Malikai/RedLeafRazor

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Name:    Red Leaf Razor
Caste:   Battles
Nature:  Explorer
Anima:   Blood Red
Concept: Mercenary Mentor
XP: Left/Total: 0/658


Attributes

Strength: 4, Dexterity: 5, Stamina: 4
Charisma: 4, Manipulation: 3, Appearance: 2
Perception: 4, Intelligence: 3, Wits: 5


Abilities

Caste- Melee: 5 (Sword +3), Presence: 4 (Leadership +2), Resistance: 3 (Disease +1).
Favored- Athletics: 4 (Tumbling And Jumping +2), Endurance: 4 (Marches +1), Occult: 5 (Sorcery +3), Stealth: 5.
Other- Awareness: 4 (Spot Ambush +2), Bureaucracy: 3, Dodge: 4, Investigation: 3, Linguistics: 5 (Native: Riverspeak; Flame Tongue, Forest Tongue, High Realm, Low Realm, Old Realm), Lore: 5, Martial Arts: 5, Medicine: 2 (First Aid +2), Ride: 2, Socialize: 3, Survival: 2 (Tracking +2, Foraging +1), Thrown: 1.


Colleges

Battles- The Banner: 3, The Gauntlet: 2, The Spear: 2.


Backgrounds

Acquaintences: 3, Artifact: 9, Celestial Manse: 3, Connections (Threshold): 3, Salary: 3, Savant 2:, Sifu: 2


Virtues

Compassion: 2, Conviction: 4, Temperance: 3, Valor 4.


Willpower: 7
Essence: 5
Essence pool: 17/17 Personal / 32/50 Peripheral / Committed 18

Health Levels -0/-0/-0/-0/-0/-1/-1/-2/-2/-4/Incap


Charms

Archery
Any Direction Arrow (p153) / 1m +1m per die
Generalized Ammunition Technique (p153) / 1m
Athletics
Forgotten Earth (p175) / 1m
Dodge
Absence (p145) / 1m per t# reduction
Endurance
Ox-Body Technique x4 (p132) / Add 4 -0 Health Levels
Investigation
Auspicious Prospects for Maiden of Battles (p163) / 1m
Lore
Systematic Understanding of Everything (p166) / 1m
The Methodology of Secrets (p167) / 5m
Martial Arts (VBoS)
Secrets of Future Strife (p179) / None, Double Dexterity + Wits for 1st round Iniative
Melee
Harmony of Blows (p156) / 8m
Impeding the Flow (p157) / 3m
Meditation on War (p157) / 1m per die + +1m per dice pen cancel
Orchestration of Conflict (p157) / 2m per t# reduction
Perfection of the Visionary Warrior (p158) / 10m 1wp 1 HL
Serenity in Blood (p157) / 5m 1wp
Smiling at the Damned (p158) / 5m
Occult
Celestial Circle Sorcery (p171) / 2wp
Mark of Exaltation (p170) / 2m
Tell-Tale Symphony (p170) / 5m
Terrestrial Circle Sorcery (p171) / 1wp
Presence
Heroic Essence Replenishment (p158) / None, Use of Valor or Presence on an Enemy Resores 2m per Valor
Resistance
Shield of Mars (p162) / 5m 1wp
Stealth
Blinding the Boar (p172) / 5m 1wp
Soft Presence Practice (p172) / 1m per t# reduction
Walking Outside Fate (p172) / 5m 1wp
Survival
Becoming the Wilderness (p140) / 1m per t# reduction

Combos (1w)

Burning Blade of Destiny / 8m to 16m
Meditation on War / Negate Wound Penalties and boost Melee
Orchestration of Conflict / Drop Melee Target Number
Smiling at the Damned / Half raw Dmg but Agg
Symphony of Battle / 14m to 26m
Harmony of Blows / +2 Non MA Combat Actions
Orchestration of Conflict / Drop Melee Target Number

Sorcery

Terrestrial Circle (1w)
Death of Obsidian Butterflies / 15m
Emerald Countermagic / 10m or 20m
Invulnerable Skin of Bronze / 20m
Open the Spirit Door / 15m +5 m per additional target
Ritual Of Elemental Empowerment / 30m
Spirit Sword / 20m
Stormwind Rider / 15m
Celestial Circle (2w)
Dolorous Reflection / 20m
Gift of Knowledge / 25m
Incomparable Body Arsenal / 30m
Sapphire Countermagic / 15m or 20m
Travel Without Distance / 25m

Equipment

Exceptional Long Bow, 20 broadhead arrows, Glass Fighting Knife, Half Dozen Glass Throwing Knives, Traveling Gear, Emerald Quill

Combat

Base init: 10 / 20
Soak: 13B/12L/10A (Starmetal Reinforced Breastplate and Starmetal Thunderbolt Shield, Soak 10L/9B, Mobility Penalty -1, Fatigue 1, +2 Difficulty to attack (Melee or Ranged), -2 dmg successes)
Dodge: 9/8
Attacks:
Exceptional Long Bow (Spd 11, Acc 10 Dmg 6L, Rate 3, Range 250)
Glass Knife (Spd 14, Acc 12, Dmg 6L, Def 10)
Glass Throwing Knife (Hand to Hand) (Spd 13, Acc 8, Dmg 6L, Def 6)
Glass Throwing Knife (Thrown) (Spd 11, Acc 8, Dmg 7L, Rate 3, Range 15)
Punch (Spd 11, Acc 11, Dmg 4B, Def 11)
Kick (Spd 8, Acc 10, Dmg 6B, Def 10)
Starmetal Daiklave (Spd 14, Acc 16, Dmg 11L, Def 16)


Character Description

Character description here

Expanded Backgrounds

Acquaintences: Threshold Mercenaries

Artifact 2: Hearthstone Bracers (+1 Spd, Acc & Def, 4m committed)
Artifact 2: Starmetal Daiklave (+3 Spd, +2 Acc, +7L Dmg, +2 Def, 5m committed)
Artifact 3: Starmetal Reinforced Breastplate (Soak 10L/9B, Mobility Penalty -1, Fatigue 1, -1 dmg success, 4m committed)
Artifact 2: Starmetal Thunderbolt Shield (-2 Atk Successes for melee or range, -1 dmg success, 5m committed)

Celestial Manse: Lunar Aspected, Gem of the Rabbit's Sword, spend 1wp to re-roll a one (can only be used once per roll)

Connections (Threshold): Zandela, Madame in Nexus Harlotry. Selton, Quartermaster in Lookshy. Kendar, Apothecary in Great Forks

Sifu: Zhou Sho, Chosen of the Maiden of Endings, Tiger Style, Violet Bier of Sorrows Style & Prismatic Arrangement of Creation


Comments? - Malikai

Anyone know why the bullet for Terrestrial Sorcery Isn't displaying right? - Malikai

Extraneous breaklines. - willows

ooooooook thanks - Malikai

Re-worked Mentor for my PCs (because I like him better this way) - Malikai

Where does his bonuses come from for the Mail and Steel stats if he has no unit to give them to him? - BogMod

The only stat Mods Solo Units don't get is Drill and Order, which specificly mention that Solo Units don't get those mods. - Malikai

It also says that solo units use their own traits without any modifications for the unit. Since there is no unit, it stands to reason he shouldn't get the modifications you get for units such as a Hand-to-Hand bonus. - BogMod

Understood and deleted - Malikai