HearthStones/Air

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Air Hearthstones

The Hearthstones of Air most often grant their weilders powers related to controlling wind, weather, sound and the mind. Water and Wind stones sometimes combine properties of both elements, as they overlap in many ways. Generally, Air stones are cool to the touch and shade from sky-blue to pure white. They are almost always semi-transparent. Air stones form in Manses related to the wind or in high, frigid locations.


Level 1

Gust-Motion Rock

A blue rock that appears entirly ordinary, the Gust-Motion Rock grants a +3 to the base initative, running speeds and jumping distance of its owner.

Level 2


Level 3


Level 4

Storm-Walking Gem

Roughly foot-shaped, this cloudy gray gem alows its owner to walk upon stormclouds as if they were the firmest of ground. The initial leap up to the top of a stormcloud is powered by this stone and takes three turns, during which no other action may be taken, even if it is reflexive. Once on the clouds, the character may act normally in all respects and ignores all enviromental penalties except to vision. Coming down off the cloud has the same effects as rising to them. The Storyteller determines what kind of clouds this stone applies to and what altitude they are at.

Level 5 =

Stone of Wind Rivers

A pale blue oblong, this Hearthstone allows general control over air masses and winds. Clouds can be created or dispursed, storms made better or worse and existing fog, sand, snow or such substance can be whipped into a vision-obscuring cloud. This is a very broad power and should be regulated carefully by an ST. Note that the winds can not be controlled with any degree of finess and they are not forceful enough to move any object heavier then one pound.

Comments

The Stone of Wind Rivers is exceptionally powerful and flexible; I'd rank it as a Level 5 stone. - Quendalon