Thealf/Artifacts

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And on this page shall be items of armour and of weaponry, the stuff that kings use to rule and that peasants use to become kings. The artifacts.

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= Tsunami Claws = 


These claws were crafted by a master immaculate as a gift to Daana’d. They are said to be able to hit as hard and as fast as a tsunami, and have certainly proven to have some water related effect in their many battles used against anathema.

They count as signature weapons for the water dragon style.

|| ||Spd||Acc||Dam||Defense||Rate||Minimum||Attune|| Artifact || ||Tsunami Claw ||4||+4||+6L||+2||3||Str 1, Dex 2||6m|| 3 for the pair ||

On a successful attack, the weilder may expend one mote of essence and the target takes 3 extra ticks until his next action, as with the water version of the various ‘Dragon Graced X’ charms. It can never add more than 3 ticks to a single action.

= Emblem Of The Five Glorious Dragons = 

The dragonblooded are known to be masters of group combat and coordinated attacks, and this artifact was created to stretch that concept to the limit. This artifact takes the form of a circular slab of jade, about a foot across, with an emblem depicting the five elemental dragons. It is as light as a stone of the same size. When 5 or more people, mortal or exalt, all lay their hands on the jade and each one with an essence pool expends 5 motes, There is a blinding flash of light and the slab of jade is no more, though the emblem is now shown on all the members sheilds, sword hilts, armour, and even bare stomachs if there is no other place. Each member has at least one emblem showing on his person. These people are now treated as attuned weilders of the artifact. Each one of them is aware of where each one is and what they are doing in detail as long as they are within 100 yards of eachother. All attempts to coordinate attacks are at a + 4, with an additional +1 for every 5 motes spent at the begining. Although they cannot transfer complex battle plans amongst eachother, they all know what each of them is planning to do in the next 5 ticks. For every 5 motes spent at the activation of the artifact, each attuned exalt gains an extra die to all combat pools, and mortals recieve half this bonus. These benefits are also confered to any mount that an exalt rides to battle, though not to a mortal without an essence pool. In mass combat, this artifact can affect a single unit of any magnitude, as long as it is lead by an exalt. That unit adds 2 to it's might and 3 to it's close combat rating, aswell as one to its ranged combat rating. The unit will never rout.

Artifact 4

= Flaming Swords Of Chaos = 

Created as weapons for the fire dragon style, These swords appear to be average red jade daiklaves, until someone attunes to them. when an attuned weilder holds them in his hands, they glow and blaze, a constant flame. These flames are magical and will not harm the weilder, although they may used to start fires at storyteller discretion. The flames are almost perfect in the way that they flicker and blow in the wind, seemingly random but mezmorising movements, the exact form that fire dragon martial artists try to emulate. When attuned these blades are treated as if they are constantly under the effects of the fire version of the 'Dragon Graced X' charm, effectively increasing damage by 4. Additionally, the flames linger on the target for a short while, and can be fed up to a roaring blaze if a weilder can skillfully strike the same spots to act as a base for the fire. After all attacks are concluded on an opponent, if there was more than one attack, the target must roll stam + resistance, difficulty (number of successful attacks). Success indicates that the target resisted the flames, while on a failure the target is actually set on fire. The target burns for 20 ticks, taking damage as if he were standing in a bonfire. These flames will not subside prematurely, unless the victim is doused in a volume of water twice as great as the size of the fire, so while a bucket from a well will not suffice, jumping into the sea usually will.

Stats:

|| || Spd || Acc || Dmg || Def || Rate || Min || Cost || Attune || || Flaming Swo.. || 3 || +4 || +5(9)L || +1 || 3 || Str 2, Dex 3 || Artifact 4 for a pair || 8 for the pair ||

=== Below ===
Are an artifact for each of the five Immaculate Dragons, created to emulate and worship them.


= Oil Of Daana'd = 

This rare oil is created for the most pious of immaculate monks and strongest believers in the immaculate order. A bottle of this oil may be applied to one weapon or one set of paired weapons, and it need never be reapplied. Once applied, the weapon become a perfect embodiment of water, striking steadily every turn until the enemy falls. The weapon deals double minimum damage, and ignores hardness. Additionally, the weapon doubles all penalties that apply to a targets DV when attacking.

Artifact 4

= Emblem Of Sextes Jylis = 

This Artifact permenantly enhances the power of an artifact. the emblem fits onto the hilt of a sword or the palm of a gauntlet, and costs an additional 4 motes to attune. Whenever the ehanced weapon successfully hits a target, thorny vines bore into the targets body and sprout into a new plant, using the victim as soil. The victime takes 1A/tick, which ignores armour. This effect lasts until the target succeeds on a single Stamina + Resistance roll, difficulty 4, which they may attempt as a simple speed 4 action. When the vines damage the target, do not actually mark off any health levels, and these levels do not stack with other health levels. When the target has suffered enough damage from this source to reduce him to incapacitated, he painfully dies as branches and leaves sprout from his body.

Artifact 3

This banner bears the emblem of Pasiap, and is small enough to attach to an exalts back so the flag flies just above his head. The banner costs 5 motes to attune. As a simple speed 4 action, the exalt can place the banner in the ground, and spend 10 motes. The ground then begins to shake, and crevices open up, scarring the land. This effects an area with radius of 50 yards. All buildings and other inanimate objects take 5 automatic health levels a tick. Pits open up the ground, rocks shatter and it seems as if Gaia herself wanted to expel the exalt's enemies. slabs of rock are thrown to the air and dust swirls around, blinding creatures as the earth is turned upside down around them. All creatures in the area are battered by rocks as they fall from the ground which throws itself out from under their feet. They suffer 5 dice of bashing damage a tick, and as rocks tear apart their armour and batter their bodies around, they also lose one point of bashing soak every tick and one point of lethal soak every two ticks. Armour reduced to 0 soak it destroyed, while artifact armour regains all soak at the end of the scene. Additionally, all creatures must succeed on a difficulty 4 Dexterity + Athletics roll to avoid being knocked prone, and all prone creatures an additional 3 damage per tick. An area around the banner large enough to hold one person remains unharmed, and as such is usually where the exalt who activaited it stays. The effects of this banner last for 10 ticks, and when they finish the area looks as if a terrible earthquake has struck.

Artifact 5

= Eye Of The Storm, The Pride Of Mela = 

This Artifact takes the form of a gemstone, roughly the size of a harthstone, made of jade. It can fit onto any weapon, even those without hearthstone settings. Once fitted, it costs and additional 5 motes to attune. This stone changes the nature of the weapon in strange ways, granting it powers to emulate a storm. When drawn, a gusty wind surrounds the character, travelling at high enough speeds to give a -1 external penalty to all ranged attacks targeting the weilder. Instead of attack normally, the weapon may strike as lightning, acting as if it were a completely normal attack, except it has a range of 30 yards, adds 5 damage and makes it piercing. The attacks are as fast as a lightning strike, making them hard to dodge and to get a weapon in the way to parry, halving all DVs against the attacks.

Artifact 3

= Helmet Of Heiesh = 

This helmet is shaped like a raging flame, and is made entirely form red jade. Unlike the artifacts for the other 4 immaculate dragons, there is more than one copy of this helmet. It requires only 2 motes to attune, and 2 motes to activate. When the weilder activates it, the flames become real, and the wielder is surrounded by a mantle of flame. All creatures who want to attack him must first make a valor check, difficulty 2, as the flames flicker and crackle, and grow. The wielder gains 3 dots of appearance, as the flame surrounding his body somehow makes him seem more majestic. While active, he may control fire by will, including the fire that surrounds him, which is treated as a bonfire, though it will not harm the exalt or his possesions.

Comments

Heya Thealf! Your artifact looks solid (although for balancing, I'd just as soon alter the effects such that a character need only commit an additional two motes to have the weapons behave as if they've been modified by Water Graced Weapon). I'm here to provide formating tips. You can create tables by using " || " in your formating. You simply need to bracket a value between two of those and it gets imbedded in a cell, like so: | | Example | |. (I've added extra spaces between the vertical lines to defeat the formatting, you'll want to remove those) This creates the following effect: ||Example||

So, you can effectively create a table by stringing together such cells by formating like so (once again i've added spaces to defeat formating):
| | Example | | Example | | Example | |
| | Example | | Example | | Example | |

By utilizing this method you can get a final result that looks like this: || ||Spd||Acc||Dam||Defense||Rate||Minimum||Attune|| ||Tsunami Claw ||4||+4||+6L||+2||3||Str 1, Dex 2||6m||

Hopefully that was helpful and clear-Ambisinister

Cool thanks for that, i was just about to look up how to create tables, as even in my unparalleled greatness there is still much to learn. -Thealf