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Heart of City Pronouncement
Cost: 7m, 1wp; Mins: Performance 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Phantom-Conjuring Performance

A solar's aura and magnatism can spread throughout entire cities. By moving to a central point of a city, where speaches or gatherings for announcements and the like are made and by making her own speach the solar's words can echo throughout the city and influence all. The solar makes a social roll and makes a speach about something. The successes on this roll apply to everyone in the city of lower essence then the character using this charm though everyone hears the words. A character can not limit who hears the message. This can be broad like helping to lift spirits after a plague ravaged the city or specific like warning a city about two infiltraiting Dragonblooded. In this way entire cities can be swayed or mobilized in moments by a powerful Solar. While its main use is in cities it need not be so. The requirements must be the same. Examples of other places this can be used would be on ships, just the one large building the Solar is in, the Solar's army as he speaks from his command tent, etc. It can not be used to speak to nations or vast empty areas that have no such place.


Sun Ascendent Magnificence
Cost: -; Mins: Performance 4, Essence 2; Type: Permanent
Keywords: Emotion, Social
Duration: Permanent
Prerequisite Charms: Heart-Compelling Method

The Lawgivers are as glorious as the sun and inspire the same awe in those around them. Anytime the Solar's anima is in the 11+ motes stage those who witness it count as if a scene was spent building an intimacy of awe towards the Solar in them. Those who are actively attacking the Solar, or are Solars or Solar level Exalted do not suffer from this effect.


Fists-to-Friendship Technique
Cost: -; Mins: Performance 3, Essence 3; Type: Permanent
Keywords: Emotion, Mirror
Duration: Permanent
Prerequisite Charms: Respect Commanding Attitude

Those who are bested by the Lawgivers find themselves drawn in by their glory. When the character with this charm fairly wins a fight over another person that person develops an intimacy of friendship to the Solar that costs 2wp to resist. Should a Creature of Darkness be bested by a Solar in such a way the Solar can instead have them develop an intimacy of fear to the Solar that costs 5 willpower to resist.

Comments

I was just about to copy the nice Heart of City Pronouncement Charm for my own game when I noticed the "Presence + Performance" roll. Surely you mean something else? Resplendence

  • Woops, thanks for fixing this. Yes it is now fixed to read Charisma as it is more to do with raw social impression then careful manipulation. -BogMod
    • New edits to convert to 2e. -BogMod