Charms/AlecAustinFireCharms
Fire-Aspected Line Infantry Charms
By Alec Austin
These charms are intended as First Age Dragon-Blooded charms, created when the Dragon-Blooded were expected to fight as line soldiers and not lone heroes, reliant on the strength of the group.
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Forced March Discipline</b>
<b>Cost:None\\ Duration: Permanent\\ Type: Special\\ Min. Athletics: 3\\ Min. Essence: 2\\ Prereqs: None
The Dragon-Blooded who knew this charm could drive themselves and the men under their command to move much more quickly. For each character in a military unit with this charm, the unit’s maximum speed of march increases by 1 mile per hour, to a maximum of +5 miles per hour. Up to 100 soldiers may be affected for every Dragon-Blood who possesses Forced March Discipline, so if enough officers in a legion know this charm's secrets, the entire legion may be so speeded without any expenditure of Essence. This charm, unlike many of the other Dragon-Blooded charms from the First Age, is still known and used today.
Conjoined Strength Prana</b>
<b>Cost:None\\ Duration: Permanent\\ Type: Special\\ Min. Athletics: 3\\ Min. Essence: 2\\ Prereqs: None
The Dragon-Blooded who possess this charm are capable of performing mighty feats of strength in unison with their comrades. For each character in a group attempting a feat of strength that possesses Conjoined Strength Prana, all members of that group are treated as if their Strength + Athletics was one higher, to a maximum bonus of +5. In addition, two or more characters who possess Conjoined Strength Prana may freely cooperate on such feats, using the sum of their modified Strength + Athletics scores to determine what feats of might or destruction they are capable of when acting in tandem.
Squad-Brothers’ Unity</b>
<b>Cost:None\\ Duration: Permanent\\ Type: Special\\ Min. Melee: 3\\ Min. Essence: 2\\ Prereqs: None
The Dragon-Blooded were the foot soldiers of the war against the Primordials, and knowledge of this charm made them stronger in formation than they were alone. For every character in a fighting unit who possess this charm, all members of that unit add 1 die to all melee actions performed in tactical coordination with the rest of the group, and may act on the initiative of any of the group’s members who knows this charm if it is higher than their own initiative. These dice count towards the normal die-adder limits for Exalts, and mortals cannot gain more additional dice than they have points in Melee. No more mortals than the sum of the Melee scores of the Dragon-Blooded who possess this charm may gain its benefits.
This charm is all but forgotten in the Scarlet Empire, but the soldiers of Lookshy are still trained in its use.
Coordinated Command Structure</b>
<b>Cost:None\\ Duration: Permanent\\ Type: Special\\ Min. Presence: 3\\ Min. Essence: 2\\ Prereqs: None
By combining the flames of their individual Essences to achieve a single purpose, the Dragon-Blooded officers of First Age armies could draw on the strength of their superiors to give their commands force. For each character above the Exalted in a direct linear chain of command who either possesses this charm or is a Celestial Exalted, the Exalted adds one die to Presence rolls made while interacting with their subordinates.