FixTheSolarCharmTrees/TripleDistanceAttackTechnique

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Revision as of 08:06, 5 April 2010 by Conversion script (talk) (link fix)
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Original version

Triple Distance Attack Technique</b>

<b>Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Thrown: 2
Min. Essence: 2
Prerequisite Charms: None
   Triples weapon ranges for purposes of range penalties.

(This effectively eliminates range penalties for a single attack.)

Toram's Version

As the original, except:

   Triples weapon ranges (without qualification).
Vote Tally

Original Version

Nobody

Toram's Version

  1. Toram
  2. NatalieD
  3. MetalFatigue
  4. Grandmasta
  5. Clebo
Comments

This charm as written seems too weak for a solar charm, particularly when contrasted with Precision of the Striking Raptor

Consider: At short range this charm is useless, while PotSR is fully effective. At medium range this charm costs three motes to eliminate a -2 penalty. PotSR could compensate for 2 motes. At long range this charm costs three motes to eliminate a -4 penalty; slightly more efficient than PotSR.


Summary: This charm's uses are currently limited to:

- Saving one mote when attacking at long range.
- Adding a small additional bonus at medium/long range when PotSR has already been maxed out on the attack.
- Solars who don't also have PotSR.

Actually tripling the range of the attack gives this charm a real use, although it still seems fairly weak. - Toram

I'd bet the last slice of pizza that it was intended that way, despite sloppy wording. - NatalieD