Difference between revisions of "LamentConfiguration"

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== The Lament Configuration ==
 
== The Lament Configuration ==
  
  <b>Artifact N[[/A]]</b>
+
  <b>Artifact [[NLamentConfiguration/A]]</b>
 
  <b>Soulsteel</b>
 
  <b>Soulsteel</b>
 
  <b>Commitment:</b> 5 motes or 2 willpower
 
  <b>Commitment:</b> 5 motes or 2 willpower

Latest revision as of 08:07, 5 April 2010

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The Lament Configuration

Artifact NLamentConfiguration/A
Soulsteel
Commitment: 5 motes or 2 willpower

Evil can be found in the most innoculous of things. Take a small wooden puzzle box for example: Such a thing is a harmless amusement for dynastic children - most of the time.

The Lament Configuration is the exception that proves both rules. Crafted durring the heights of the first age by a Twilight Demonologist driven completely mad by his comunion with the Yozi, this tiny little box is a triumph for the plans of the Yozi. It does not allow them to fully leave their prisons - not yet - but it *does* allow them work some of their will in the world.

The puzzle box is carved of dark wood, each moble facet of the three dimensional puzzle bearing a single fragment of a complex occult symbology. Solving it appears to require a Wits+lore roll at moderate (3) difficulty, but this is a deception, and any non-perfect attempt at such a roll will invariably fail. The Lament Configuration can only be solved by those willing to attune themselves to it's aura of madness. An essence user may spend 5 motes to do so, and even a mortal can attune the devilish little box by commiting two willpower to open themselves to the obsessive madness of the device. Thereafter, the attuned may solve the Lament Configuration by spending a willpower or essence to gain at least one automatic success on a wits+lore roll.

Upon reaching it's solution, the Lament configuration is activated by the spending of 3 motes or a further willpower; It may automatically activate itself if solved within a manse or demesne. Each 3 motes or 1 willpower spent, or each level of a manse or two levels of a demesne it is openend in summons one second circle demon to it's vicinity for a sceene. The demonic puzzle box grants no controll over these entities and does not allow the summoner to 'choose' what demons are summoned. It /can/ allow the user to banish demons that have been summoned; This requires at least 5 successes on a wits+Occult roll to reverse the lament configuration before the end of the sceene, and 3 motes or 1 willpower per demon so summoned. In either case, solving the lament configuration takes at least 5 turns.


(Need to expand flavor text for the evil box of boxness; It's 'inflict obsession' property, and possible demons it draws through. )


Comments

Just for the impulse to do so..and to give my players something to worry about. Gamlain