Difference between revisions of "PowerKombatCharacters/AdamantKraken"

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Concept: Unstoppable Soak Machine of Death<br>
 
Concept: Unstoppable Soak Machine of Death<br>
 
Nature: Survivor<br>
 
Nature: Survivor<br>
Face/Rank: Nain-ya<br>
+
[[FacePowerKombatCharacters/Rank]]: Nain-ya<br>
 
Anima: A roaring Celestial dragon<br>
 
Anima: A roaring Celestial dragon<br>
 
Tell: Back and hands covered in silver scales<br>
 
Tell: Back and hands covered in silver scales<br>

Latest revision as of 00:54, 9 June 2010

Name: Adamant Kraken
Version: 1
Player: DS
Email: gte049v@prism.gatech.edu
Type: Lunar
Caste: Changing Moon
Totem: Kraken
Concept: Unstoppable Soak Machine of Death
Nature: Survivor
FacePowerKombatCharacters/Rank: Nain-ya
Anima: A roaring Celestial dragon
Tell: Back and hands covered in silver scales
Experience: 250

ATTRIBUTES
Physical
2 Strength
5 Dexterity
5 Stamina
Social
4 Charisma
5 Manipulation
1 Appearance
Mental
2 Perception
1 Intelligence
5 Wits
ABILITIES
(Indicate caste/favoured with * in front of ability name)
War
0 Archery
3 Athletics
3 *Awareness
0 Brawl
3 *Dodge
0 Endurance
5 *Martial Arts
0 Melee
3 *Resistance
0 Thrown
Life
0 Craft
0 Larceny
0 Linguistics
0 Performance
0 Presence
0 Ride
0 Sail
0 Solialize
1 Stealth
3 *Survival
Wisdom
0 Bureauracy
0 Investigation
0 Lore
0 Medicine
0 Occult
Specialties
3 Water Dragon Style (*Martial Arts)
3 In DBT (*Dodge)
BACKGROUNDS
3 Artifact
1 Sensei
3 Resources
1 Reknown
TRAITS
Virtues
5 Compassion
5 Conviction
5 Temperance
5 Valor
Renown
5 Succor
6 Cunning
6 Mettle
13 Glory
10 Willpower
5 Essence
25 Personal
51 Peripheral
09 Committed
00 Limit Break
Virtue Flaw
Curse of the Raging Bull
Anima
Spend 10m; Create an illusory guise
CHARMS (Include reference book and page)
*Finding the Spirit's Shape (E:L, 124; Cha: 2)
*Deadly Beastman Transformation (E:L, 124; Cha: 2) (5 Attr; Horrifying Might (+2 Attr), Horrifying Might (+2 Attr)
*Deadly Beastman Transformation (E:L, 124; Cha: 2) (3 Attr; Rugged Hide)
*Deadly Beastman Transformation (E:L, 124; Cha: 2) (3 Attr; Impenetrable Beast-Armor)
Deadly Beastman Transformation (E:L, 124; Cha: 2) (3 Attr; Gift of Hands)
Deadly Beastman Transformation (E:L, 124; Cha: 2) (3 Attr; Arm-Array)
*Flowing Water Defense (E:DB, 225)
*Rippling Water Strike (E:DB, 256)
*Drowning-in-Blood Technique (E:DB, 256)
*Shrugging Water Dragon Escape (E:DB, 257)
Water Dragon Form (E:DB, 257)
*Sensing the Deadly Flow (E:L, 149; Dex: 2)
Striking Mospid Method (E:L, 149; Dex: 2)
Twisting Suprise Attack (E:L, 151; Man: 3)
Foe-Driving Attack (E:L, 151; Cha: 4)
Weapon Fusion Method (E:L, 155; Dex: 3)
Stunning Moonsilver Blow (E:L, 155; Man: 3)
Suprising Moonsilver Deformation (E:L, 155; Man: 4)
Deadly Moonsilver Affinity (E:L, 155; Man: 4)
Hide-Toughening Essence (E:L, 166; Sta: 2)
Armor-Forming Techniqe (E:L, 166; Sta: 3)
GIFTS (Include reference book and page)
+2 Dexterity, +17 Stamina
Rugged Hide (E:L, 127)
Impenetrable Beast-Armor (E:L, 127) (Adds +6B/+6L to natural soak, soak lethal with Bashing)
Gift of Hands (E:L, 126)
Arm-Array (E:L, 126) (Reduce multiple action penelty by 3)
COMBOS
-
SPELLS (Include reference book and page)
-
MERITS (Include reference book and page)
-
FLAWS (Include reference book and page)
Limited Forms (2pt) (E:PG, 30)
One Eyed (2pt) (E:PG, 30)
Unskilled (6pt) (E:PG, 36)
ARTIFACTS (Include reference book and page and stats in the case of weapons and armor)
Moonsilver Razor Claws (E:PG, 211)
(Spd: +0, Acc: +3, Dmg: +5L, Def: +1, Rate: 6)
Moonsilver Bracers (Core, 338; E:PG, 206)
(Adds +2L Soak, +3 dice to Dodge)
HEARTHSTONES (Include reference book and page)
-
GEAR (Include reference book and page)
-
ATTACKS
Weapon - +x init | +x att | +xL dmg | +x def | x rt | x rng
Claws* - +12 init | 23 att | +7L dmg | 21 def | 6 rt 
(* with DBT and Water Dragon Form)
DEFENSES
Armor - +0 B | +0 L | -0 mp | 0 ft
COMBAT
12 Initiative (dex+wits) (with DBT)
Defense
21 Dodge (with DBT, Bracers, +Essence)
Penalties
00 Mobility Penalty
00 Fatigue
Soak
12 Bashing (sta+armor)
12 Lethal (1/2 sta (round down) + armor)
00 Aggriavted (armor)
34 Hardness (22+6+2+5+11-12 with DBT, Water Dragon Form, and Armor Forming Technique)
Move
09 Combat (1/2 of run, round down)
19 Run (dex+12)
77 Sprint (dex x 3)+20
02 Combat Vertical Leap (1/2 of V leap, round down)
05 Combat Horizontal Leap (1/2 of H leap, round down)
05 Vertical Leap (Str+athletics)
10 Horizontal Leap (Str+athletics)X2
Wounds
1 0
2 -1
2 -2
1 -4
1 Inc
BONUS SPENT (of 25)
10 Essence 3
03 Valor 4
03 Valor 5
03 Conviction 4
03 Conviction 5
01 Sensei 1
02 3 Water Dragon Style (*Martial Arts), 3 In DBT (*Dodge)
EXPERIENCE SPENT
27 Essence 4
36 Essence 5
12 Deadly Beastman Transformation
12 Deadly Beastman Transformation
05 Martial Arts 4
07 Martial Arts 5
15 Water Dragon Form
15 Striking Mospid Method
15 Twisting Suprise Attack
15 Foe-Driving Attack
15 Weapon Fusion Method
12 Stunning Moonsilver Blow
12 Suprising Moonsilver Deformation
12 Deadly Moonsilver Affinity
03 Compassion 2
06 Compassion 3
06 Temperance 3
09 Compassion 4
09 Temperance 4
12 Compassion 5
12 Temperance 5
DESCRIPTION

Y'know. That guy. A Lunar, probally, given the silvery bits and giant frigging claws.


Tactics

Adamant Kraken is my take on the Lunar Soak Beast of Hell. No, he's not as optimized as he could be- at first glance.

Except for one important note. The Water Dragon Form lets you spend 1 mote to pump your Soak by 2, to an unlimited degree, and this doesn't count as using a Charm. But no effect can increase a Lunar's natural (non-armor) Soak above 12- it goes into Hardness instead. The use is self-evident.

The less evident part is my exploitation of the Power Seeking rules. Since technically the Kombat is taking place in the Deep Wyld, Lunars can go on one turn Power Quests. You roll your two lowest Virtues, can spend a Willpower for an additional success, etcetc. This gives an average of 6 successes for Kraken- the number that lets me select a Blight, Affliction or Pox (toned down a little from the Lunars book).

Foe-Driving Attack was mostly taken cause it felt wrong to have a Lunar who doesn't have it. Especially with a 23 base attack pool. Bsaically I can casually toss of 3 attacks at full pool, or burn some Willpower and Essence to get 7. Good deal, eh? :) And initative is a non-issue; what will they do, hit me?

Now, there are some concerns; any attack that relies on touching, rather than dealing damage. Luckily, very, VERY few such attacks exist- and they seem pretty unpopular. Also, Agg. Even though I'm pretty sure it would have to be an agg attack of at least 35 dice pre-soak; a terrifyingly impressive number, that you'd really need a Perfect Soaker to deal with.

Of course, his attack pool is only 23; actually hitting people may prove problematic, with the frequency of stacked persistants. But I'm banking on his invulnerability being better than anyone else's.