Difference between revisions of "XerExaltedNations"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
 
= Exalted: Nations =
 
= Exalted: Nations =
Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my [[XerExaltedLite|Exalted Lite]] rules as a baseline. -- [[Xeriar]]
+
Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my [[XerExaltedLite|Exalted Lite]] rules as a baseline.   It's not necessary to read them, though I rearranged the Abilities and such, so if you see odd words it may help to check that section out. - [[Xeriar]]
  
 
More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level.  To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits.
 
More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level.  To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits.
  
 
Including abstract things.  The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way.
 
Including abstract things.  The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way.
 +
 +
Also note: These rules are built for on-line play.  Naturally, rolling 14d19 is difficult.  The specific program this is being used with is OpenRPG:
 +
* http://www.openrpg.com
  
 
* /Glossary - The Glossary
 
* /Glossary - The Glossary
 
* /Conversion - Converting Exalted Lite characters
 
* /Conversion - Converting Exalted Lite characters
 +
* /Creation - Character Creation
 
* /System - The rules.
 
* /System - The rules.
 +
 +
* /Examples - Examples of conflicts.
 +
* /Advanced - 'Advanced' stuff and advice.
 +
 +
These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and OrkWorld (not so easy :-( ).
  
 
== Comments ==
 
== Comments ==

Revision as of 01:05, 31 January 2005

Exalted: Nations

Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my Exalted Lite rules as a baseline. It's not necessary to read them, though I rearranged the Abilities and such, so if you see odd words it may help to check that section out. - Xeriar

More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level. To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits.

Including abstract things. The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way.

Also note: These rules are built for on-line play. Naturally, rolling 14d19 is difficult. The specific program this is being used with is OpenRPG:

  • /Glossary - The Glossary
  • /Conversion - Converting Exalted Lite characters
  • /Creation - Character Creation
  • /System - The rules.
  • /Examples - Examples of conflicts.
  • /Advanced - 'Advanced' stuff and advice.

These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and OrkWorld (not so easy :-( ).

Comments