Difference between revisions of "XerExaltedLite/DragonKings"

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== Dragon Kings ==
 
== Dragon Kings ==
* /DKSquads - Dragon King Squads
+
*[[XerExaltedLite/DKSquads]] - Dragon King Squads
 
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Outside of the changes to the rest of the system, which get covered in Character Creation below, there is little to adjust.  Mostly in movement.
 
Outside of the changes to the rest of the system, which get covered in Character Creation below, there is little to adjust.  Mostly in movement.
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=== Universal Effects ===
 
=== Universal Effects ===
 
* All Dragon Kings except for Raptok suffer a +1 Difficulty penalty when using tools or weapons not specifically made for them.
 
* All Dragon Kings except for Raptok suffer a +1 Difficulty penalty when using tools or weapons not specifically made for them.
* All Dragon Kings do Lethal damage with their /Brawling moves, and pay 1 point per point of damage instead of 2.
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* All Dragon Kings do Lethal damage with their[[XerExaltedLite/Brawling]] moves, and pay 1 point per point of damage instead of 2.
 
* All Dragon Kings soak Lethal damage with their full Brawn.
 
* All Dragon Kings soak Lethal damage with their full Brawn.
 
* Dragon Kings may not attune to Orichalcum, but instead to infused Gold.
 
* Dragon Kings may not attune to Orichalcum, but instead to infused Gold.
  
 
=== Breed Abilities ===
 
=== Breed Abilities ===
<B>Anklok:</B>
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* <B>Anklok:</B>
 
* Add their permanent Essence to both Lethal and Bashing soak.
 
* Add their permanent Essence to both Lethal and Bashing soak.
  
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=== Character Creation ===
 
=== Character Creation ===
See /CharacterCreation for bonus point costs.
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See[[XerExaltedLite/CharacterCreation]] for bonus point costs.
  
 
<B>Step One:</B> Choose Nature and Breed.
 
<B>Step One:</B> Choose Nature and Breed.
  
<B>Step Two:</B> Prioritize the three categories: Physical, Social, Mental (5/4/3 for modern, 6/4/3 for ancient).  See /Attributes
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<B>Step Two:</B> Prioritize the three categories: Physical, Social, Mental (5/4/3 for modern, 6/4/3 for ancient).  See[[XerExaltedLite/Attributes]]
 
* Choose Physical Traits: Brawn, Dexterity
 
* Choose Physical Traits: Brawn, Dexterity
 
* Choose Social Traits: Charisma, Presence.
 
* Choose Social Traits: Charisma, Presence.
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* All Dragon Kings add +1 to both Brawn and Dexterity.
 
* All Dragon Kings add +1 to both Brawn and Dexterity.
  
<B>Step Three:</B> Choose /Abilities (4/3/2/1).
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<B>Step Three:</B> Choose[[XerExaltedLite/Abilities]] (4/3/2/1).
* Ancient Dragon Kings choose 5 Abilities and add +1 dot to each.
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* Ancient Dragon Kings choose 5 Abilities and add +1 dot to each, as per Trained rules (thus, this will not raise an Ability above four).
  
<B>Step Four:</B> Note altered /Backgrounds when purchasing.
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<B>Step Four:</B> Note altered[[XerExaltedLite/Backgrounds]] when purchasing.
 
* Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
 
* Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
 
* Choose Paths - 6 for a modern Dragon King, 10 for an ancient.
 
* Choose Paths - 6 for a modern Dragon King, 10 for an ancient.
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* Willpower is equal to the sum of two highest Virtues.
 
* Willpower is equal to the sum of two highest Virtues.
 
* Essence Pool is Essence x4 + Willpower x3
 
* Essence Pool is Essence x4 + Willpower x3
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large) plus any from Ox Body.
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* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large), with alteration from Ox Body.
* Apply /Merits and /Flaws as desired
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* Apply[[XerExaltedLite/Merits]] and[[XerExaltedLite/Flaws]] as desired
  
 
Dragon Kings begin with 25 bonus points, Ancient Dragon Kings add whatever they gain from the Experienced Background
 
Dragon Kings begin with 25 bonus points, Ancient Dragon Kings add whatever they gain from the Experienced Background
  
 
== Comments ==
 
== Comments ==

Latest revision as of 04:52, 9 June 2010

Dragon Kings


Outside of the changes to the rest of the system, which get covered in Character Creation below, there is little to adjust. Mostly in movement.

Universal Effects

  • All Dragon Kings except for Raptok suffer a +1 Difficulty penalty when using tools or weapons not specifically made for them.
  • All Dragon Kings do Lethal damage with theirXerExaltedLite/Brawling moves, and pay 1 point per point of damage instead of 2.
  • All Dragon Kings soak Lethal damage with their full Brawn.
  • Dragon Kings may not attune to Orichalcum, but instead to infused Gold.

Breed Abilities

  • Anklok:
  • Add their permanent Essence to both Lethal and Bashing soak.
  • Mosok:
  • Add half their permanent Essence to both Lethal and Bashing soak.
  • Mosok can swim quite proficiently, moving at the same speed humans do on land. They can hold their breath for their Brawn x 10 minutes.
  • On land, Mosok cannot sprint.
  • Pterok:
  • Pterok can fly horizontally at ten times their Dexterity + Prowess. They can ascend at one-fifth of this speed and descend at double it.
  • On land, Pterok cannot sprint, and can only run at 5 + double their Dexterity + Prowess.
  • Raptok:
  • Add half their permanent Essence to both Lethal and Bashing soak.
  • Suffer no penalty using human weapons or tools.

Altered Paths

Some paths need altering due to the new rules.

Celestial Air:

bull; - Intelligence + Lore instead of Perception + Occult

Clear Air:

bull; - Wits + Lore instead of Perception + Lore.

Solid Earth:

- Intelligence + Lore.
- This path power does not allow them to work Orichalcum, though they can infuse Gold with the necessary Essence
- Dexterity + Subterfuge. Add the Path level in soak, and +1 die of lethal damage. His effective Hardness is Brawn + Path level.
- Dexterity + Prowess.

Yielding Earth:

- Applicable Might rolls.
- Intelligence + Lore

Blazing Fire:

- Dexterity + Combat
bull; - Dexterity + Combat

Flickering Fire:

- Applicable Prowess rolls
- Hand - to - hand (ie, not thrown or otherwise ranged) attacks only.
- Applicable Prowess rolls.

Flowing Water:

No modifications

Shimmering Water:

- Wits + Subtefuge
- Wits + Subterfuge
- Wits + Subterfuge, Appropriate Expression rolls
- Wits + Subterfuge
- Intelligence + Subterfuge
- Intelligence + Subterfuge

Growing Wood:

- applicable Prowess rolls.
- Initiative is raw Wits.

Shaping Wood:

- Brawn is +1 instead of setting Attribute, Soak is +8L/8B natural weapons do +1L Damage.

Character Creation

SeeXerExaltedLite/CharacterCreation for bonus point costs.

Step One: Choose Nature and Breed.

Step Two: Prioritize the three categories: Physical, Social, Mental (5/4/3 for modern, 6/4/3 for ancient). SeeXerExaltedLite/Attributes

  • Choose Physical Traits: Brawn, Dexterity
  • Choose Social Traits: Charisma, Presence.
  • Choose Mental Traits: Intelligence, Perception.
  • All Dragon Kings add +1 to both Brawn and Dexterity.

Step Three: ChooseXerExaltedLite/Abilities (4/3/2/1).

  • Ancient Dragon Kings choose 5 Abilities and add +1 dot to each, as per Trained rules (thus, this will not raise an Ability above four).

Step Four: Note alteredXerExaltedLite/Backgrounds when purchasing.

  • Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
  • Choose Paths - 6 for a modern Dragon King, 10 for an ancient.

Step Five:

  • Record permanent Essence (2 for a modern Dragon King or 3 for an ancient)
  • Willpower is equal to the sum of two highest Virtues.
  • Essence Pool is Essence x4 + Willpower x3
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large), with alteration from Ox Body.
  • ApplyXerExaltedLite/Merits andXerExaltedLite/Flaws as desired

Dragon Kings begin with 25 bonus points, Ancient Dragon Kings add whatever they gain from the Experienced Background

Comments