Pain Fed Avatar Technique
Cost: 1ahl; Mins: Resistance 5, Essence 5, Whispers 4; Type: Permanent
Keywords: Obvious, Avatar
Prerequisite Charms: Inauspicious Inner Aegis, Ghost Armor Prana, Wounds Mean Nothing
Where the Solars have glory there is only hunger in the Abyssal soul. A terrible, ending hunger. With the essence of the void that hunger is given terrible life and is expands into his Anima. It grows from pain and death. This charm can be activated whenever the Deathknight activates Inauspicious Inner Aegis or has reached the 16+ mote level of Anima flare. The raw damage before soak and hardness of all non-Holy attacks against the Abyssal is halved. Every 5 dice of damage so devoured by this charm though empowers the Abyssal's now unliving Anima. The Anima can now make attacks against people. Each 5 dice of damage absorbed gives it a die for an attack pool. The next 5 give a point to damage pool then attack pool and so on. These attacks can not be countered and can strike the immaterial. The maximum attack pool this anima can get is twice the Abyssal's Dexterity + Resistance. The storyteller chooses what the Anima attacks within a range of Essence*5 yards. It will start with the Abyssal's enemies but will turn on his allies if nothing remains and the Abyssal does not end the charm. While this charm is active the Anima flare remains at the 16+ level.