LiberiLunaris/BodyEnhancement1

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Body Enhancement 1

Initial Notes

Body Enchancement 1 is simply the self improvement aspects of the Lunars, see additional notes below.


http://i5.tinypic.com/16h0vf9.jpg


Changes

Regaining Breath Exercise: No-longer has any pre-requisites, and allows the Lunar to regain up to essence x 4 motes now. May not be Comboed.

Breath-Drinking Executioner: Now Scene long, whenever the Lunar slays a living creature they may roll 1d10 and gain upto Stamina motes back per turn.

Ox-Body Technique: After the initial purchase of this charm, the Lunar may the charm at Evolution cost up to Essence times; beyond this they must pay full cost. Lunar may not buy Ox-Body more times than their permanent Stamina
Example: A starting Lunar with Essence 3 and Stamina 4, after the initial purchase of Ox-Body may buy it again at Evolution cost 2 more times before having to pay full cost for a fourth purchase of the charm, unless they raise their Essence again in the mean time, the result of which would allow them to buy the charm for the Evolution cost.

New Charms

Steel Filigree Concentration</i> - By (Ikselam)

 Cost: None
 Duration: Permanent
 Type: Special
 Minimum Intelligence: 3
 Minimum Essence: 3
 Prerequisite Charms: Form-Fixing Method, Ox-Body Technique

A Lunar's tattoos protect his form from magical transformation; clever Lunar warriors often learn how to use their tattoos to protect themselves against mundane damage, as well. Through meditation and special exercises, the Lunar causes his tattoos to become a web of resilient moonsilver, strong as steel but flexible as silk.

The character adds his Essence to his bashing, lethal, and aggravated soak totals; this counts as natural soak in all forms, and follows the normal rules for Lunar soak. In addition, he gains hardness equal to his Essence versus all forms of damage; this hardness explicitly stacks with any other hardness he may have, and can increase his natural hardness beyond 12.

<i>Focus Within Nature Approach</i>

 Cost: 8 motes
 Duration: Varies
 Type: Simple
 Minimum Wits: 2
 Minimum Essence: 4
 Prerequisite Charms: Regaining Breath Exercise

A Lunar may find solitude in their surroundings, bringing them closer to their Totem spirit, whether within true Forests, ot the Jungles of Civilisation, a Lunar may find the harmony within the seeming chaos of Life.

After activating this charm the Lunar may roll their Essence + Survival to regain upto their Wits in temporary Willpower points, which may not exceed their Permanent Willpower score. For every point gained they must spend an equal amount of turns doing nothing more strenuous than moving at a walking pace.

Additional Notes =

Possible Expansions include: Willpower regaining charms, extended special mote pools, and other Essence Respiration charms.
I've seen a few comments around to change breath-drinking executioner, but to me it seems fine, you go out as a cat and hunt a bunch of rats, and get yourself some motes back; simply because its more ritualistic than other Exalts, doesn't make it bad.
Changes(22/7/06): After Darloths commentary on Breath-Drinking Executioner, and a little number crunching, I decided the easiest way to go, is to make the charm scene long instead of instant, and maintain the limits.
(13/2/07): After a short Hiatus from this project and a little poking around the Wiki, I happned upon Steel Filigree Concentration by Ikselam in the Charm relay, and it is very very awesome, so I thought it would make a very neat addition to the lineup here. Also, Focus within nature Approach as a neat little Willpower restorative charm.

Comments

According to my book at least, Regaining Breath Exercise used to require both Crouching Tiger and Moonsilver monkey. I've changed your "no longer requires" bit to reflect this. If it was errataed to need Shaping the Ideal Form, then my bad, but ah well,same difference ^_^. Increasing the Stamina cap on Breath Drinking Executioner Attack may also be wise - currently, there's a 1 in 10 chance you'll lose 1 mote, a 1 in 10 chance you'll get no benefit (that makes 20% chance of it being a bad idea) and even if you roll well, you get only a maximum of 3 to 4 motes. I'd suggest a max of Sta * 2, which still makes it random and 20% chance of being a waste of a charmslot, but at least means if you're lucky it's pretty effective. Also, the cap is per TURN... So maybe even higher (Sta * Essence?) or make the cap per use of the charm. If it's to be used in combat (possibly in comboes) then that's why I/we think it needs to be upgraded. If it isn't, it's a fiddly charm when it could just allow you to regain essence faster by eating small animals.
-- Darloth

Thanks for the note Darloth, I'll do some number crunching and modify as needed. Also Reganing Breath Exercise needs nothing as a pre-requisite, its stand-alone. - ArabianNinja