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Shadowed Escape Mastery
Cost: 12m; Mins: Dodge 5, Essence 4; Type: Reflexive
Keywords: Combo-OK, Obvious, Spectral, Mirror(Refinement of Flowing Shadows DOTFA pg.64)
Duration: Oce Action
Prerequisite Charms: Flickering Wisp Technique

Only Oblivion can not be evaded forever. All other threats though are like dust in the wind. This charm lets the Deathknight dodge all incoming attacks with a physical component except for those which he is unaware of. It has one of the Four Flaws of Invulnerability.

Fool's Blindness Defense
Cost: 5m; Mins: Dodge 5, Essence 3; Type: Reflexive
Keywords: Combo-OK, Illusion, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Foe-Shaming Defense

The attacks of those who would seek to surround and bring down the Deathknight like wolves taking down a great bison is not always the safest way. After the first attack of his foe he can create a sudden burst of shadow and darkness. This illusion clouds the attacker's mind. Oh he thinks his blade is still finding the foe even hidden in the shadows. He does not realize that the Abyssal has switched places with one of his allies. Their cries of pain seem to be the Deathknights, the bits of form he sees in the shadow seem to be his enemy. Only after he steps back to see what he has wrought does he see he has murdered his own friends. This Illusion effect works only after the first attack from someone hit or miss. All further attacks are against someone else within the Abyssal's Essence in yards. Only after the Flurry or Multiple Action charm has finished and the attacker is done do they realize what has happened. This can be resisted for 2 Willpower points.