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Culture Killing Education Methods
Cost: 15m, 2wp; Mins: Lore 5, Essence 3; Type: Simple(Dramatic Action)
Keywords: Illusion, Touch
Duration: One week
Prerequisite Charms: Any two Lore Excellencies
Even more terrible then when an Abyssal simply slays people is when an Abyssal destroys their ability to lift each other up. This charm involves providing training to a social group. However the effects of this charm make them forget what they once knew. If they spend 5 hours training with the Abyssal over a week the Abyssal may reduce a trait, chosen when this charm is activated, by 1 dot. The Deathknight may choose to reduce Conviction, Temperance, Perception, Intelligence, Craft(Any), Investigation, Lore, Linguistics, Performance, Presence or Socialize. This can reduce traits to no less then 1. Further those who receive this training suffer an illusion which makes them believe they are better then ever before and will rationalize away people trying to point out that things have gotten worse. Breaking this belief costs 3 willpower and after that lost traits return at a rate of 1 point a week.
Humanity Unmade Studies
Cost: -; Mins: Lore 5, Essence 4; Type: Permanent
Duration: One week
Prerequisite Charms: Culture Killing Education Methods
The teachings carry with them the touch of the Void and what is lost can not be regained as it once was. In addition to the traits that could be reduced before Awareness, Bureaucracy, Integrity, Larceny, Medicine, Occult, Valor, Compassion, Charisma, Manipulation, Appearance and Wits can be reduced. Furthermore the loss of these traits is permanent. It is still as hard as ever to break the belief that they have lost their skills but even knowing what happened will not let them regain what they have lost.
Ethnocide! \o/ - sz