Difference between revisions of "TheHoverpope/BehemothTopplingStyle2eMark2"

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Back to TheHoverpope<BR>
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Back to [[TheHoverpope]]<BR>
Back to TheHoverpope/MyCharms<BR>
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Back to [[TheHoverpope/MyCharms]]<BR>
Back to MartialArts/BehemothTopplingSTyle<BR>
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Back to [[TheHoverpope/Theatre | Hoverpope's commission theatre]]
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Back to [[TheHoverpope/Theatre|Hoverpope's commission theatre]]
  
 
=== Summary ===
 
=== Summary ===
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i don't think you deviated that drastically at all. Well, with the exception of the allowed equipment. Good job maintaining the spirit of the tree. -{[Ambisinister]]''Thumbs up!''
 
i don't think you deviated that drastically at all. Well, with the exception of the allowed equipment. Good job maintaining the spirit of the tree. -{[Ambisinister]]''Thumbs up!''
  
Slight modifications - changing how the capstone works a little bit, clarifying language. - TheHoverpope
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Slight modifications - changing how the capstone works a little bit, clarifying language. - [[TheHoverpope]]

Latest revision as of 03:18, 9 June 2010

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Summary

There are, it has been said, many different ways to fight a beast. The dragonbloods, of course, have had to learn them all; they cannot rely on their own superior power to destroy a foe, for they do not always have superior power. They have had to learn to use a foe's powers against it, to throw its weight, to abuse its size. This tree exemplifies this philosopy, designed to use an enemy's strengths as its weapons. This charm tree is compatible only with armor that does not inflict fatigue penalties; in-form weapons are rope weapons, sais and nets, and their artifact equivalents.

Conversion note:
This charm tree has little to do with the original mechanics or charm effects, but I like it thematically and it seems to be pretty close to similar. I like it much better than the previous.

Charms

Insect Stings The Dragon</b>
<b>Cost: 1 mote
Duration: instant
Type: Reflexive (step 1)
Keywords: Combo-OK
Minimum Martial Arts: 2
Minimum Essence: 1
Prerequisite Charms:: None

As even the smallest insect can pierce the hide of a creature many times its size, practioners of this style can penetrate even the most impregnable of armors. The martial artist's strike automatically penetrates hardness and deals lethal damage.

Vulnerablility Exploiting Strike</b>
<b>Cost: 3 motes
Duration: Instant
Type: Supplemental (Step 10)
Keywords: Combo-OK
Minimum Martial Arts: 2
Minimum Essence: 1
Prerequisite Charms:: none

Even the toughest carapace has its weak spots. Practioners of this style are trained to strike at these points in order to inflict maximum damage. This charm allows a BTS practioner to re-roll a damage roll from an unarmed martial arts attack, taking the result with more successes. This charm may only be used once on any given damage roll.

Fly Wing Evasion</b>
<b>Cost: 2m
Duration: Instant
Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Minimum Martial Arts: 2
Minimum Essence: 1
Prerequisite Charms:: none

Creatures of great bulk and mass have a difficult time striking, tiny, fast moving targets. The effort may force them off balance, allowing the martial artist to make a decisive throw. When the martial artist defends against an attack, they may force the person who attacked them to reflexively take a move action, moving a number of yards equal to the target's strength, in a direction of the martial artist's choosing.

Darting Sting Attack</b>
<b>Cost: 2 mote
Duration: Instant
Type: Reflexive (step 1)
Keywords: Combo-OK
Minimum Martial Arts: 2
Minimum Essence: 1
Prerequisite Charms:: none

An insect may land wherever it likes upon a slow moving creature. Those who study the BTS style learn to strike with equal precision. Their unarmed martial arts attacks ignore shield and cover penalties.

Behemoth Toppling Form</b>
<b>Cost: 5 motes
Duration: One Scene 
Type: Simple (Speed 4, Dv -1)
Keywords:  Obvious, Form-Type
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms:: Insect Stings The Dragon, Vulnerability Exploiting Strike, Fly Wing Evasion, Darting Sting Attack

Through rigorous training, the basic techniques of this style become second nature, programmed into the very muscles and essence of the practioner. He fluctuates between perfect stillness and quick, darting action, never remaining where a foe wants and always striking in the most advnatageous fashion. So long as Behemoth Toppling Form remains active, its prerequisite charms have a duration of "Until Next Action"; they apply whenever applicable for one turn. Their costs are unchanged, and they gain the obvious keyword.

Pinion the Beast</b>
<b>Cost: 4 motes, 2 motes per turn
Duration: One Turn
Type: Simple (Speed 6, DV -1)
Keywords:  combo-basic, obvious, cooperative
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms:: Behemoth Toppling Form

By using his own mass and targeting key joints, BTS practitioners are capable of slowing even the mightiest of creatures. The martial artist rolls dexterity + martial arts as a clinch attempt, against a difficulty of the target's essence; this is not a full clinch, but rather a single line attempting to hold down a mountain. Instead of rendering the target fully clinched, it instead limits their movement. Apply a mobility penalty to the target equal to the martial artist's essence; this penalty stacks fully with other mobility penalties. This may be renewed at a cost of 2 motes reflexively each action, making the same roll; the difficulty is lowered by one each time. For each terrestrial beyond the first who uses this charm, increase the penalty by 1, and the martial artist gains an automatic success on the rolls to initiate and maintain the charm. Up to the first user's essence in martial artists may participate.

...And Bare Its Vitals</b>
<b>Cost: 2 motes
Duration: One Turn
Type: Reflexive (Step 7)
Keywords:  Combo-OK, obvious, crippling
Minimum Martial Arts: 4
Minimum Essence: 3
Prerequisite Charms:: Pinion the Beast

BTS practioners learn to further exploit a foe who has already been encumbered by Pinion the Beast. After removing a foe's mobility, the martial artist may reduce the protection provided by its thick hide. If the martial artist already has the target under the effects of Pinion the Beast, he may activate ...And Bare Its Vitals to reduce its parry dv, soak, and hardness by his mobility penalty.

...And Hinder Its Fangs</b>
<b>Cost: 2 motes
Duration: One Turn
Type: Reflexive (Step 2)
Keywords:  Combo-OK, obvious, crippling
Minimum Martial Arts: 4
Minimum Essence:  3
Prerequisite Charms:: Pinion the Beast

BTS practioners learn to further exploit a foe who has already been encumbered by Pinion the Beast. The martial artist may further reduce his foe's mobility by hindering its ability to strike back. If the martial artist already has the target under the effects of Pinion the Beast, he may activate ...And Hinder Its Fangs; their full mobility penalty applies as an internal penalty to their attack pools for one turn.

Behemoth Slaying Blow</b>
<b>Cost: 6m
Duration: Instant
Type: Supplemental
Keywords:  Combo-OK, obvious, holy
Minimum Martial Arts: 5
Minimum Essence: 3
Prerequisite Charms:: ...And Bare Its Vitals, ...And Hinder Its Fangs

Masters of the Behemoth Toppling Style know that they must defeat their foes quickly or perish. Every strike must count if they are to be victorious. Through rigorous training, a BTS practioner may channel his anima through a strike to ensure it will be as deadly as possible, striking at the weakest points on the pinioned and immobile beast. The martial artist adds their target's mobility penalty to their post-soak damage; if they succesfully strike, their target must test for knockdown at a difficulty equal to their mobility penalty.

Comments

i don't think you deviated that drastically at all. Well, with the exception of the allowed equipment. Good job maintaining the spirit of the tree. -{[Ambisinister]]Thumbs up!

Slight modifications - changing how the capstone works a little bit, clarifying language. - TheHoverpope