Difference between revisions of "FormatStandards/ArmorFormat"

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When detailing armor, the way to do it is in an Armor Stats Block
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== The Armour Standards ==
* Include all relevant stats, either written out or abbreviated.
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* Include the Resources cost and any Ability/ Attribute requirements.
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When detailing armor, the best way to do it is in an Armor Statistics Block.  Include:
Examples:
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# All relevant stats, either written out or abbreviated; these are Soak (bashing and lethal), Mobility Penalty, and Fatigue Value.
----
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# The Resources cost.
<b><i>Buff Jacket</b></i><br>
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# Any Ability / Attribute requirements.
<tt>+3L/+4B Mobility -1 Fatigue 2<br>
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# If an Artifact, note that it's an Artifact, the commitment value, and whether or not your statistics include the Magical Material bonus.
Resources <b>&bull;</b></tt>
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----
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* back to [[FormatStandards]].
<b><i>Lamellar Armor</b></i><br>
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<tt>+6L/+8B Mob -2 Ftg 1<br>
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=== Template ===
Resources 3</tt>
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----
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Some people like to do armour stat blocks <tt>in monospace</tt> (using the "tt" tag).
Back to FormatStandards
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 +
<b><i>Armour Name Here</b></i><br>
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(if necessary) Artifact X; Commitment X<br>
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+XL / +XB; Mobility -X; Fatigue X<br>
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Resources X
 +
 
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=== Examples ===
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 +
<b><i>Lamellar Armor</i></b><br>
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+6L / +8B; Mobility -2; Fatigue 1<br>
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Resources 3 [or &bull;&bull;&bull;]
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<b><i>Jade Chain Shirt</i></b><br>
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Artifact 2 [or &bull;&bull;]; Commitment 2<br>
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+5L / +3B; Mobility 0; Fatigue 1 (0 with material bonus)<br>
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Resources 4 [or &bull;&bull;&bull;&bull;] (largely dependent on the market)
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=== Comments ===
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I can't actually remember the stats for jade chain, so if I got them wrong, sorry.<br>~ [[Shataina]]

Revision as of 08:06, 5 April 2010

The Armour Standards

When detailing armor, the best way to do it is in an Armor Statistics Block. Include:

  1. All relevant stats, either written out or abbreviated; these are Soak (bashing and lethal), Mobility Penalty, and Fatigue Value.
  2. The Resources cost.
  3. Any Ability / Attribute requirements.
  4. If an Artifact, note that it's an Artifact, the commitment value, and whether or not your statistics include the Magical Material bonus.

Template

Some people like to do armour stat blocks in monospace (using the "tt" tag).

Armour Name Here</b>
(if necessary) Artifact X; Commitment X
+XL / +XB; Mobility -X; Fatigue X
Resources X

Examples

<b>Lamellar Armor
+6L / +8B; Mobility -2; Fatigue 1
Resources 3 [or •••]

Jade Chain Shirt
Artifact 2 [or ••]; Commitment 2
+5L / +3B; Mobility 0; Fatigue 1 (0 with material bonus)
Resources 4 [or ••••] (largely dependent on the market)

Comments

I can't actually remember the stats for jade chain, so if I got them wrong, sorry.
~ Shataina