CallMeCanon/Kitsune/Traits
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Tribes
Kalaviek created the Kitsune with a unique Ability: Warp. The Kitsune are able to use their Warp Ability to exert their will directly over a particular Element, bypassing the physical medium of hands or tools. Each Kitsune is born into a particular Tribe, determining which Element she has a natural affinity for. She may learn to Warp other Elements, but only with training and study.
Air, Dexterity
Myrskii, The Eternal Storm
Water, Wits
Vatten-Utan, The Bottomless Ocean
Earth, Stamina
Ma'anos, The Indelible Mountain
Wood, Charisma
Videkkii, The Immortal Forest
Fire, Manipulation
Hehkua, The All-Consuming Flame
Metal, Strength
Pahdok, The Hammer That Strikes the Anvil
Blood, Intelligence
Wordblood, He Who Aids in Understanding
Light, Perception
Avacyn, Seraph of the Vigilant Remedy
Shadow, Appearance
Madness Stalks the Empty Prey
Clans
Sword
Archery, Dodge, Martial Arts, Thrown
Armor
Dhamma, Sanguine Mother Bear
Athletics, Melee, Resistance, War
Knowledge
Borromea, Exquisite Eye of Ingenuity
Awareness, Linguistics, Lore, Occult
Hearth
Elinda, She Who Extends Vitality
Craft, Medicine, Performance, Socialize
It is almost unheard of for a Hearth Kitsune to learn any Craft other than Water for cooking; as cooking would require several different Elements of Warping it's simpler to just use Craft (Water). It is even more unheard of for a non-Hearth Kitsune to learn any Craft at all.
Justice
Chairon, He Who Presides Over Wayward Souls
Bureaucracy, Integrity, Investigation, Presence
Nomad
Larceny, Ride, Sail, Survival
The Nomad Clan is unique in that they have no Tribe, and thus no Favored Attribute or Element. This means that they treat all Warp Charms as Unfavored, and must learn them from a teacher. However, they have no restrictions on how many Elements they may learn to Warp , or how high they may raise each Warp Ability.