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== Discussion ==
 
== Discussion ==
  
Dude, check how I modified the first charm there, that formatting will make the charm writeups more readable, sorry if I overstepped - MadGreenSon
+
Dude, check how I modified the first charm there, that formatting will make the charm writeups more readable, sorry if I overstepped - [[MadGreenSon]]
  
 
== Charms ==
 
== Charms ==
  
Raijen School of Kenjutsu\\
+
=== Raijen School of Kenjutsu ===
  
Wind Draws the Blade\\
+
'''Wind Draws the Blade'''<br>
/ \ \\
+
'''Cost:''' 1 Mote<br>
Cutting Breeze Technique Pinpoint Gust Strike\\
+
'''Duration:''' Instant<br>
| |   \ \\
+
'''Type:''' Reflexive<br>
Lightning Bolt Prana Disarming Breeze Tornado Burst Attack\\
+
'''Minimum Melee:''' 2<br>
  /           \ Technique | \\
+
'''Minimum Essence:''' 1<br>
/ \ | | \\
+
'''Prerequisite Charms:''' None<br>
Hurricane Swordsman Eye of the Storm Suffocating Wind Blow Vacuum Blade\\
 
Onslaught Rush Technique\\
 
 
 
<b><i>Wind Draws the Blade</i></b>
 
  <b>Cost:</b>1 Mote
 
  <b>Duration:</b>Instant
 
  <b>Type:</b>Reflexive
 
  <b>Minimum Melee:</b>2
 
  <b>Minimum Essence:</b>1
 
  <b>Prerequisite Charms:</b>None
 
 
By focusing their essence around their weapon the exalt my draw their weapon in an instant.  This charm is exactly what it seems, allowing the character to use his weapon without splitting his dice pool or using a stunt.
 
By focusing their essence around their weapon the exalt my draw their weapon in an instant.  This charm is exactly what it seems, allowing the character to use his weapon without splitting his dice pool or using a stunt.
  
Cutting Breeze Technique\\
+
'''Cutting Breeze Technique'''<br>
Cost: 3 Motes\\
+
'''Cost:''' 3 Motes<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Supplemental\\
+
'''Type:''' Supplemental<br>
Minimum Melee: 3\\
+
'''Minimum Melee:''' 3<br>
Minimum Essence: 2\\
+
'''Minimum Essence:''' 2<br>
Prerequisite Charms: Wind Draws the Blade\\
+
'''Prerequisite Charms:''' Wind Draws the Blade<br>
Each and every armor has holes in it, even if they are so small that nothing but air can get through them.  By forcing the air under their opponent’s armor to become razor sharp the character subtracts his melee + specialty from his opponents armor soak.
+
Each and every armor has holes in it, even if they are so small that nothing but air can get through them.  By forcing the air under their opponent’s armor to become razor sharp the character subtracts his melee + specialty from his opponents armor soak.
  
Lightning Bolt Prana\\
+
'''Lightning Bolt Prana'''<br>
Cost: 4 motes\\
+
'''Cost:''' 4 motes<br>
Duration: One Turn\\
+
'''Duration:''' One Turn<br>
Type: Supplemental\\
+
'''Type:''' Supplemental<br>
Minimum Melee: 4\\
+
'''Minimum Melee:''' 4<br>
Minimum Essence: 2\\
+
'''Minimum Essence:'''2<br>
Prerequisite Charms: Cutting Breeze Technique\\
+
'''Prerequisite Charms:''' Cutting Breeze Technique<br>
As the exalt concentrates on the air around his weapon, a storm sheaths it, lightning arcs around it, and the winds spiral in a tornado like fashion around its blade.  For the duration of the turn in which this charm is cast, the exalts blade length can be considered to be its normal length times the characters permanent essence, therefore a daiklaves reach for an exalt with an essence of 3 has a reach of 12 feet.
+
As the exalt concentrates on the air around his weapon, a storm sheaths it, lightning arcs around it, and the winds spiral in a tornado like fashion around its blade.  For the duration of the turn in which this charm is cast, the exalts blade length can be considered to be its normal length times the characters permanent essence, therefore a daiklaves reach for an exalt with an essence of 3 has a reach of 12 feet.
  
Hurricane Swordsman Onslaught\\
+
'''Hurricane Swordsman Onslaught'''<br>
Cost: 5 Motes, 1 Willpower, +1 Mote per Attack\\
+
'''Cost:''' 5 Motes, 1 Willpower, +1 Mote per Attack<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Extra Actions\\
+
'''Type:''' Extra Actions<br>
Minimum Melee: 5\\
+
'''Minimum Melee:''' 5<br>
Minimum Essence: 3\\
+
'''Minimum Essence:''' 3<br>
Prerequisite Charms: Lightning Bolt Prana\\
+
'''Prerequisite Charms:''' Lightning Bolt Prana<br>
By Invoking this charm the exalt closes his mind and allows his sword to ride the wind.  The character makes his attack per normal, if that attack hits, even if it does no damage, they may spend a mote to attack a different target within their permanent essence in yards away.  A target may be hit only once per use of this charm and this charm ends if a target successfully defends, either by dodging or parrying.
+
By Invoking this charm the exalt closes his mind and allows his sword to ride the wind.  The character makes his attack per normal, if that attack hits, even if it does no damage, they may spend a mote to attack a different target within their permanent essence in yards away.  A target may be hit only once per use of this charm and this charm ends if a target successfully defends, either by dodging or parrying.
  
Eye of the Storm Rush\\
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'''Eye of the Storm Rush'''<br>
Cost: 5 Motes, 1 Willpower, +1 Mote per Attack\\
+
'''Cost:''' 5 Motes, 1 Willpower, +1 Mote per Attack<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Extra Actions\\
+
'''Type:''' Extra Actions<br>
Minimum Melee: 5\\
+
'''Minimum Melee:''' 5<br>
Minimum Essence: 3\\
+
'''Minimum Essence:''' 3<br>
Prerequisite Charms: Lightning Bolt Prana\\
+
'''Prerequisite Charms:''' Lightning Bolt Prana<br>
Even the strongest walls cannot stand before the hurricanes winds; though they deflect it’s buffets many times over.  The character makes his attack as normal, but should the attack be successfully defended by a dodge or parry, the character may spend a mote to make another attack immediately at a -1 cumulative penalty.  This charm has no effect if the character rolls no successes to attack, nor will the exalt gain an extra attack if the attack hits but does no damage.
+
Even the strongest walls cannot stand before the hurricanes winds; though they deflect it’s buffets many times over.  The character makes his attack as normal, but should the attack be successfully defended by a dodge or parry, the character may spend a mote to make another attack immediately at a -1 cumulative penalty.  This charm has no effect if the character rolls no successes to attack, nor will the exalt gain an extra attack if the attack hits but does no damage.
  
Pinpoint Gust Strike\\
+
'''Pinpoint Gust Strike'''<br>
Cost: 1 Mote per 2 Dice\\
+
'''Cost:''' 1 Mote per 2 Dice<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Supplemental\\
+
'''Type:''' Supplemental<br>
Minimum Melee: 3\\
+
'''Minimum Melee:''' 3<br>
Minimum Essence: 2\\
+
'''Minimum Essence:''' 2<br>
Prerequisite Charms: Wind Draws the Blade\\
+
'''Prerequisite Charms:''' Wind Draws the Blade<br>
Look at “Stoking Bonfire Style”.  This is another adds dice charm, all the usual rules apply.
+
Look at “Stoking Bonfire Style”.  This is another adds dice charm, all the usual rules apply.
  
Disarming Breeze Technique\\
+
'''Disarming Breeze Technique'''<br>
Cost: 3 Motes, 1 Willpower\\
+
'''Cost:''' 3 Motes, 1 Willpower<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Supplemental\\
+
'''Type:''' Supplemental<br>
Minimum Melee: 4\\
+
'''Minimum Melee:''' 4<br>
Minimum Essence: 3\\
+
'''Minimum Essence:''' 3<br>
Prerequisite Charms: Pinpoint Gust Strike\\
+
'''Prerequisite Charms:''' Pinpoint Gust Strike<br>
Just like a post in a tornado is ripped from the ground, so to is a foes weapon torn from his grasp when struck by this charm,  The exalt makes a standard attack roll, if they score even a single success the targets weapon is torn from their hand.  Both the character and the target may make a contested dex + melee roll to catch the weapon, the characters difficulty is the targets dex, and the targets difficulty is the characters melee + extra successes on the attack. If this charm is used on a target more than once each successive use deals the targets strength in bashing damage to the player character soakable only with stamina, as the winds efforts are countered straining the characters.  This attack does no damage.
+
Just like a post in a tornado is ripped from the ground, so to is a foes weapon torn from his grasp when struck by this charm,  The exalt makes a standard attack roll, if they score even a single success the targets weapon is torn from their hand.  Both the character and the target may make a contested dex + melee roll to catch the weapon, the characters difficulty is the targets dex, and the targets difficulty is the characters melee + extra successes on the attack. If this charm is used on a target more than once each successive use deals the targets strength in bashing damage to the player character soakable only with stamina, as the winds efforts are countered straining the characters.  This attack does no damage.
  
Suffocating Wind Blow\\
+
'''Suffocating Wind Blow'''<br>
Cost: 5 Motes, 1 Willpower\\
+
'''Cost:''' 5 Motes, 1 Willpower<br>
Duration: One Scene\\
+
'''Duration:''' One Scene<br>
Type: Simple\\
+
'''Type:''' Simple<br>
Minimum Melee: 5\\
+
'''Minimum Melee:''' 5<br>
Minimum Essence: 4\\
+
'''Minimum Essence:'''4<br>
Prerequisite Charms: Disarming Breeze Technique\\
+
'''Prerequisite Charms:''' Disarming Breeze Technique<br>
As the character performs their attack they secretly weave cords of air around their foe, like a noose the harder they fight the harder it becomes to do so.  This attack does no damage, instead the target takes one level of bashing damage, soakable only with their stamina, for each dice they roll for combat related actions, up to the players extra successes.  EX. Vanalith the child of Mela attacks Dominic the dreaded anathema, Vanalith goes first and uses this attack, scoring an amazing 8 successes to hit, Dominic, something of a brawler, takes the attack without defending, bad move on his part, as the Zenith attacks on his round Vanalith gets to roll 2 damage dice, because while the Blasphemous has a stamina of 5, the Azure Dragon scored 7 extra successes to hit, Dominic still gets to roll his attack, but had he listened to the book and defended he would have been better off in the long run, now he must hit the Tempestuous Knife hard and fast before he is rendered unconscious by his own effort.
+
As the character performs their attack they secretly weave cords of air around their foe, like a noose the harder they fight the harder it becomes to do so.  This attack does no damage, instead the target takes one level of bashing damage, soakable only with their stamina, for each dice they roll for combat related actions, up to the players extra successes.  EX. Vanalith the child of Mela attacks Dominic the dreaded anathema, Vanalith goes first and uses this attack, scoring an amazing 8 successes to hit, Dominic, something of a brawler, takes the attack without defending, bad move on his part, as the Zenith attacks on his round Vanalith gets to roll 2 damage dice, because while the Blasphemous has a stamina of 5, the Azure Dragon scored 7 extra successes to hit, Dominic still gets to roll his attack, but had he listened to the book and defended he would have been better off in the long run, now he must hit the Tempestuous Knife hard and fast before he is rendered unconscious by his own effort.
  
Tornado Burst Attack\\
+
'''Tornado Burst Attack'''<br>
Cost: 3 Motes\\
+
'''Cost:''' 3 Motes<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Supplemental\\
+
'''Type:''' Supplemental<br>
Minimum Melee: 4\\
+
'''Minimum Melee:''' 4<br>
Minimum Essence: 3\\
+
'''Minimum Essence:''' 3<br>
Prerequisite Charms: Pinpoint Gust Strike\\
+
'''Prerequisite Charms:''' Pinpoint Gust Strike<br>
If damage is dealt the target is thrown a distance equal to the exalts melee + damage dealt in yards.
+
If damage is dealt the target is thrown a distance equal to the exalts melee + damage dealt in yards.
 
 
Vacuum Blade Technique\\
+
'''Vacuum Blade Technique'''<br>
Cost: 10 Motes, 1 Willpower, 1 Health Level\\
+
'''Cost:''' 10 Motes, 1 Willpower, 1 Health Level<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Simple\\
+
'''Type:''' Simple<br>
Minimum Melee: 5\\
+
'''Minimum Melee:''' 5<br>
Minimum Essence: 4\\
+
'''Minimum Essence:''' 4<br>
Prerequisite Charms: Tornado Burst Attack\\
+
'''Prerequisite Charms:''' Tornado Burst Attack<br>
While “Tornado Burst Attack” forces your opponent away allowing the character space to move and time to plan, this charm forces the air between the exalt and their target out, creating a vacuum that draws his opponent into the attack.  \\
+
While “Tornado Burst Attack” forces your opponent away allowing the character space to move and time to plan, this charm forces the air between the exalt and their target out, creating a vacuum that draws his opponent into the attack.  \\
  
 
   
 
   
Fujin School of Kenjutsu\\
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=== Fujin School of Kenjutsu ===
  
Move with the Wind\\
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'''Move with the Wind'''<br>
/ \ \\
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'''Cost:''' 1 Motes<br>
Deflecting the Airs Assault   \ \\
+
'''Duration:''' One Turn<br>
/ \ \\
+
'''Type:''' Reflexive<br>
Returning the Winds Strike Parrying Breeze Method Swirling Swordsman\\
+
'''Minimum Melee:''' 2<br>
|         Meditation\\
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'''Minimum Essence:''' 1<br>
|       | \\
+
'''Prerequisite Charms:''' None<br>
Thunderclap Counterattack       Air Dragons Illusions\\
+
The exalt channels essence into their anima allowing the wind to carry them across the battlefield in an instant.  The character using this charm may move their full dex + 12 yards and still attack or defend, also they may move twice this distance if moving is their only action this round.
 
Move with the Wind\\
 
Cost: 1 Motes\\
 
Duration: One Turn\\
 
Type: Reflexive\\
 
Minimum Melee: 2\\
 
Minimum Essence: 1\\
 
Prerequisite Charms: None\\
 
The exalt channels essence into their anima allowing the wind to carry them across the battlefield in an instant.  The character using this charm may move their full dex + 12 yards and still attack or defend, also they may move twice this distance if moving is their only action this round.
 
  
Deflecting the Airs Assault\\
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'''Deflecting the Airs Assault'''<br>
Cost: 2 Motes\\
+
'''Cost:''' 2 Motes<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Reflexive\\
+
'''Type:''' Reflexive<br>
Minimum Melee: 3\\
+
'''Minimum Melee:''' 3<br>
Minimum Essence: 2\\
+
'''Minimum Essence:''' 2<br>
Prerequisite Charms: Move with the Wind\\
+
'''Prerequisite Charms:''' Move with the Wind<br>
The exalt may roll his full dex + melee pool to parry a single ranged attack made against them.
+
The exalt may roll his full dex + melee pool to parry a single ranged attack made against them.
  
Returning the Winds Strike\\
+
'''Returning the Winds Strike'''<br>
Cost: 3 Motes\\
+
'''Cost:''' 3 Motes<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Reflexive\\
+
'''Type:''' Reflexive<br>
Minimum Melee: 4\\
+
'''Minimum Melee:''' 4<br>
Minimum Essence: 2\\
+
'''Minimum Essence:''' 2<br>
Prerequisite Charms: Deflecting the Airs Assault\\
+
'''Prerequisite Charms:''' Deflecting the Airs Assault<br>
The character rolls a standard dex + melee against a ranged attack, successes on this roll are subtracted from the ranged attacks successes to hit, in addition the ranged attack is deflected back at the attacker, extra successes on the parry count as successes to hit the original attacker.
+
The character rolls a standard dex + melee against a ranged attack, successes on this roll are subtracted from the ranged attacks successes to hit, in addition the ranged attack is deflected back at the attacker, extra successes on the parry count as successes to hit the original attacker.
  
Parrying Breeze Method\\
+
'''Parrying Breeze Method'''<br>
Cost: 4 Motes\\
+
'''Cost:''' 4 Motes<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Reflexive\\
+
'''Type:''' Reflexive<br>
Minimum Melee: 4\\
+
'''Minimum Melee:''' 4<br>
Minimum Essence: 2\\
+
'''Minimum Essence:''' 2<br>
Prerequisite Charms: Deflecting the Airs Assault\\
+
'''Prerequisite Charms:''' Deflecting the Airs Assault<br>
The exalt may roll his full dex + melee pool to parry a single attack made against them.
+
The exalt may roll his full dex + melee pool to parry a single attack made against them.
 
 
Thunderclap Counterattack\\
+
'''Thunderclap Counterattack'''<br>
Cost: 5 Motes\\
+
'''Cost:''' 5 Motes<br>
Duration: Instant\\
+
'''Duration:''' Instant<br>
Type: Reflexive\\
+
'''Type:''' Reflexive<br>
Minimum Melee: 5\\
+
'''Minimum Melee:''' 5<br>
Minimum Essence: 2\\
+
'''Minimum Essence:''' 2<br>
Prerequisite Charms: Parrying Breeze Method\\
+
'''Prerequisite Charms:''' Parrying Breeze Method<br>
Once an attack against the character has been declared, the exalt may spend 4 motes to roll his full dex + melee as a counter attack.  This charm does not prevent damage in anyway, and the two blows are considered to strike at the same time.  As always this charm may not be used against another counterattack charm.
+
Once an attack against the character has been declared, the exalt may spend 4 motes to roll his full dex + melee as a counter attack.  This charm does not prevent damage in anyway, and the two blows are considered to strike at the same time.  As always this charm may not be used against another counterattack charm.
 
 
Swirling Swordsman Meditation\\
+
'''Swirling Swordsman Meditation'''<br>
Cost: 3 Motes, 1 Willpower\\
+
'''Cost:''' 3 Motes, 1 Willpower<br>
Duration: One Scene\\
+
'''Duration:''' One Scene<br>
Type: Simple\\
+
'''Type:''' Simple<br>
Minimum Melee: 4\\
+
'''Minimum Melee:''' 4<br>
Minimum Essence: 3\\
+
'''Minimum Essence:''' 3<br>
Prerequisite Charms: Move with the Wind\\
+
'''Prerequisite Charms: Move with the Wind<br>
 
 
  
Air Dragons Illusions\\
+
'''Air Dragons Illusions'''<br>
Cost: 5 Motes, 1 Willpower\\
+
'''Cost:''' 5 Motes, 1 Willpower<br>
Duration: One Turn per Permanent Essence\\
+
'''Duration:''' One Turn per Permanent Essence<br>
Type: Simple\\
+
'''Type:''' Simple<br>
Minimum Melee: 5\\
+
'''Minimum Melee:''' 5<br>
Minimum Essence: 4\\
+
'''Minimum Essence:''' 4<br>
Prerequisite Charms: Swirling Swordsman Meditation\\
+
'''Prerequisite Charms:''' Swirling Swordsman Meditation<br>
  
  
LordCrios page
+
[[LordCrios]] page

Latest revision as of 01:16, 6 April 2010

The Sword of Mela

History

Both the Raijen and Fujin schools of Kenjutsu are only usable with standard daiklaves, and all charms within them are air aspected. Characters with a lore of 3 and an Int of 4 may use slashing swords with these charm sets, and those characters with a lore of 4 and an Int of 5 may use reaver daiklaves and chopping swords with this school.

Discussion

Dude, check how I modified the first charm there, that formatting will make the charm writeups more readable, sorry if I overstepped - MadGreenSon

Charms

Raijen School of Kenjutsu

Wind Draws the Blade
Cost: 1 Mote
Duration: Instant
Type: Reflexive
Minimum Melee: 2
Minimum Essence: 1
Prerequisite Charms: None
By focusing their essence around their weapon the exalt my draw their weapon in an instant. This charm is exactly what it seems, allowing the character to use his weapon without splitting his dice pool or using a stunt.

Cutting Breeze Technique
Cost: 3 Motes
Duration: Instant
Type: Supplemental
Minimum Melee: 3
Minimum Essence: 2
Prerequisite Charms: Wind Draws the Blade
Each and every armor has holes in it, even if they are so small that nothing but air can get through them. By forcing the air under their opponent’s armor to become razor sharp the character subtracts his melee + specialty from his opponents armor soak.

Lightning Bolt Prana
Cost: 4 motes
Duration: One Turn
Type: Supplemental
Minimum Melee: 4
Minimum Essence:2
Prerequisite Charms: Cutting Breeze Technique
As the exalt concentrates on the air around his weapon, a storm sheaths it, lightning arcs around it, and the winds spiral in a tornado like fashion around its blade. For the duration of the turn in which this charm is cast, the exalts blade length can be considered to be its normal length times the characters permanent essence, therefore a daiklaves reach for an exalt with an essence of 3 has a reach of 12 feet.

Hurricane Swordsman Onslaught
Cost: 5 Motes, 1 Willpower, +1 Mote per Attack
Duration: Instant
Type: Extra Actions
Minimum Melee: 5
Minimum Essence: 3
Prerequisite Charms: Lightning Bolt Prana
By Invoking this charm the exalt closes his mind and allows his sword to ride the wind. The character makes his attack per normal, if that attack hits, even if it does no damage, they may spend a mote to attack a different target within their permanent essence in yards away. A target may be hit only once per use of this charm and this charm ends if a target successfully defends, either by dodging or parrying.

Eye of the Storm Rush
Cost: 5 Motes, 1 Willpower, +1 Mote per Attack
Duration: Instant
Type: Extra Actions
Minimum Melee: 5
Minimum Essence: 3
Prerequisite Charms: Lightning Bolt Prana
Even the strongest walls cannot stand before the hurricanes winds; though they deflect it’s buffets many times over. The character makes his attack as normal, but should the attack be successfully defended by a dodge or parry, the character may spend a mote to make another attack immediately at a -1 cumulative penalty. This charm has no effect if the character rolls no successes to attack, nor will the exalt gain an extra attack if the attack hits but does no damage.

Pinpoint Gust Strike
Cost: 1 Mote per 2 Dice
Duration: Instant
Type: Supplemental
Minimum Melee: 3
Minimum Essence: 2
Prerequisite Charms: Wind Draws the Blade
Look at “Stoking Bonfire Style”. This is another adds dice charm, all the usual rules apply.

Disarming Breeze Technique
Cost: 3 Motes, 1 Willpower
Duration: Instant
Type: Supplemental
Minimum Melee: 4
Minimum Essence: 3
Prerequisite Charms: Pinpoint Gust Strike
Just like a post in a tornado is ripped from the ground, so to is a foes weapon torn from his grasp when struck by this charm, The exalt makes a standard attack roll, if they score even a single success the targets weapon is torn from their hand. Both the character and the target may make a contested dex + melee roll to catch the weapon, the characters difficulty is the targets dex, and the targets difficulty is the characters melee + extra successes on the attack. If this charm is used on a target more than once each successive use deals the targets strength in bashing damage to the player character soakable only with stamina, as the winds efforts are countered straining the characters. This attack does no damage.

Suffocating Wind Blow
Cost: 5 Motes, 1 Willpower
Duration: One Scene
Type: Simple
Minimum Melee: 5
Minimum Essence:4
Prerequisite Charms: Disarming Breeze Technique
As the character performs their attack they secretly weave cords of air around their foe, like a noose the harder they fight the harder it becomes to do so. This attack does no damage, instead the target takes one level of bashing damage, soakable only with their stamina, for each dice they roll for combat related actions, up to the players extra successes. EX. Vanalith the child of Mela attacks Dominic the dreaded anathema, Vanalith goes first and uses this attack, scoring an amazing 8 successes to hit, Dominic, something of a brawler, takes the attack without defending, bad move on his part, as the Zenith attacks on his round Vanalith gets to roll 2 damage dice, because while the Blasphemous has a stamina of 5, the Azure Dragon scored 7 extra successes to hit, Dominic still gets to roll his attack, but had he listened to the book and defended he would have been better off in the long run, now he must hit the Tempestuous Knife hard and fast before he is rendered unconscious by his own effort.

Tornado Burst Attack
Cost: 3 Motes
Duration: Instant
Type: Supplemental
Minimum Melee: 4
Minimum Essence: 3
Prerequisite Charms: Pinpoint Gust Strike
If damage is dealt the target is thrown a distance equal to the exalts melee + damage dealt in yards.

Vacuum Blade Technique
Cost: 10 Motes, 1 Willpower, 1 Health Level
Duration: Instant
Type: Simple
Minimum Melee: 5
Minimum Essence: 4
Prerequisite Charms: Tornado Burst Attack
While “Tornado Burst Attack” forces your opponent away allowing the character space to move and time to plan, this charm forces the air between the exalt and their target out, creating a vacuum that draws his opponent into the attack. \\


Fujin School of Kenjutsu

Move with the Wind
Cost: 1 Motes
Duration: One Turn
Type: Reflexive
Minimum Melee: 2
Minimum Essence: 1
Prerequisite Charms: None
The exalt channels essence into their anima allowing the wind to carry them across the battlefield in an instant. The character using this charm may move their full dex + 12 yards and still attack or defend, also they may move twice this distance if moving is their only action this round.

Deflecting the Airs Assault
Cost: 2 Motes
Duration: Instant
Type: Reflexive
Minimum Melee: 3
Minimum Essence: 2
Prerequisite Charms: Move with the Wind
The exalt may roll his full dex + melee pool to parry a single ranged attack made against them.

Returning the Winds Strike
Cost: 3 Motes
Duration: Instant
Type: Reflexive
Minimum Melee: 4
Minimum Essence: 2
Prerequisite Charms: Deflecting the Airs Assault
The character rolls a standard dex + melee against a ranged attack, successes on this roll are subtracted from the ranged attacks successes to hit, in addition the ranged attack is deflected back at the attacker, extra successes on the parry count as successes to hit the original attacker.

Parrying Breeze Method
Cost: 4 Motes
Duration: Instant
Type: Reflexive
Minimum Melee: 4
Minimum Essence: 2
Prerequisite Charms: Deflecting the Airs Assault
The exalt may roll his full dex + melee pool to parry a single attack made against them.

Thunderclap Counterattack
Cost: 5 Motes
Duration: Instant
Type: Reflexive
Minimum Melee: 5
Minimum Essence: 2
Prerequisite Charms: Parrying Breeze Method
Once an attack against the character has been declared, the exalt may spend 4 motes to roll his full dex + melee as a counter attack. This charm does not prevent damage in anyway, and the two blows are considered to strike at the same time. As always this charm may not be used against another counterattack charm.

Swirling Swordsman Meditation
Cost: 3 Motes, 1 Willpower
Duration: One Scene
Type: Simple
Minimum Melee: 4
Minimum Essence: 3
Prerequisite Charms: Move with the Wind


Air Dragons Illusions
Cost: 5 Motes, 1 Willpower
Duration: One Turn per Permanent Essence
Type: Simple
Minimum Melee: 5
Minimum Essence: 4
Prerequisite Charms: Swirling Swordsman Meditation


LordCrios page