Difference between revisions of "Scrollreader/NewStuff"

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Looksy's Hearthstones
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TERRESTRIAL HEARTHSTONES OF ARTIFICE
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Threefold Heart of the World
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Earth *****
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Treat your Craft, Lore, and Occult abilities as three higher for all purposes (dice, requirements, etc) for building, disrupting or modifying manses and desmesnes.
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You may always see dragon lines, and determine the nature and powers of any desmesne, manse or hearthstone you can see without a roll.
  
  
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Wood ****
 
Wood ****
  
This hearthstone is shaped like an unopened bud of brilliant green.  When left in contact with a nonliving item, that item will 'heal' any damage it has sustained.  Rips in clothing mend, scars on wooden furniture vanish, and chips of stone or metal will fill in.  This 'healing' does not work on artifacts.  However, if the Renewal Gem is used to power an artifact with a maintainence requirement, the artifact will cease to require maintainence until attunement is lost, or the stone is removed, as parts that wear down or run out grow back just as quickly.  Any malfunctions due to missed maintainence remain, however.
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This hearthstone is shaped like an unopened bud of brilliant green.  When left in contact with a nonliving item, that item will 'heal' any damage it has sustained.  Rips in clothing mend, scars on wooden furniture vanish, and chips of stone or metal will fill in.  This 'healing' does not work on items made from the five magical materials.  However, if the Renewal Gem is used to power an artifact (as a level 3 hearthstone) the artifact will cease to require maintainence until attunement is lost, or the stone is removed, as reagents that wear down or run out grow back just as quickly.  This does not affect malfunctions from prior missed maintainence.
  
  
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Water ***
 
Water ***
  
This Hearthstone allows any item with power reserves to be used more effectively.  The bearer may boost the effectiveness of an enhancement tied to maintainence (*) by half by turning off another such enhancement.  This can be done multiple times, but no effect may be more than doubled.
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When this Hearthstone is used to power an artifact (as a level two hearthstone) it allows power reserves to be fluidly reassigned.  The bearer may boost the effectiveness of an enhancement tied to maintainence (*) by half by turning off another such enhancement or by doubling the rate at which maintenance is required.  This can be done multiple times, but no effect may be more than doubled.
  
  
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Air **
 
Air **
  
Sometimes you just need it to work /now/.  The hearthstone bearer may repair an artifact (or perform maintainence on one) with a single dramatic action (Or with a miscellaneous action with an appropriate stunt).  This costs no resources, and does not penalize the bearer for a lack of tools or materials (or the poor quality of same), but do not otherwise decrease the difficulty.  Repairs last only for a single scene.  Maintainence counts as being fulfilled as normal, though only half the normal time passes until the next maintainence is needed.  Each use of this hearthstone on an item /cumulatively/ increases the difficulty to repair or maintain it by 1 until it is properly maintained and restored (normal tools and cost, five times the time required).  As such, some users continue to use this stone until the item is beyond their ability to restore.
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Sometimes you just need it to work /now/.  The hearthstone bearer may repair a mundane item or artifact (or perform maintainence on one) with a single dramatic action (Or with a miscellaneous action with an appropriate stunt).  This costs no resources, and does not penalize the bearer for a lack of tools or materials (or the poor quality of same), but do not otherwise decrease the difficulty.  Repairs last only for a single scene.  Maintainence counts as being fulfilled as normal, though only half the normal time passes until the next maintainence is needed.  Each use of this hearthstone on an item /cumulatively/ increases the difficulty to repair or maintain it by 1 until it is properly maintained and restored (normal tools and cost, five times the time required).  As such, some users continue to use this stone until the item is beyond their ability to restore.
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Heart's Fire Forging Stone
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Fire *
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When you design, build, or repair something and channel a virtue, convert all virtue dice into automatic successes.
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CELESTIAL HEARTHSTONES OF ARTIFICE
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Perfected Stone
 
Perfected Stone
Earth *
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Solar *+
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This hearthstone is treated for all purposes as if it were a hearthstone of double its actual level.  (occupying the Manse does not provide any more essence than usual, however).
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Refined Panoply Gemstone
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Varies **
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Double the five magical materials bonus for the artifact this stone is set into.  The aspect of the manse must match the material of the artifact (including the appropriate element for the various colors of Jade).  This has no effect if set into something which does not grant a bonus based on the five magical materials.
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This hearthstone supplies essence for all purposes as if it were a level 2 hearthstone.  (occupying the Manse does not provide any more essence than usual, however).
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Crystal of the Cuckoo's Essence
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Lunar **
  
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You may gain any of the magical materials bonuses of an artifact you attune to at no extra cost (though you must still make any rolls required).  Artifacts with more stringent attunement requirements such as the Rings of Being or the Daiklaive of Conquest are still not able to be attuned if the bearer does not meet the requirements.
  
General Hearthstones
 
  
Iron Body Stone
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Sleight of Essence Pearl
Earth **
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Sidereal ***
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Instantly attune to an artifact you can touch or a manse you are within with the normal cost or roll for a scene, even if it is already attuned.  This gives an instinctive grasp of qualities such as use of powers.  This does not break any others' previous attunement, though they may or may not be aware of the bearer's access.  Roll Wits+Larceny for the bearer, and Perception+Occult for the owner.
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Stone of Unfettered Grasp
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Solar ***
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Hearthstone bearer is not limited by any requirements of a Twilight ability (Craft, Investigation, Linguistics, Lore or Occult).  This stone does not reduce any difficulties or add dice for these abilities.  It simply allows for any action that falls under these abilities to be performed.
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This hearthstone doubles the bearer's stamina for the purposes of calculating inherent bashing and lethal soak.  They even gain an aggravated soak of 1/2 their stamina.
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GENERAL HEARTHSTONES
  
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Iron Body Stone
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Earth ***
  
Test House Rules:
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This hearthstone doubles the bearer's stamina for the purposes of calculating inherent bashing and lethal soak.  They even gain an aggravated soak of 1/2 their (original) stamina.
  
Craft works like linguistics, in that each dot allows you to pick a type of craft (in the same way that linguistics lets you pick a language).  Types of craft include the five divisions of mortal crafting, fatecrafting, magitech, artifice, moliation, etc.
 
  
Merits are availiable which add additional types of crafts or additional languages before essence 6.
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Stone of the Symmetrical Worlds
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Abyssal *****
  
War is an added abilityWith charms which are relevant to warSee[[Scrollreader/WhatToDoAboutWar]] for some ideas.  There is no martial arts abilityBrawl equal to the MA rating is required to learn MA styles, and some styles may require other abilities(Snake and Tiger require only brawl, Mantis and [[VBoS]] may require Melee, etc)
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Bearer is treated as if he was always in a Shadowland for the purposes of charms, spells, and regaining essenceThe living use the Shadowland during the day table, and the dead at night to regain essenceAdditionally, the stone's owner is immediately aware of the boundaries of a Shadowland he can see, and may choose to exit a Shadowland into either Creation or the Underworld at willThis stone does not work if it is in Yu-Shan, Malfeas, Autochthonia or any other spiritual domain besides the UnderworldIt works just fine in Creation and in the Wyld, however.

Latest revision as of 01:07, 2 September 2020

TERRESTRIAL HEARTHSTONES OF ARTIFICE


Threefold Heart of the World Earth *****

Treat your Craft, Lore, and Occult abilities as three higher for all purposes (dice, requirements, etc) for building, disrupting or modifying manses and desmesnes. You may always see dragon lines, and determine the nature and powers of any desmesne, manse or hearthstone you can see without a roll.


Renewal Gem Wood ****

This hearthstone is shaped like an unopened bud of brilliant green. When left in contact with a nonliving item, that item will 'heal' any damage it has sustained. Rips in clothing mend, scars on wooden furniture vanish, and chips of stone or metal will fill in. This 'healing' does not work on items made from the five magical materials. However, if the Renewal Gem is used to power an artifact (as a level 3 hearthstone) the artifact will cease to require maintainence until attunement is lost, or the stone is removed, as reagents that wear down or run out grow back just as quickly. This does not affect malfunctions from prior missed maintainence.


System Flow Stone Water ***

When this Hearthstone is used to power an artifact (as a level two hearthstone) it allows power reserves to be fluidly reassigned. The bearer may boost the effectiveness of an enhancement tied to maintainence (*) by half by turning off another such enhancement or by doubling the rate at which maintenance is required. This can be done multiple times, but no effect may be more than doubled.


Inspired Technician's Gem (Jury-Rigging Rock) Air **

Sometimes you just need it to work /now/. The hearthstone bearer may repair a mundane item or artifact (or perform maintainence on one) with a single dramatic action (Or with a miscellaneous action with an appropriate stunt). This costs no resources, and does not penalize the bearer for a lack of tools or materials (or the poor quality of same), but do not otherwise decrease the difficulty. Repairs last only for a single scene. Maintainence counts as being fulfilled as normal, though only half the normal time passes until the next maintainence is needed. Each use of this hearthstone on an item /cumulatively/ increases the difficulty to repair or maintain it by 1 until it is properly maintained and restored (normal tools and cost, five times the time required). As such, some users continue to use this stone until the item is beyond their ability to restore.


Heart's Fire Forging Stone Fire *

When you design, build, or repair something and channel a virtue, convert all virtue dice into automatic successes.


CELESTIAL HEARTHSTONES OF ARTIFICE


Perfected Stone Solar *+

This hearthstone is treated for all purposes as if it were a hearthstone of double its actual level. (occupying the Manse does not provide any more essence than usual, however).


Refined Panoply Gemstone Varies **

Double the five magical materials bonus for the artifact this stone is set into. The aspect of the manse must match the material of the artifact (including the appropriate element for the various colors of Jade). This has no effect if set into something which does not grant a bonus based on the five magical materials.


Crystal of the Cuckoo's Essence Lunar **

You may gain any of the magical materials bonuses of an artifact you attune to at no extra cost (though you must still make any rolls required). Artifacts with more stringent attunement requirements such as the Rings of Being or the Daiklaive of Conquest are still not able to be attuned if the bearer does not meet the requirements.


Sleight of Essence Pearl Sidereal ***

Instantly attune to an artifact you can touch or a manse you are within with the normal cost or roll for a scene, even if it is already attuned. This gives an instinctive grasp of qualities such as use of powers. This does not break any others' previous attunement, though they may or may not be aware of the bearer's access. Roll Wits+Larceny for the bearer, and Perception+Occult for the owner.


Stone of Unfettered Grasp Solar ***

Hearthstone bearer is not limited by any requirements of a Twilight ability (Craft, Investigation, Linguistics, Lore or Occult). This stone does not reduce any difficulties or add dice for these abilities. It simply allows for any action that falls under these abilities to be performed.


GENERAL HEARTHSTONES

Iron Body Stone Earth ***

This hearthstone doubles the bearer's stamina for the purposes of calculating inherent bashing and lethal soak. They even gain an aggravated soak of 1/2 their (original) stamina.


Stone of the Symmetrical Worlds Abyssal *****

Bearer is treated as if he was always in a Shadowland for the purposes of charms, spells, and regaining essence. The living use the Shadowland during the day table, and the dead at night to regain essence. Additionally, the stone's owner is immediately aware of the boundaries of a Shadowland he can see, and may choose to exit a Shadowland into either Creation or the Underworld at will. This stone does not work if it is in Yu-Shan, Malfeas, Autochthonia or any other spiritual domain besides the Underworld. It works just fine in Creation and in the Wyld, however.