssals,
                                                           and spells and charms.

Fault-finding Scrutiny  4 motes  Instant    Supplemental   Doubles effectiveness of 
                                                           rolls to make or destroy.

Excellent Inquisitor    1/ die   One Scene  Supplemental   Die adder for Investigation
Attitude

Contamination of Body   5 motes/ Instant    Simple         Int + Medicine, against Viru-
                        1 Will                             lence - 1 to disease target

Cunning Scrutiny Style  5 motes  Instant    Simple         Can flawlessly reconstruct
                                                           evidence to find out truth

Labyrinth Circle        2 will   Instant    Simple         Cast a Labyrinth spell
Necromancy

Fivefold Sensory        5 motes  One Scene  Simple         Add Essence to all Awareness
Exercise                                                   rolls.

--
SPELLS                   COST      CIRCLE       EFFECT
Piercing the Shroud      10 motes  Shadowlands  Allows travel to the Labyrinth.  Takes 
                                                (10-Occult) minutes to cast

Raise the Skeletal Horde 5/3 motes Shadowlands  Creates walking dead.  5 motes for 
                                                permanent, 3 for scene-long each

Walking War Machine      Varies    Shadowlands  Creates a undead siege engine.  Costs 5
                                                motes per success needed to build.

Ivory Razor Forest       25 Motes  Labyrinth    Affects (CHA + Occult * 10) yards^2
                                                unblockable 8L to all in area.  Lasts
                                                [Essence] days.

Hundred Shade Breath     Varies    Labyrinth    Summons hungry ghosts, 1 per 2 motes

Flying Guillotine        15 Motes  Terrestrial  18L + Essence + (Perception + Occult) 
                                                roll for damage.

Infallable Messenger     10 Motes  Terrestrial  Sends short message to familiar person
                                                anywhere in creation

Demon of the First       20+ Motes Terrestrial  Opposed Will + Essence.  +5 Essence to
Circle                                          remove one die from demon's pool.  3 sux
                                                summons the demon.

Ravenous Fire            15 Motes  Terrestrial  Fire burns ANYTHING, but only one thing, 
                                                chosen when cast.  Burns for (Essence)
                                                minutes as though dry wood.
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                                GEAR
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ITEM                            QUANTITY                   NOTES
Surgical tools                  1                          For "experiments"
Prayer Strips                   Box of 20                  Mostly prayers for the dead
Clean Clothes                   4                          The blood gets EVERYWHERE
Broadhead Arrows                Quiver of 30               Adds +2L to damage

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                                ARTIFACTSDorchadas/[[GloryCharacter/HEARTHSTONES]]
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NAME          RATING   COMMITMENT      EFFECT
Reinforced    ***      4 motes         Soulsteel Armor.  
Breastplace

Shadow Spark  ****     9 motes         Soulsteel Long Powerbow.  All arrows fired from
                                       Shadow Spark are invisible, though not immaterial

Stone of      ****     Hearthstone     Can turn any spilled blood into fire, 2L per turn 
Blood to Fire 

Ivory Compass *        NDorchadas/[[GloryCharacter/A]]             For 2 motes, location of the nearest corpse

Soulsteel     **       4 motes         Reduces enemies' soak by 2, one hearthstone 
Bracers                                setting