Difference between revisions of "Hapushet/MnemonSharlu"

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<i>Mental</i>: Perception 2, Intelligence 2, Wits 4<br>
 
<i>Mental</i>: Perception 2, Intelligence 2, Wits 4<br>
  
<b>Abilities</b>
+
<b>Abilities</b><br>
 
Archery 1, <b>Athletics</b> 5, <b>Awareness</b> 2, Bureaucracy 2, <b>Craft: Stonework</b> 2, Dodge 4 (vs. Anathema +2), <b>Endurance</b> 4, <b>Investigation</b> 2, Lingustics 2 (<i>High Realm</i>, Low Realm, Riverspeak), Lore 3, <b>Martial Arts</b> 5 (vs. Anathema +2), Medicine 2, Melee 1, Occult 3, <b>Performance</b> 4, Presence 3, Resistance 4, Ride 1, Socialize 2, Stealth 1, Survival 2
 
Archery 1, <b>Athletics</b> 5, <b>Awareness</b> 2, Bureaucracy 2, <b>Craft: Stonework</b> 2, Dodge 4 (vs. Anathema +2), <b>Endurance</b> 4, <b>Investigation</b> 2, Lingustics 2 (<i>High Realm</i>, Low Realm, Riverspeak), Lore 3, <b>Martial Arts</b> 5 (vs. Anathema +2), Medicine 2, Melee 1, Occult 3, <b>Performance</b> 4, Presence 3, Resistance 4, Ride 1, Socialize 2, Stealth 1, Survival 2
  
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<b>Charms</b>
 
<b>Charms</b>
;<i>Endurance</i>:Ox-Body Technique (x3)<br>
+
;<i>Endurance</i>:Ox-Body Technique x3<br>
 
;<i>Martial Arts</i>:Spirit Sight
 
;<i>Martial Arts</i>:Spirit Sight
 
:Spirit Walking
 
:Spirit Walking
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<b>Soak</b>: 4L/7B (17L/17B/5A)<br>
 
<b>Soak</b>: 4L/7B (17L/17B/5A)<br>
 
<b>Health Levels</b>: -0, -1x5, -2x5, -4, Inc.<br>
 
<b>Health Levels</b>: -0, -1x5, -2x5, -4, Inc.<br>
<b>Dodge Pool</b>: 17
+
<b>Dodge Pool</b>: 17 (21)
 
;<b>Attacks</b>:Pasiap's Talon
 
;<b>Attacks</b>:Pasiap's Talon
 
:Spd 24, Acc 10, Dam 14L, P (25L, P), Def 11, Rate 3
 
:Spd 24, Acc 10, Dam 14L, P (25L, P), Def 11, Rate 3
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=== Combat Notes ===
 
=== Combat Notes ===
 
;<b>Power-Up</b> (3 turns, 28 motes, 1 Willpower):Perfection of Earth Body, Earth Dragon Form, Strength of Stone Technique (on all Hunt members)
 
;<b>Power-Up</b> (3 turns, 28 motes, 1 Willpower):Perfection of Earth Body, Earth Dragon Form, Strength of Stone Technique (on all Hunt members)
;<b>Opening Move</b>:Hungry Earth Strike, 5m+1m/target (see <b>E:DB</b>, page 250).  Will target every available opponent, even bystanders if unsure of their loyalties.
+
;<b>Opening Move</b>:Hungry Earth Strike, 5m+1m/add'l target (see <b>E:DB</b>, page 250).  Will target every available opponent, even bystanders if unsure of their loyalties.
 
;<b>Typical Offense</b>:Against armored or heavy-soak targets, two or three attacks using Pasiap's Talon with Mountain Toppling Method, 4m/turn (see <b>E:DB</b>, page 200).
 
;<b>Typical Offense</b>:Against armored or heavy-soak targets, two or three attacks using Pasiap's Talon with Mountain Toppling Method, 4m/turn (see <b>E:DB</b>, page 200).
 
:Against high-defense targets, unarmed attacks enhanced with Force of the Mountain, 2m/attack (see <b>E:DB</b>, page 247).  Will also use unarmed attacks against really heavy soak targets, to inflict ping multiple times - will not activate damage enhancers in such circumstances.
 
:Against high-defense targets, unarmed attacks enhanced with Force of the Mountain, 2m/attack (see <b>E:DB</b>, page 247).  Will also use unarmed attacks against really heavy soak targets, to inflict ping multiple times - will not activate damage enhancers in such circumstances.
 
;<b>Typical Defense</b>:When first attacked by artifact weaponry, will declare dodge and activate Weapon-Breaking Defense Technique, usually 5m+1WP (see <b>E:DB</b>, page 249).  If wins initiative and expecting such an attack, will only make one attack and will reserve at least one action for a dodge, followed by W-BDT.
 
;<b>Typical Defense</b>:When first attacked by artifact weaponry, will declare dodge and activate Weapon-Breaking Defense Technique, usually 5m+1WP (see <b>E:DB</b>, page 249).  If wins initiative and expecting such an attack, will only make one attack and will reserve at least one action for a dodge, followed by W-BDT.
 
:Against mundane weaponry, will typically rely on soak alone.
 
:Against mundane weaponry, will typically rely on soak alone.
 +
;<b>Other Notes</b>:Sharlu's power-up sequence only leaves her with 10 motes uncommitted for the fight.  In addition to activating her anima flux (a fact she will take advantage of - clinching being fairly effective with Str 11), this means she needs to stunt every attack in order to maintain a neutral or positive Essence flow.  1 die stunts are all that are required to maintain her Essence flow with most of her typical Charm usage, but Hungry Earth Strike and Weapon-Breaking Defense Technique will take more inspiration.
 +
:When dodging Anathema, note that Sharlu's dice pool goes up by a total of 3, thanks to Smoke Obscuring Effect.

Revision as of 23:16, 19 January 2006

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Mnemon Sharlu

(Note: Traits in parentheses include power-up effects from all Hunt members.)

Aspect: Earth
Nature: Leader
Anima: Five stone columns in a circle, topped with dragon heads
Concept: Wyld Hunt leader

Attributes
Physical: Strength 5 (11), Dexterity 5, Stamina 5 (6)
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 2, Intelligence 2, Wits 4

Abilities
Archery 1, Athletics 5, Awareness 2, Bureaucracy 2, Craft: Stonework 2, Dodge 4 (vs. Anathema +2), Endurance 4, Investigation 2, Lingustics 2 (High Realm, Low Realm, Riverspeak), Lore 3, Martial Arts 5 (vs. Anathema +2), Medicine 2, Melee 1, Occult 3, Performance 4, Presence 3, Resistance 4, Ride 1, Socialize 2, Stealth 1, Survival 2

Backgrounds: Artifact 3, Backing (Wyld Hunt) 3, Breeding 2, Manse 1, Resources 3

Virtues: Compassion 2, Conviction 4, Temperance 3, Valor 3
Great Curse: Conviction

Willpower: 7
Essence: 5
Essence Pool: 14/37, 13 (41) motes committed

Charms

Endurance
Ox-Body Technique x3
Martial Arts
Spirit Sight
Spirit Walking
Earth Dragon Style
Avalanche Method
Earth Dragon Form
Earthshaker Attack
Force of the Mountain
Ghost-Grounding Blow
Hungry Earth Strike
Perfection of Earth Body
Shattering Fist Strike
Stillness of Stone
Stone Dragon's Skin
Unmoving Mountain Stance
Weapon-Breaking Defense Technique
Resistance
Mountain Toppling Method
Strength of Stone Technique

Equipment
Stone of Power (1 dot Hearthstone, adds +2 to Strength + Athletics pool for lifting/breaking total only), white jade Grand Goremaul (Pasiap's Talon), white jade Hearthstone bracers (Fidelity Torc), white jade Dragon Scale.

Combat:
Base Initiative: 11
Soak: 4L/7B (17L/17B/5A)
Health Levels: -0, -1x5, -2x5, -4, Inc.
Dodge Pool: 17 (21)

Attacks
Pasiap's Talon
Spd 24, Acc 10, Dam 14L, P (25L, P), Def 11, Rate 3
Fist
Spd 11 (21), Acc 11 (15), Dam 5B (16L), Def 11 (15), Rate 5

Description

Sharlu is well into her second century, a hard-looking woman whose face and skin are criss-crossed by dozens of scars, the legacy of more Anathema kills than she can count. Unlike most monks of the Order while on the Hunt, Sharlu disdains the use of armor, relying instead on her mastery of Earth Dragon Style to protect her. She has, on occasion, felt a twinge of regret for the young, bewildered Anathema she has destroyed - lost to demons, but unknowing, sacrifices to their own weakness of spirit. Those regrets are long past, however, and have never held her back from her duty.

Combat Notes

Power-Up (3 turns, 28 motes, 1 Willpower)
Perfection of Earth Body, Earth Dragon Form, Strength of Stone Technique (on all Hunt members)
Opening Move
Hungry Earth Strike, 5m+1m/add'l target (see E:DB, page 250). Will target every available opponent, even bystanders if unsure of their loyalties.
Typical Offense
Against armored or heavy-soak targets, two or three attacks using Pasiap's Talon with Mountain Toppling Method, 4m/turn (see E:DB, page 200).
Against high-defense targets, unarmed attacks enhanced with Force of the Mountain, 2m/attack (see E:DB, page 247). Will also use unarmed attacks against really heavy soak targets, to inflict ping multiple times - will not activate damage enhancers in such circumstances.
Typical Defense
When first attacked by artifact weaponry, will declare dodge and activate Weapon-Breaking Defense Technique, usually 5m+1WP (see E:DB, page 249). If wins initiative and expecting such an attack, will only make one attack and will reserve at least one action for a dodge, followed by W-BDT.
Against mundane weaponry, will typically rely on soak alone.
Other Notes
Sharlu's power-up sequence only leaves her with 10 motes uncommitted for the fight. In addition to activating her anima flux (a fact she will take advantage of - clinching being fairly effective with Str 11), this means she needs to stunt every attack in order to maintain a neutral or positive Essence flow. 1 die stunts are all that are required to maintain her Essence flow with most of her typical Charm usage, but Hungry Earth Strike and Weapon-Breaking Defense Technique will take more inspiration.
When dodging Anathema, note that Sharlu's dice pool goes up by a total of 3, thanks to Smoke Obscuring Effect.