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Blood-On-The-Wind Sense
Cost: 6m, 1wp; Mins: Awareness 5, Essence 4, Whispers 2; Type: Reflexive
Keywords: Combo-Ok, Avatar
Duration: One scene
Prerequisite Charms: Entropic Awakening of Smell and Taste

Death has a smell to it. Sharks know this but so to do the Deathknights. Whenever a mortal dies they touch the Underworld if but for a moment before slipping to Lethe. Gifted with the Neverborn's perception of their realm the Abyssal can now tell whenever anyone dies within a mile of them. More then that they know how they died wether it be from chocking to death, old age, violent murder by back alley thugs or anything at all. The Abyssal will know if the one killed becomes a ghost or not as well. Even on a battlefield this charm lets the Abyssal distinguish between the deaths happening all around him no matter how many letting him pick out the one killed on an Exalted assassin's blade rather then the simple weapons of the rank and file.