Dorchadas/FoamCharacter
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NAME NATURE Foam Survivor TYPE Luminary ----------------------------------------------------------------------------------------- ATTRIBUTES ----------------------------------------------------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 5 Charisma 7 Perception 5 Dexterity 5 Manipulation 6 Intelligence 6 Stamina 4 Appearance 7 Wits 6 ----------------------------------------------------------------------------------------- ABILITIES ----------------------------------------------------------------------------------------- --DIPLOMAT-- --ENTERTAINER-- --WARRIOR-- Linguistics ***** *Investigation **** Archery ** *Occult ***** Larceny ** Athletics **** Ride ** Medicine Brawl **** *Socialize ****** *Performance ***** Melee ***** Thrown *Stealth ** ~Presence ****** --WORKER-- --CASTELESS-- --SPECIALTIES-- Bureaucracy *** Awareness *** ~Craft ***** Dodge **** Endurance **** Resistance **** ~Lore **** Sail **** Martial Arts Survival *** Languages known: "Native": Old Realm, High Realm, Rivertongue, Seatongue, Flametongue, Forestongue Crafts: Glamour ----------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ----------------------------------------------------------------------------------------- Willpower: 9 Total: 40:40 Compassion* **** O O O O O O O O O Committed: 00 Cup: 5 Conviction* **** Heart: O O O Staff: 4 Temperance *** Ring: 3 Valor ** Sword: 3 ----------------------------------------------------------------------------------------- COMBAT STATISTICS ----------------------------------------------------------------------------------------- Initiative: 11 Soak (LDorchadas/[[FoamCharacter/B]]): (2L/4B) Mobility: -0 ARMOR: Faerie Plate and Chain wDorchadas/[[FoamCharacter/Armor]]: (12L/14B) Fatigue: -0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O O O Movement: 17 yards normal, 33 yards sprinting ----------------------------------------------------------------------------------------- COMBAT ACTIONS ----------------------------------------------------------------------------------------- ATTACKS MELEE SPEED ACCURACY DAMAGE DEFENSE NAME Fist 11(+0) 8(+0) 5B(+0B) 8(+0) Kick 8(-3) 8(+0) 7B(+2B) 7(-1) Faerie Sword 13(+2) 12(+2) 9L(+4L) 12(+2) "River of Anguish" River of Anguish seems to flow around Foam's opponents' defenses. Subtract 2 dice from the pools of anyone trying to defend against his attacks. Dodge 9/13 (+4 Permanent Essence bonus) Stunt Pool: 8 dice ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Birth **** Free Charms Gossamer *** Effective Resources *****, 6 Gossamer per story Retinue *** 100 Hobgoblins Style **** Recover [ring] stunt dice per scene, full in bedlam. ---------------------------------------------------------------------------------------- MUTATIONS ---------------------------------------------------------------------------------------- NAME COST EFFECTS Ox Body Techinque 1 1 x -1 and 1 x -2 health levels. Assumption of 1 Permanently Real in Creation Elemental Shape Mutation Total: 2/13 ---------------------------------------------------------------------------------------- OATHS ---------------------------------------------------------------------------------------- NAME RATING OATH TEXT ---------------------------------------------------------------------------------------- CREATION CHARMS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Assumption of 10 motes One story Reflexive Can exist in Creation (Water), can Elemental Shape 1 goss. breath and act in water freely Assumption of 10 motes One Story Reflexive Can exist as a Wyld taint on a the Land's Heart 2 goss. small village. World-Angering 1 goss. One story Reflexive 5 motes, impose environmental pen- Elemental Mastery alty equal to Essence Teeth of the World 1 goss. One Story Reflexive 5 motes, can attack with water. Lethal equal to 2(Essence). Cannot be blocked, rolls Dex + Brawl. 100 yard range. Ravishing the 1 Will Instant Simple Roll feeding Grace as a Cup shaping Created Form 0 goss. attack. Each success reduces a Virtue or Willpower by one, and gives 10 motes to the Fair Folk. Banquet of Crumbs 0 goss. Instant Simple Same as above, but for ambient emotion. 1 mote per success. Oneiromantic 10 motes Instant Simple Creates 1 gossamer per use from a Conjuration 0 goss. mortal's dreams. Forging the Grace variable Instant Simple See pages 185-187. Beguilement 5 motes Instant Supplemental +Charisma damage as shaping attack 3 goss. As glamour, Man+Socialize, target follows suggestion. Does not work when Wits+Ess or Will > Charisma Ox-Body Technique Special One Story Reflexive x3. Two -2's, one floating (-0 or -1 + -2, costs 1 goss.) Ordinary Object 1 goss. Permanent Simple Int + Craft, number of successes = Conjuration Resources. Creates objects. Shiftless Untamed 8 motes One story Reflexive Will + Temp, Diff 2, or others Beauty 1 goss. become addicted to him. Does not affect targets with Temperance + Essence > Cup. Maddening Summons 5 motes One story Supplemental Conviction + Perf. vs Essence. Win 1 goss. calls addicts to seek him out. Does not affect when Temp + Ess > Performance. Gladdening Visage 1 goss. One story Reflexive Looks more appealing to the people of Creation Gossamer Forging 5 motes One story Reflexive Can make gossamer items, like armor Art X goss. 1 gossamer per Resource dot of item Shape-Forged 5 motes One story Reflexive Makes a more powerful servant. One Servant X goss. gossamer per mutation point, pg 183 Tainted Creature 8 motes One story Simple Can dominate lesser creatures of Command 1 Will Chaos whose Essence is half of own. 0 goss Roll (Will - mutation points) to resist. Does not affect when Wits + Essence > Charisma. ---------------------------------------------------------------------------------------- WYLD CHARMS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Essence-Forging 3 motes Instant Simple Int + Craft as a Ring Shaping Art Action. Creates items, page 180 Awakened Dream 3 motes Instant Simple Int + Craft as a Ring Shaping Manufacture Action. Creates servants, page 183 Ill-Approved Eyes 1 per 2 Instant Reflexive Shaping Dodge die adder Heart-Cutting 1 mote Instant Supplemental Double successes for the purposes Style of Cup or Staff damage. Dissonance of 1 mote Instant Supplemental Does stun damage, soaked with Principles per die Temperance. -1 penalty per success for the next 3 scenes Thousand Tiny 3 motes One Scene Reflexive +Essence dice to any roll for Hooks Technique Entanglement, including damage. Elusive Object of 3 motes Instant Reflexive [Cup] auto-sux to dodge, parry, or Desire escape entanglement. Art of Corrosion 5 motes Instant Reflexive Conviction + Performance vs. Essence 1 Will Target must channel a virtue on his action. Does not have to match. Spirit-Twisting 6 motes One Story Simple -[Essence] on all target's shaping Obesssion Stance dice pools. Decaying 2 motes Instant Supplemental Makes Cup shaping attack undodgeable Principles unless the target channels Temperance Encouraging 5 motes Instant Supplemental Reduces soak against one Cup shaping Futile Struggle 1 will attack by the target's Willpower. Flesh-Carved 1 per Instant Supplemental Die adder for Ring or Staff Shaping World attacks Wyld-Curdling 2 motes Instant Supplemental Adds [Essence] damage to a Ring or Attack Staff shaping attack.
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