Difference between revisions of "DragonBloodedMelee/Seiraryu"

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= Dragon-Blooded Melee Charms =
 
= Dragon-Blooded Melee Charms =
  
:<B>Strike Engulfing Parry[[DragonBloodedMelee/Seiraryu/B]]>
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:<B>Strike Engulfing Parry[[DragonBloodedMelee/B]]>
:<B>Cost[[DragonBloodedMelee/Seiraryu/B]]>: 1 mote per 2 dice
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:<B>Cost[[DragonBloodedMelee/B]]>: 1 mote per 2 dice
 
:<B>Duration</b>: Instant
 
:<B>Duration</b>: Instant
:<B>Type[[DragonBloodedMelee/Seiraryu/B]]>: Reflexive
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:<B>Type[[DragonBloodedMelee/B]]>: Reflexive
:<B>Minimum Melee[[DragonBloodedMelee/Seiraryu/B]]>: 2
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:<B>Minimum Melee[[DragonBloodedMelee/B]]>: 2
 
:<B>Minimum Essence</b>: 1
 
:<B>Minimum Essence</b>: 1
:<B>Prerequisite[[DragonBloodedMelee/Seiraryu/B]]>: Stoking Bonfire Style
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:<B>Prerequisite[[DragonBloodedMelee/B]]>: Stoking Bonfire Style
  
 
:With a sudden explosion of defensive power, the Exalt lifts his now flaming weapon to engulf an attack with the pyre of his Essence. For every mote spent, the character gains 2 dice on a parry. This adds to the character's pool, and can also create a pool out of nothing if the character has no actions left. The character may not add more dice than his Melee + (Specialty).
 
:With a sudden explosion of defensive power, the Exalt lifts his now flaming weapon to engulf an attack with the pyre of his Essence. For every mote spent, the character gains 2 dice on a parry. This adds to the character's pool, and can also create a pool out of nothing if the character has no actions left. The character may not add more dice than his Melee + (Specialty).

Latest revision as of 17:58, 8 June 2010

Dragon-Blooded Melee Charms

Strike Engulfing ParryDragonBloodedMelee/B>
<B>CostDragonBloodedMelee/B>: 1 mote per 2 dice
<B>Duration: Instant
TypeDragonBloodedMelee/B>: Reflexive
<B>Minimum MeleeDragonBloodedMelee/B>: 2
<B>Minimum Essence: 1
PrerequisiteDragonBloodedMelee/B>: Stoking Bonfire Style
With a sudden explosion of defensive power, the Exalt lifts his now flaming weapon to engulf an attack with the pyre of his Essence. For every mote spent, the character gains 2 dice on a parry. This adds to the character's pool, and can also create a pool out of nothing if the character has no actions left. The character may not add more dice than his Melee + (Specialty).