Ambisinister/TemplesClarion

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Temple’s Clarion
Artifact: •••
Commitment: 8 motes

Temple’s Clarion was forged by Calistryx, the questing soul of Jacint, for her proxy the akuma Temple. It is part of a set of equipment known as Temple's Vestment.

The blade of Temple’s Clarion is forged from a fragment of Adojran’s winds and anchored to a hilt made of Ash Damascus and Malfean Brass. While the blade itself is invisible, the handle is an extravagant construction. Approximately one and a half feet long and twisted into a helix shape, it sports a hearthstone setting in the crossguard and four barbed quillions. When the blade is drawn Creation’s winds scream and howl as they are rent apart by The Silent Wind. It comes with a five foot scabbard of Malfean bronze ornamented with an Ash Damascus filigree. Clarion has a number of special properties: The invisible nature of the blade makes its dimensions, and consequently the wielder’s reach hard to predict: When attacking, increase the difficulty of opponent’s parry rolls by two. When defending, the wielder adds a success to any successful parry attempts. Though metal and stone may slow Adorjan’s winds, it passes through flesh, disrupting and rending with ease, totally bypassing the target’s natural soak. As a side-effect of the above power, Clarion is incapable of parrying attacks made from natural weaponry. If the user attempts to parry such an attack roll as normal: a successful parry will inflict the weapon’s base damage against the attacker instead of negating the attack. Treat this effect as both a counter-attack and a parry attempt for all purposes. If this results in enough damage to kill the attacker then the attack is avoided. Finally, when the blade is drawn, the screaming and howling makes it difficult to be stealthy, increasing the difficulty of stealth rolls by 5.

At any time the blade is drawn Calistryx may speak through Clarion. Though she is capable of anything from a scream to a whisper, she is incapable of using charms through the blade, even those that only require their targets to hear her voice.

2E Mechanics:

  • Reduces an opponent’s DV by 2.
  • Ignores natural soak
  • If Clarion’s wielder’s PDV is greater then the number of successes an attacker achieves on an attack with natural weapons, he inflicts 7L damage against him, bypassing his natural soak. This only happens if the character opts to use his PDV. The character’s PDV is not applied as an external penalty against attacks with natural weapons.
  • When drawn, Clarion imposes and external penalty of 5 against all stealth attempts made by the bearer.

|| ||Spd||Acc||Dam||Defense||Rate||Tag|| ||1E ||+4||+2||+6L||+1||-||-|| ||1E PC ||+8||+3||+7L||+1||5||-|| ||2E ||4||+3||+7L||+2||5||-|| Ash Damascus is a Malfean magical material equivalent. It takes the appearance of a greasy black metal with whorls and veins of a vibrant red. When harmonized with an Ash Damascus weapon, a character doubles 10s when rolling damage.