BuzzChild/Charms
Contents
Buzzchilds Charms
ya so this where my charms n sorcery go...havent much really to post here yet...maybe more to come
All material within is 1st edition
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Solar Charms
Solar charms..pretty self explanatory...usually inspired by one of my characters
Solar Brawl
Strength of the Steel Hand
Charm Cost: 1 mote, 1 willpower
Duration: One Scene
Charm Type: Simple
Minimum Brawl: 4
Minimum Essence: 2
Prerequisite Charms: Fists of iron
This charm enhances the characters fist, as per Fists of Iron Technique, however this charms effects last until the end of the scene.
Steel Skin Technique
Charm Cost: 3 motes, 1willpower
Duration: One Scene
Charm Type: Simple
Minimum Brawl: 5
Minimum Essence: 3
Prerequisite Charms: Strength of the Steel Hand
The character suffuses his entire body with essence, tightening skin, muscle and bone to superhuman levels, making them as tough as steel. For the remainder of the scene the character can deal lethal damage with his body, and may safely parry bashing and lethal attacks with any part of his body. Action must be taken to affect a parry however, and actions like flexing a bicep, sticking out your belly or butt, ducking your head to take a punch in the forehead, arching your back, and so on count as normal defensive brawl actions while this charm is active and if successful the character will take no damage.
Solar Awareness
Wakeful awareness
Cost: 5 motes, Willpower varies
Duration: until character wakes
Charm Type: Simple
Minimum awareness: 5
Minimum Essence: 3
Pre-reqs: Surprise Anticipation
This charm allows a solar to sleep without fear of being caught with his guard down. While this charm is active all of the characters awareness is still working during sleep, and so he may roll his perception + awareness should anything begin to change around him. The character actively monitors his surroundings using all of his senses and he may wake, without any penalties from disorientation, at any point should he detect anything unusual occurring around him. When this charm is active the character can still be fooled by stealth attempts if he fails to achieve enough successes, however he may still benefit from surprise anticipation or other charms or effects that enhance his awareness.
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