Difference between revisions of "Characters/SevenDegreedPhysician"

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(No, no, he's fine, I just wanted some warning)
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<b>Spells Known</b><br>
 
<b>Spells Known</b><br>
<i>Shadowlands Circle</i><br>
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;<i>Shadowlands Circle</i>:Iron Countermagic<br>
Iron Countermagic<br>
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:Raise the Skeletal Horde<br>
Raise the Skeletal Horde<br>
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:Walking War Machine<br>
Walking War Machine<br>
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;<i>Labyrinth Circle</i>:Call the Greator Servitor<br>
<i>Labyrinth Circle</i><br>
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:Spurring the Beast of War<br>
Call the Greator Servitor<br>
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;<i>Void Circle</i>:Forsaken Life Engine
Spurring the Beast of War<br>
 
<i>Void Circle</i><br>
 
Forsaken Life Engine
 
  
 
<b>Equipment</b><br>
 
<b>Equipment</b><br>

Revision as of 13:29, 20 October 2005

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The Seven Degreed Physician of Black Maladies

by Hapushet

Caste: Daybreak
Nature: Sage
Anima: A decaying owl, holding a thick, tattered book in its claws
Concept: Ruthlessly efficient necromantic savant

Attributes
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 1, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 5, Wits 2

Abilities
Awareness 2, Brawl 4, Craft: Necrosurgery 5, Dodge 1, Investigation 2, Linguistics 3 (High Realm, Low Realm, Old Realm, Riverspeak), Lore 4, Medicine 3, Occult 5, Presence 1, Resistance 2, Socialize 1, Thrown 1

Backgrounds: Artifacts 3, Followers 1, Liege 5, Necromancy 4, Resources 3

Virtues: Compassion 1, Conviction 3, Temperance 3, Valor 2
Willpower: 6
Essence: 5
Essence Pool: 21/42(51)

Charms

Brawl
Five Knife Strike
Lashing Tempest Attack
Ravaging Strike
Craft
Bone Graft Technique
Decay Resistance Preparation
Fault-Finding Scrutiny
Lore
Crypt Bolt
Medicine
Flesh-Mending Discipline
Occult
Labyrinth Circle Necromancy
Shadowlands Circle Necromancy
Void Circle Necromancy

Spells Known

Shadowlands Circle
Iron Countermagic
Raise the Skeletal Horde
Walking War Machine
Labyrinth Circle
Call the Greator Servitor
Spurring the Beast of War
Void Circle
Forsaken Life Engine

Equipment
Fleshmelder's Gauntlets (as Forge-Hand Gauntlets, from AB:Fire, save that they only work on soulsteel and other necromantic materials, and the damage they inflict comes from the chill of the Void, not the heat of the forge), essence-scrying visor, essence-containing gem (rating 1), various medical and crafting tools, leather apron

Combat:
Base Initiative: 5
Soak: 3B/1L
Health Levels: -0, -1x2, -2x2, -5, Incap.
Dodge Pool: 9

Attacks
Fleshmelder's Gauntlets
Spd 8, Acc 8, Dam 6A, Def 8, Rate 2
Crypt Bolt (7 motes)
Spd 5, Acc 9, Dam 14L, Range 50, Rate 1

Comments

I like! I enjoy the theme, the artifacts, et cetera. Just had to pop in and say so. - GregLink

I agree, it's quite nice. :) One suggestion, though - maybe you should count the leather apron as a buff jacket? The smith's aprons I've seen have certainly been thick enough to have some protective qualities. - David.

That is not a bad idea. Soak is definitely an issue for him. I had intended to give him some of the bone armor Charms out of the Resistance tree, but the necromancy took up all my efforts. That's something to think about, no question... - Hapushet

Also, I note that this is an Essence 5 character, with only 12 charms. Obviously, at Ess 5, he's not starting, but at the same time, how does one get far enough in life (undeath) to get to Essence 5 without a bit more in the way of real charms? If he didn't have such high Essence and High-Circle Sorcery, he could very well be a starting character. As it is now, he seems 'unbalanced' in that he's just a pure sorceror, who obviously got up to Essence 5 living in the Underworld, safe from danger. My recommendation would be to either stat him out as completely starting, or give him some more charms and ability sets that might befit someone who has actually seen some life outside of the protective environs of the underworld. - GregLink

Confession time: this particular version is intended for a specific purpose in my particular storyline, a purpose for which he has been training fairly exclusively for about the last year in-game. It's all about the Forsaken Life Engine. Had I not intended him to make a shadowland for his master, he would definitely have stayed at Ess 4 and taken his 50 xp elsewhere. <scratches chin> Maybe I should tuck this version off somewhere and re-spend his 50 xp to make him more balanced. Would that be appreciated? - Hapushet
Actually, it's quite reasonable that he's a specialty character, it'd just be helpful if it were mentioned as such in some sort of flavor text, somewhere. Mention that he's not a "primary" character, and better suited to specific sorcerous duties, and he's good to go. It was just odd when I was expecting a traditional "adventurer" character, to find such a specifically useful guy. - GregLink