Difference between revisions of "Zenleigha/Charsheet"

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<pre>
 
<pre>
 
NAME                            CONCEPT                        HOMELAND
 
NAME                            CONCEPT                        HOMELAND
Cynis Falen Marin                Courtier[[/Assasin]]              Blessed Isle
+
Cynis Falen Marin                [[CourtierZenleigha/Assasin]]              Blessed Isle
 
ASPECT                          HOUSE                          ANIMA BANNER
 
ASPECT                          HOUSE                          ANIMA BANNER
 
Wood                            Cynis                           
 
Wood                            Cynis                           
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COMBAT STATISTICS
 
COMBAT STATISTICS
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
         Initiative:    __      Soak (L[[/B]]):    (__/__)          Mobility:        __
+
         Initiative:    __      Soak (LZenleigha/Charsheet/B):    (__/__)          Mobility:        __
ARMOR:  __________              w[[/Armor]]:      (__/__)          Fatigue:          __
+
ARMOR:  __________              wZenleigha/Charsheet/Armor:      (__/__)          Fatigue:          __
  
 
HEALTH LEVELS
 
HEALTH LEVELS

Latest revision as of 05:08, 9 June 2010

Cynis Falen Marin

NAME                             CONCEPT                        HOMELAND
Cynis Falen Marin                [[CourtierZenleigha/Assasin]]               Blessed Isle
ASPECT                           HOUSE                          ANIMA BANNER
Wood                             Cynis                          
NATURE                                                          EXPERIANCE
Visionary 
-----------------------------------------------------------------------------------------
                                ATTRIBUTES
-----------------------------------------------------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength       * * *            Charisma        * * *           Perception    * * *
Dexterity      * *              Manipulation    * * *           Intelligence  * * *
Stamina        * *              Appearance      * * * * *       Wits          * * *
-----------------------------------------------------------------------------------------
                                ABILITIES 
-----------------------------------------------------------------------------------------
--AIR --                        --EARTH--                       --FIRE--
□Linguistics   * *             □Awareness     * *             □Athletics     * * 
□Lore          * *             □Craft         - - - - -       □Dodge         * * 
□Occult        - - - - -       □Endurance     *               □Melee         * * 
□Stealth       *               ■Martial Arts  * * * *         ■Presence      * * *
□Thrown        - - - - -       □Resistance    *               ■Socialize     * * * * 

--WATER--                       --WOOD--
□Brawl         - - - - -       ■Archery       *          --SPECIALTIES--
□Bureaucracy   * *             ■Medicine      * *       
□Investigation * *             ■Performance   * * * *   
□Larceny       - - - - -       ■Ride          *        
□Sail          - - - - -       ■Survival      *      

-----------------------------------------------------------------------------------------
TEMPERS                         ESSENCE         * *             VIRTUES
-----------------------------------------------------------------------------------------
Willpower:  7                   Personal:       14:__           Compassion * * 
O O O O O O O                   Committed:      __              Conviction * * * 
Limit                           Peripheral:     30:__           Temperance * * *
O O O O O O O O O O             Committed:      __              Valor      *
                                                                
----------------------------------------------------------------------------------------
                                BACKGROUNDS
----------------------------------------------------------------------------------------
BACKGROUND                      DESCRIPTION






-----------------------------------------------------------------------------------------
				COMBAT STATISTICS
-----------------------------------------------------------------------------------------
        Initiative:    __       Soak (LZenleigha/Charsheet/B):    (__/__)          Mobility:         __
ARMOR:  __________              wZenleigha/Charsheet/Armor:       (__/__)          Fatigue:          __

HEALTH LEVELS
   -0   -1          -2                -4    Incapacitated    Negative
    O    O O         O O               O    O                O  
-----------------------------------------------------------------------------------------
				COMBAT ACTIONS
-----------------------------------------------------------------------------------------
ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE   DEFENSE
__________              _____      _____       _____    _____
__________              _____      _____       _____    _____
__________              _____      _____       _____    _____


Dodge                   ____
-----------------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
-----------------------------------------------------------------------------------------
CHARM                 ASPECT    COST     DURRATION TYPE           EFFECT
Five Dragon           Earth     2        Instant   Reflexive      Soak: 1 mote/ 2 lvl Bashing, 
Fortitude                                                         1 mote/ 1 lvl Leathal

Five Dragon Claw      Earth     1        Instant   Supplimental   Blow w/ deadly force, 
                                                                   leathal damage, not Bashing

Loquatious Courtier   Fire      1        One Scene Simple         More interesting in conversation
Meathod                                                            two die/ 1 mote. Limited to max. # 
                                                                   dots in Socialize  

Warm Faced            Fire      2        Instant   Supplimental   Socialize dice
Seduction Style                                                    up 5, 1 mote ea. 

Memorable Performance Wood      1        Instant   Supplimental    Improve Performance 
                                                                                          Technique                                                          2 die/ 1 mote 

Enchanting            Wood      2        Instant   Simple           
Performance 

Dragon-Graced         Fire      2        Instant   Supplemental    +2 damage, thorns cover everything
Weapon