Difference between revisions of "TheNexusProject/OldGran"

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:<i>"You shut yer traps, y'hear? Poor woman's got enough on her mind as it is, without you damn kids making so much damn noise!"</i>
 
:<i>"You shut yer traps, y'hear? Poor woman's got enough on her mind as it is, without you damn kids making so much damn noise!"</i>
:- [[[TheNexusProject/OldGran/Cha]]'trek]], Old Gran's self-appointed, barbarian protector (she calls him "Smith" because she thinks it suits him).
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:- [[TheNexusProject/Cha'trek]], Old Gran's self-appointed, barbarian protector (she calls him "Smith" because she thinks it suits him).
  
 
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Latest revision as of 22:16, 3 June 2010

Old Gran

by OhJames

"What does the thing know? We don't know? The thing, it knows? What does it know? Know? Know!"
- a whispered conversation overheard late one night on a deserted street in Firewander.
"You shut yer traps, y'hear? Poor woman's got enough on her mind as it is, without you damn kids making so much damn noise!"
- TheNexusProject/Cha'trek, Old Gran's self-appointed, barbarian protector (she calls him "Smith" because she thinks it suits him).

The stately frame of Old Gran is a common enough sight along the decreipt streets of Firewander, and she can be found out walking most of the morning and into the afternoon, her travails interrupted only by her customary midday nap. She is stern and given to snapping admonishments at any children who might be considering something stupid. Indeed, she has a kind of precognition in regard to the juvenile and adolescent mind, able to call out quick warnings against whatever foolish course her pupil, more like victim, from the child's perspective, was about to undertake. She is well-loved though, for her wisdom but also for the stability which she represents. "If Old Gran can make it here," murmur the adults as she passes, "we certainly can."

As day turns to evening, the elderly matron retires to the humble, but spacious, shack she calls home. She putters about, making tea and drying thyme or basil, chatting with "Smith," the gigantic Wyld barbarian that has decided to guard her with his life, as he churns the butter, or simply sitting in front of her door, smoking a pipe and watching the sunset through the grime and grit of Nexus. She claims to prefer it that way, saying that country sunsets are dull and lack the range and nuance of colors that Nexian sunsets have in abundance.

Once night has fallen, she opens her home for "the conversations," as she calls them. In all truth, they are more like audiences with a noble than simple conversations. Anyone with a problem may take it to Old Gran, although "Smith" expels any supplicants with frivolous inquiries or who become too rowdy, and Old Gran will offer advice. She has lived a long time and is quite knowledgeable. She has a very pragmatic, some would say cynical, outlook however, and the young, idealistic lovers who flock to her door occasionally leave with downcast eyes and dulled spirits.

At the stroke of midnight, Old Gran retires to bed, every night, without fail. In accordance with Firewander superstitions, some of which she started herself, she keeps a candle, scented with lemon verbena and wolfsbane, burning in a green, glass jar above her bed.

Cha'trek, stays up, guarding her door. He needs to sleep for only a few hours each day, due to his Wyld-changed metabolism. Whenever the old woman cries out in her sleep, he dutifully plugs his ears. "She has ghosts," he whispers to anyone he finds trustworthy enough to confide in, "old, old ghosts."

Rumours

  • According to the Immaculates, Old Gran is an adherent of the Hundred Gods Heresy or, worse, one of the Old Faiths. Some claim she even consorts with Anathema. They would like nothing better than to bring her back to theThousand Flower Temple and drag out her secrets, word by painful word.
  • Some of the more naive residents of Firewander wonder if Old Gran is a god. "Maybe she's the patron spirit of the district," they mutter, "and that's why she knows so much about the streets and... everything."

Secrets

  • Old Gran was once wedded to a powerful nobleman, when she was young. He was a self-righteous man, convinced that he could clean up the city. But... he made the wrong sort of deals. When Old Gran found out, she tried to tell the authoritites, but her husband caught up with her first. He strangled her and left her for dead. When she woke up, hours later, she fled, maddened with fear, into the heart of Firewander and the terrible Wyld Zone.
  • Her flight leads us to the second secret of Old Gran. In that Wyld Zone, she was contacted by... something. She doesn't know whether it was a spirit, a god, or a creature older and more powerful than that, but it tasked her with keeping Firewander stable. While she watched, this divine being extracted her heart and changed it to pure crystal, then returned it to her. So this is the reason she walks the streets. Her presence helps stabilize the cobbles and calm the tortured spirits of the walks and alleys. The Conversations are an effort to keep people human and stay the course of various mutations. She also keeps an eye onStone Pine Marsh and the madness growing there. Old Gran takes her mission very seriously, but she is growing old. She knows she must soon seek again into the Wyld Zone.

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