BerserkSeraph/WoSCharacterCreation
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Step 1: Character Concept
- Chose concept, caste, and Motivation
- Note caste's anima powers
Step 2: Select Attributes
- Note that all Attributes start with one dot before you add any.
- Prioritize the three categories: Physical, Social and Mental (8/6/4).
Step 3: Select Abilities
- Note Caste Abilities, select Favored Abilities (4 others)
- Choose Abilities (28 - at least 10 must be from Caste and Favored Abilities, at least 1 must be in each Favored and caste Ability)
- No Ability may be higher than 3 without spending Bonus Points.
Step 4: Select Advantages
- Select Callings (5 points; each Calling starts with 1 dot)
- Birth, Sowing, Harvest, Burial, Alignment
- Chose Backgrounds (8, plus 10 from Callings)
- May raise Calling-tied Backgrounds above 3 at the cost of 2 dots per additional level
- Chose Virtues (5 points)
- None may be higher than 3 without spending bonus points
- Select Charms (8, at least 4 must be from Caste or Favored Abilities)
Step 5: Finishing Touches
- Record Essence (2)
- Willpower (add the total of the two highest Virtues
- (May not start at higher than 8 unless at least two Virtues are 4 or higher)
- Calculate Personal Essence Pool (Essence x2 + Willpower + sum of two highest Callings)
- Calculate Peripheral Essence Pool ((Essence x 6) + Willpower + [Sum of two highest Callings x2])
- Record Health Levels (7, plus any gained from Charms).
Bonus Points
You may spend up to 15 Bonus Points at any step of Character Creation. Bonus Points may be spent in the following ways:
Trait Cost Attribute.......4 Ability.........2 (1 if Caste or Favored) Background......1 (2 if the Background is being raised above 3) Specialty.......1 (2 per 1 if a Caste or Favored Ability) Virtue..........3 Calling.........4 (Grants an additional Background point) Willpower.......2 (Cannot raise Willpower above 8 unless the sum of the two highest Virtues is 8 or above) Essence........10 Charms..........7 (5 if Caste or Favored)
Castes
- Spring: tasked with the maintenance of life, beauty, and birth.
- Caste Abilities: Performance, Crafts, Linguistics, Thrown, Presence
- Anima Powers: ...
- Summer: tasked with the maintenance of opportunity, ambition, and vigor.
- Caste Abilities: Survival, Ride, War, Martial Arts, Awareness
- Anima Powers: ...
- Autumn: tasked with the maintenance of gain, fruition, and diligence.
- Caste Abilities: Medicine, Athletics, Lore, Melee, Dodge
- Anima Powers: ...
- Winter: tasked with the maintenance of death, stagnance, and reduction.
- Caste Abilities: Resistance, Bureaucracy, Larceny, Archery, Integrity
- Anima Powers: ....
- Calibration: tasked with the maintenance of disorder, shifts, and change.
- Caste Abilities: Socialize, Investigation, Occult, Stealth, Sail
- Anima Powers: ...
Backgrounds
- Allies
- Artifact
- Backing
- Contacts
- Familiar
- Followers
- Influence
- Manse
- Mentor
- Resources
Experience Points
Trait Cost
On hold 'til I can see a non-solar xp table
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