Difference between revisions of "BogMod/Malfeas"

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<b>Prerequisite Charms:</b> First Malfeas Excellency
 
<b>Prerequisite Charms:</b> First Malfeas Excellency
  
Malfeas is King and no matter where you go you can always see him.  He may be the darkened form of the city above, or the city in the distance or he might surround you but he is there and his greatness can not be denied.  The infernal can at any point flare his anima to the 8-10 mote level for no cost.  Wether flared to that level from the spending of peripheral motes or from this charm while flared the Infernal benifits of a 1 point bonus to appearance and increases the ammount appearance can modify MDVs by 1 point.
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Malfeas is King and no matter where you go you can always see him.  He may be the darkened form of the city above, or the city in the distance or he might surround you but he is there and his greatness can not be denied.  The infernal can at any point flare his anima to the 8-10 mote level for no cost.  Wether flared to that level from the spending of peripheral motes or from this charm while flared the Infernal benifits of a 1 point bonus to appearance and increases the ammount appearance can modify MDVs by 1 point.  This boost to appearance does count towards the dice cap.
 
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<b>Calloused Preparations</b><br>
 
<b>Calloused Preparations</b><br>
<b>Cost:</b> 10m; <b>Mins:</b> Essence 2; <b>Type:</b> Simple(Dramatic Action)<br>
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<b>Cost:</b> 5m or 10m; <b>Mins:</b> Essence 2; <b>Type:</b> Simple(Dramatic Action)<br>
 
<b>Keywords:</b> Obvious<br>
 
<b>Keywords:</b> Obvious<br>
 
<b>Duration:</b> Instant<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> None
 
<b>Prerequisite Charms:</b> None
  
Layer upon layer the Demon City hurls at himself to harden his body.  Perhaps for him such things are futile but others have learned from this principal.  The Infernal can take a dramatic action to reinforce an allready existing object with additional materials to make it tougher.  The effect of this doubles the required amount on the Feat of Strength table to break the object or the objects soak(but not the soak it would grant people in the case of armors).  At Essence 2 the Infernal must use materials native to Malfeas to do so such as brass, lead, crystal, etc.  At Essence 3 the materials of Creation can be used.  At Essence 4 the Green Sun Prince no longer is bound by what he has at hand and he can cause a patina of tarnished brass to grow along the object to strengthen it.
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Layer upon layer the Demon City hurls at himself to harden his body.  Perhaps for him such things are futile but others have learned from this principal.  The Infernal can take a dramatic action to reinforce an allready existing object with additional materials to make it tougher.  The effect of this doubles the required amount on the Feat of Strength table to break the object or the objects soak(but not the soak it would grant people in the case of armors).  At Essence 2 the Infernal need only spend 5 motes when working with Malfean materials or 10m if he can not get his hands on such.  At Essence 4 the Green Sun Prince can make tarnished brass grow supportively over and into the object for 5m.  Obviously using Malfean materials and the tarnished brass announces the object has been improved by the powers of Hell so it behooves the Slayers to sometimes work with more mundane things.
  
 
== Comments ==
 
== Comments ==
 
These are very good. Very flavourful. I like your ideas! :) [[nikink]]
 
These are very good. Very flavourful. I like your ideas! :) [[nikink]]

Revision as of 02:36, 17 June 2009

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Expression of Force
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Malfeas is not subtle or restrained. Yet his pure expressions of his might are not hindered by his fury. With an appropriate stunt the Infernal can use their Strength in place of their Dexterity when performing actions or calculating DVs.


Image of Kings
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: First Malfeas Excellency

Malfeas is King and no matter where you go you can always see him. He may be the darkened form of the city above, or the city in the distance or he might surround you but he is there and his greatness can not be denied. The infernal can at any point flare his anima to the 8-10 mote level for no cost. Wether flared to that level from the spending of peripheral motes or from this charm while flared the Infernal benifits of a 1 point bonus to appearance and increases the ammount appearance can modify MDVs by 1 point. This boost to appearance does count towards the dice cap.


Calloused Preparations
Cost: 5m or 10m; Mins: Essence 2; Type: Simple(Dramatic Action)
Keywords: Obvious
Duration: Instant
Prerequisite Charms: None

Layer upon layer the Demon City hurls at himself to harden his body. Perhaps for him such things are futile but others have learned from this principal. The Infernal can take a dramatic action to reinforce an allready existing object with additional materials to make it tougher. The effect of this doubles the required amount on the Feat of Strength table to break the object or the objects soak(but not the soak it would grant people in the case of armors). At Essence 2 the Infernal need only spend 5 motes when working with Malfean materials or 10m if he can not get his hands on such. At Essence 4 the Green Sun Prince can make tarnished brass grow supportively over and into the object for 5m. Obviously using Malfean materials and the tarnished brass announces the object has been improved by the powers of Hell so it behooves the Slayers to sometimes work with more mundane things.

Comments

These are very good. Very flavourful. I like your ideas! :) nikink