BoXPInfernalsRide

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Revision as of 20:54, 14 March 2006 by Kukla (talk) (*More on ride!)
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Meaning of the Ability

She moved her steed forward, and her steed moved forward her.

Say this out loud seven times before brainstorming Charms: Ride is a Concordant Ability. Thematically it is about the master-servant relationship and, more specifically, the proper relationship between the hun and p'o. Mechanically it is about using another creature as a form of transportation. --MUrielw

Charm Writeups

Charm ideas and Commentary

If we're lining up Virtues with Abilities, Ride should use Conviction. --MUrielw

My rough idea of a Charm tree is: a base charm allows you to force out a mount's p'o soul and replace it with your own for a time, allowing for greater coordination. (When you reconsolitate your soul the horse dies. No big loss.) This serves as a prerequisite for a charm that lets you form a Phantom Mount thinger from your own p'o. Branching off from this would be charms that let your p'o mount take on various kewl powerz - pterodactyl mount, nasty combat mount, &c. (Maybe there could be four such ones organized around the Virtues.) A branch that breaks off at some appropriate point would let you send souls the other way, sending out your hun to do possesion-type stuff. --MUrielw

The Valor mount is the war-form, a Hungry Ghost. The Compassion mount is a protector of the rider, capable of shielding him from harm. The Temperance mount is in balance with it's environment, and can transport itself through the fluid mediums of water and air. The Conviction mount is stalwart and unstoppable, capable of shredding its way through stone and walls given time.
Additionally, perhaps a permanent 'booster' charm for the p'o switch charm would not only place your own p'o in the horse, but place the horse's p'o in you, allowing it to survive the process and further improving coordination. -- Kukla