Apostate In Tatters
Character Type: Abyssal Exalted
Concept: Mad prophet
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 5, Manipulation 5, Appearance 1
Mental: Perception 4, Intelligence 2, Wits 3
Dusk: *Brawl 2
Midnight: Endurance 2, Performance 5 (Rabble-rousing +2), Presence 5 (Converting the heathen +2), Resistance 2, Survival 2
Daybreak: *Lore 3, *Occult 3
Day: *Larceny 2
Moonshadow: *Linguistics 3 (Forest-tongue, Low Realm, Old Realm, Riverspeak )
- favored Ability
Backgrounds: Artifact 1, Followers 3, Influence 3, Liege 1, Manse 1, Whispers 5
Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2
Health: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated
Essence Pool: 16/32
- Dead Man's Grasp
- Ox-Body Technique
- Language-Absorbing Method
- Crypt Bolt
- Essence-Scattering Blast
- Radiant Blight
- Haunting Inflection Trick
- Morbid Fascination Style
- Heart-Sculpting Oration
- Elegant Tyrant's Majesty
Base Initiative: 8 Soak: 3B/1L/0A Attacks: Fist: Speed 0, Accuracy 5, Damage 2B, Defense 6, Rate 5 Kick: Speed -3, Accuracy 5, Damage 5B, Defense -3, Rate 3
Artifact: Not sure what this should be; a hearthstone amulet for sure, but I think weapons don't really fit him.
Followers: These are the core members of the cult that Apostate In Tatters is building up to serve MaskOfWinters. Deluded, fanatical souls, dressed in grave clothes while still living, they are mostly muscle but may have other skills as the Storyteller sees fit.
Influence: The fear of the Apostate's oratory and mob-raising prowess inspires the authorities in towns and villages throughout his territory to listen to him.
Liege: MaskOfWinters tries to avoid open contact with the Apostate, but occasionally directs the mad prophet's wanderings to areas that should, perhaps, be a little less stable.
Manse: The Apostate has corrupted an old temple southwest of Nexus and turned it into a charnel house and barrow. Its location is largely unkown to those outside his cult, and it often functions as a refuge after a particularly successful circuit.
Resources: The Apostate's cult manages to collect many donations, despite or because of its message of doom and gloom. These donations (voluntary or not) allow the Apostate to live in relative comfort -- not that he cares.
Whispers: Duh. If anybody's listening to the Malfeans, it's this guy.
This is the Apostate In Tatters as a beginning Abyssal. As you can see, he's a lover, not a fighter! Any suggestions on a) How much experience he should probably have, and b) where that experience should go? I'm almost inclined to say he gains some Necromancy. -- JesseLowe
- I'd suggest twenty more experience than the players, which is to say a decidedly variable amount, based on the game. For directions, I'd certainly suggest picking up Withering Dirge; it's Caste, and has the dual advantages of butchering extras far more efficiently than his anima banner can (making zombie potential) and being Reflexive, enabling him to defend against his enemies and/or run away while using it. Vargo Teras
Did you base this chargen off of anything specific, or just the paragraph on Abyssals p.107 and your own imagination? I'm just curious, this looks like a great stat write-up, its always easy to beef him up from here to fit as an antagonist in one's game. --UncleChu
And also, I disagree with Resources... most wandering prophets live on very little, and any wealth that comes their way likely goes right back out as charity, though in this case it'd likely be toward dark, nihilistic causes, or straight to his followers. The Apostate likely procures anything he needs through his personality, and not from spending dinars. --UncleChu