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Fate Theft Method
Cost: 8m, 1wp; Mins: Larceny 5, Essence 5, Whispers 2; Type: Simple
Keywords: Shaping, Avatar
Duration: One story
Prerequisite Charms: Unjust Appropriation Method, Reality-Subverting Gesture

The mere things of Creation are not always enough to have denied the living. Sometimes one must steal their very Fate. With a clenching gesture the Deathknight steals the strands of fate of a living person and pulls it to himself to let him wear it or just deny it to the other. The Abyssal makes a Manipulation + Larceny roll at a difficulty of the targets essence. Success makes the target now a Outside of Fate. The Abyssal now has the option. They can become a creature of Fate and for all astrology and divination purposes be that person or they can merely keep the living fate denied. In doing so that person's star shows up in the sky of the Underworld.

Darkened Hero Deception
Cost: -; Mins: Larceny 5, Essence 3; Type: Permanent
Keywords: Mirror(Hero By Any Name)
Duration: Permanent
Prerequisite Charms: Face-Drinking Bite

This charm enhances Face-Drinking Bite. When used on an Exalt the Abyssal copies their anima banner as well as their looks right up to the Totemic level. Essence based perceptions can cause a roll-off with the Abyssal adding four successes to her roll. Should the Abyssal also know False Heart Mien she can now use the added abilities of that charm without spending additional points of Willpower.