Necromancy/Malikai

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Shadowlands Circle

Death From Within
15 motes

When casting this spell a series of glowing grave green runes appear floating in the air around the caster's hand and launch toward the target in magically guided, undodgeable flight. The runes are also unblockable except by weapons and effects capable of blocking spiritual energy.

When the runes strike the target they sink through its skin and into its bones begining a horriffic and painful transmutation of the bone marrow into tendrils of Flesh eating Necrotic Energy.

The spell does inital damage of one half the caster's permanent essence, rounded up, and an additional level for every two successes the caster achieves on a willpower plus Essence roll. This damage cannot be soaked and is Lethal to mortals and Materialized spirits but Aggravated to Fair Folk and denizens of the Wyld. Each turn the Target takes an additional level of damage unless they make a roll of their permanent essence plus their highest virtue and get a number of successes equal to the caster's permanent essence. As soon as one of these rolls is succeded at the damage each rouns stops.

Regardless of how much damage is done the target endures agony that causes a penalty to dice actions equal to the caster's permanent essence, these penalties persist for the scene, even if the damage is successfully ended.

Without healing of even the most minimaly supernatural nature Mortals inflicted with this spell won't last more than a month as they slowly sicken and die


Labyrinth Circle

Void Circle

Mordant Mist of the Risen Dead
By Malikai and Moxiane
Cost: 45 Motes

When cast a razor thin line of blackness appears around the caster and a fog as black as the Labyrinth's night roils out from it. Billowing out to form a cloud with a radius equal to the caster's Willpower + Essence x 10 yards. The Mist is heavy and clings to the ground, extending no more than 10 feet into the air.

Anyone caught within the touch of the foul mist takes levels of Aggravated damage equal to the Caster's permanent Essence. This damage is applied, not rolled. It also ignores armor and can only be soaked by the target's permanent Essence (i.e.: the caster has Essence 7 and the target has Essence 3, they would take 4 levels of Aggravated damage). The mist however does no damage to creatures of death or oblivion tainted essence (Deathlords, Abyssals, ghosts, zombies, etc).

The mist persists for 3 rounds per point of the caster's permanent Essence and can be moved up to (10 x caster's Essence) feet per turn .

Anyone killed by this spell will rise as a common zombie under the caster's control 2 turns after death.


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