Dorchadas/DomaruMikoshiCharacter
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Domaru Mikoshi
NAME HOMELAND Domaru Mikoshi Lookshy ASPECT ANIMA POWER Wood Add [Essence] to Dodge and Athletics NATURE EXPERIENCE Hedonist --------------------------------ATTRIBUTES--------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 4 Perception 3 Dexterity 3 Manipulation 3 Intelligence 3 Stamina 3 Appearance 5 Wits 4 --------------------------------ABILITIES---------------------------------------------- --AIR -- --EARTH-- --FIRE-- □Linguistics * * * □Awareness * * * □Athletics * * * □Lore * * * □Craft □Dodge * * * □Occult * * * □Endurance * * * ■Melee * * * * □Stealth * * □Martial Arts □Presence * * * □Thrown □Resistance * * * ■Socialize * * * --WATER-- --WOOD-- --SPECIALTIES-- □Brawl * ■Archery * * * * Bureaucracy (Lookshy +2) □Bureaucracy * * * * ■Medicine * * * □Investigation * * ■Performance * * * * ■Larceny * * * * ■Ride * * □Sail ■Survival * * * Languages: Native: Rivertongue, High Realm, Old Realm, Skytongue --------------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------------- Willpower: 7 Personal: 11:11 Compassion *** O O O O O O O Committed: 0 Conviction ** Peripheral: 15:27 Temperance * Committed: 12 Valor *** --------------------------------------------------------------------------------------- Backgrounds --------------------------------------------------------------------------------------- NAME RATING DESCRIPTION Arsenal ** Exalted Shock Pike Artifact *** Ashigaru Armor and Jade Short Powerbow Breeding ** From his father and his mother's blood Backing (Lookshy) ***** Daimyo of Lookshy Retainers **** Daimyo's Personal Staff Sorcery **** Lookshy Officer Training --------------------------------------------------------------------------------------- MERITS/FLAWS --------------------------------------------------------------------------------------- NAME COST DESCRIPTION Enchanting Feature +2 Beautiful hair. +1 to Social dice pools when appropriate Eidetic Recall +1 Smell Tactical Instincts +3 Wits + Lore to build pool for strategy or command rolls ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 7 Soak (L/B): (1/3) Mobility: -1 ARMOR: Ashigaru Battle Armor w/Armor: (11/12) Fatigue: 1 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative A A A L L L O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 7(+0) 5(+1) 3(+0L) 6(+2) 5 Exalted Shock Pike 7(+0) 8(+2) 10L(+7L) 7(+1) 3 RANGED RATE ACCURACY DAMAGE RANGE AMMO Exalted Shock Pike 2 9(+3) 12L(+9L) 70 20 shots Jade Powerbow 3 9(+2) 9L(+3L) 300 20 Broadhead arrows (+2L) Dodge: 6/8 (-1 Mobility Penalty)(+3 Permanent Essence) ----------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ----------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox-Body Technique None Permanent Special Grants bonus -1 and -2 (Earth) * 3 health levels Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at (Air) /2L enemy. Spend up to STA motes Terrestrial Circle 1 Will Instant Simple Allows the casting of one Sorcery (Air) Terrestrial Circle spell Wind-Carried Words 1 per Instant Simple Send message 100 feet away Technique (Air) sentence Double cost, x10 distance Strength of Stone 2 motes/ One Scene Simple +1 STR/STA, must link hands Technique (Earth) person to use on others Unsleeping Earth 1 mote One Day Simple No need to sleep for 24 hours Meditation (Earth) Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge Meditation (Fire) dice Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns (Fire) Stoking Bonfire Style 1 per 2 Instant Supplemental Die adder for Melee (Fire) Deadly Wildfire Legion 1 per 2/ One Scene Simple Up to [Essence] people, die (Fire) 1 per adder for scene. Each person must be paid for separately Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize Technique (Fire) dice Sweeten the Tap 2 motes One Scene Simple Makes drunken revels have Method (Fire) better quality alcohol Warm-Faced Seduction 1 mote Instant Supplemental Double one Socialize roll Style (Fire) to seduce a target Benevolent Master's 1/1 per One Scene Simple Grant assistants bonus dice Blessing (Water) 2 dice or divide own Bureaucracy rating among untrained Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions Serenade (Water) to a halt in vocal range Testing the Waters 3 motes Instant Simple Allows user to instantly (Water) know how a vote will go Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success Method (Water) after 1 locates an observer Ears of the Snowy Owl 1 mote One Minute Simple Eliminate penalties due to (Water) barriers to listen in Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery (Wood) Swallow Defends the 1 mote Instant Extra Action Fire extra arrows Nest (Wood) per EA Harvest of the 2 motes Instant Simple Creates [Essence] arrows from Hunter (Wood) any wooden object Weapon-Destroying 4 motes Instant Simple Makes wooden weapons useless Blossom (Wood) Dice action to stop. Affects [Archery] targets Infection-Banishing 1 mote Instant Simple Removes all chance of infect- Prana (Wood) ion from one wound Madness Analyzing 3 motes Instant Simple Diff 2 PER + Medicine, see Stare (Wood) external influences on target Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance Technique (Wood) dice Talented Improvisation 2 motes Instant Reflexive Reroll a Performance roll (Wood) Wild-Wandering Forester 1 per 2 Instant Supplemental Die adder for Survival Charm (Wood) 2 dice --- SPELLS COST CIRCLE EFFECT Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10 Motes Ranged dispell costs 20 Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation Ritual of Elemental 30 Motes Terrestrial Enchant objects with various effects Empowerment See [[Bo3C]] page 43. Flight of the Brilliant 10 Motes Terrestrial Wits + Occult to hit, Perception + Occult Raptor damage + [Essence] automatic sux. Roll STA + Resistance or penalty = to caster's Essence. 10' radius, 1600 yard range ----------------------------------------------------------------------------------------- ARTIFACTS ----------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Exalted Shock Pike 3 4 Two motes to attack at range, +2 difficulty to parry. Counts as a Melee attack Ashigaru Battle Armor 2 4 No penalties except in utter blackness, +2 to Awareness, +2 to resist poisons, resist air toxins for an hour, +2 to Stealth when moving, +3 when stationary. Jade Short Powerbow 2 4 Just a powerbow.
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