SolarWar/Darloth

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First, a note that I disallow usage of reflexive charms for units in my games unless those charms have the War tag. Excellencies are okay, but heavenly guardian defense, adamant skin technique, or safety amongst enemies is not. This makes heroes and solo units more valuable and also stops some of the crazy stuff - it makes troop combat a little more mundane...

Unless you're fighting a solar with these charms, because solars just LOVE breaking all the rules ^_^

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Back to Darloth


Unconquered General's Beneficence
Cost: - ; Mins: War 4, Essence 2; Type: Permanent
Keywords: -
Duration: Permanent
Prerequisite Charms: Commanding the Ideal Celestial Army

This charm permanantly upgrades an exalt's capabilities. After learning this charm, a solar may pay (unit's Magnitude) in extra motes to use any charm with a complementary unit they're commanding, as if it had the war tag. For example, a commander could use Heavenly Guardian Defense to defend their entire unit, or Iron Whirlwind Assault to speed the attacks of all their troops.


Boundless Mastery of Tactics
Cost: -; Mins: War 6, Essence 5; Type: Permanent
Keywords: -
Duration: Permanant
Prerequisite Charms: Unconquered General's Beneficence

This charm upgrades the Unconquered General's Beneficence, removing the mote surcharge based on magnitude.