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Tapestry Style

By Telgar

Background

Created by the Sidereal Exalted in the First Age, the Tapestry Style draws heavily from the Sidereal ability to affect fate. Some scholars believe that the Style even draws partially from Sidereal Astrology. The weave of fate becomes visible to adepts of the Tapestry style and they pluck at the threads, playing fate as a master performer plays a harp. Into the weave of the Tapestry, they incorporate threads of victory and strength.

The Tapestry Style is not compatable with weapons.

Charms

Following the Threads</b>

 <b>Cost: None
 Duration: Permanent
 Type: Special
 Min MA: 2
 Min Essence: 2
 Prereqs: None

One of the three most basic abilities of the Tapestry Style, this Charm imbues an initiate with the ability to percieve the probable shapes the web of fate will take in his imediate vicinity. Small things, such as a door opening, can be predicted without effort. In combat, add the martial artist's Perception to her initative, which becomes exempt from Wound Penalites.


Braiding the Strike</b>

 <b>Cost: 2 motes per reduction
 Duration: Instant
 Type: Supplemental
 Min MA: 3
 Min Essence: 2
 Prereqs: None

The first combat Charm of Tapestry Style, a Braided Strike is created by forcing the fate of a blow to conform to her desires. For every 2 motes spent, reduce the target number of a single strike. Target numbers can not be reduced below 4. 2 health levels and 1 Willpower can be spent in order to convert all dice into automatic successes if the target number is reduced to 4.


Folding the Cloth</b>

 <b>Cost: 3 motes
 Duration: One Turn
 Type: Reflexive
 Min MA: 2
 Min Essence: 2
 Prereqs: None

Third of the basic abilities, Folding the Cloth teaches initatites to focus their Essence into the Tapestry itself and control not only fate but reality. This ability allows limited re-shapping of the area around the Tapestry Stylist. Double movement rates while this Charm is active. Folding the Cloth cannot be activated more then one time per turn.


Tapestry Form</b>

 <b>Cost: 5 motes
 Duration: One Scene
 Type: Simple
 Min MA: 3
 Min Essence: 3
 Prereqs: Following the Thread, Braiding the Strike, Folding the Weave

Executing a complex series of hand motions that appear to weave the character's Anima into the Tapestry, greater oneness with fate and reality is achieved. For the rest of the scene, a character under the effects of this Charm reduce the target number of their defensive combat rolls by 1 and increase the target number of attacks made against them by 1. They may also do lethal damage with unarmed attacks, wrenching fate so they hit the most vital spots with their blows.


Patterning the Soul Stance</b>

 <b>Cost: 7 motes
 Duration: One Scene
 Type: Simple
 Min MA: 5
 Min Essence: 4
 Prereqs: Tapestry Form

A refined version of the Tapestry Form, an adept martial artist can invoke this stance in order to further empower herself with the ability to alter the pattern of fate that affects her own body. For the duration of this Charm, the Tapestry Stylist converts all Lethal damage done to her into Bashing damage and the martial artist adds her Martial Arts score to her Bashing soak. All attacks made by the character add the character's Martial Arts in accuracy dice and all atacks against her subtract her Martial Arts in successes. This Charm can be stacked with Tapestry Form for a cost of 1 willpower per turn both Charms are active. Ceasing to pay ends either of the Charms, decided by the player. Treat this as a Form-type Charm.


Warping the Weave</b>

 <b>Cost: 10 motes, 1 willpower
 Duration: Instant
 Type: Reflexive
 Min MA: 5
 Min Essence: 6
 Prereqs: Patterning the Soul Stance

By changing the intersection of threads around her, a master of the Tapestry Style can make sure that she comes out on top in a battle. By expending 10 motes and a willpower, the effects of any single action or Charm can be re-directed to a target of the Martial Artist's choice. This Charm can only be invoked a number of times per turn equal to the user's Essence divided by 3.


Burning the Threads of Fate</b>

 <b>Cost: 10 motes, 2 health levels and 2 willpower per turn.
 Duration: Instant
 Type: Simple
 Min MA: 5
 Min Essence: 5
 Prereqs: Patterning the Soul Stance

All actions are a single thread of Fate. With careful control, these threads can be removed from the great Tapestry. For 10 motes, 2 health levels and 2 willpower, the actions taken during a single turn can be deleted from history. They never happened. This charm can only remove a number of turns equal to 1/2 the user's Essence, rounded down.


The Tapestry In One Thread</b>

 <b>Cost: 10 motes, 1 willpower, 1 health level
 Duration: Insant
 Type: Extra Action
 Min MA: 6
 Min Essence: 6
 Prereqs: Warping the Weave, Burning the Threads of Fate

Breaking the truism that one thing cannot be in more then one place at the same time. By imprinting a copy of himself into the weave of reality, a master of the Tapestry Style can project himself into more then once place at a time for a few moments. This gives a number of extra turns equal to half the character's Essence. Each turn is fully independent, down to having seperate initatives. However, they all draw from the character's Essence, Willpower and health levels. After one round of combat, the Tapestry will reject the duplicate patterns of the character and he will snap back into himself. At that point, he takes 1 aggravated health level of damage. That is the health level required to activate this Charm, it is not paid when the Charm is first used.

Comments

Well now, congratulations on your miniature Charcoal March of Spiders up there... it's a neat trick, no doubt. But does it mean that one of your duplicates can die, and the others keep acting, until you snap back into yourself and die again? Are their Essence and Willpower count separate until rejoinder (in which case, what happens in the case that you spent more Essence than your pool can hold), or are they interlinked (excepting such things as Comboing and the like)?... FourWillowsWeeping

The Charm answers that question. Essence, willpower and health levels are shared by all the character's bodies. - Telgar