DariusSollumanLunarsRevised/RevisedLunarPerception

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Animals are known for having sense far more accute than man, but man is better able to assimilate and act on dissparite pieces of information. Lunars, of course, have the best of both worlds in this regard.

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Sense-Sharpening Method

Cost: 2 motes per die
Duration: One Scene
Type: Reflexive
Minimum Perception: 1
Minimum Essence: 1
Prerequisite Charms: None

The Lunar can convert up to their Perception in dice into automatic successes on any Perception roll this scene.

Sense Borrowing Method

Cost: 5 motes
Duration: Until Released
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: Sense-Sharpening Method

The Lunar can ride another creature's senses. They must be able to see the subject of the Charm when it is invoked. If the subject knows what the Lunar is doing and is willing to help, this happens automatically; otherwise, the Lunar will need to succede at an Intelligence + Awareness roll, difficulty of the subject's Permanent Essence. Subjects capable of using Essence will know if the Lunar fails, but not if they succeed; subjects not capable of using Essence will never know. The Lunar's totem animal is always considered to be willing.
While the Charm is active, the Lunar's own senses may be replaced at will with those of the subject. However, this blinds their own sense with whichever one is presently being tuned into, with the normal consequences of being blind or deaf. If they see themselves through their subject's senses, it halves these penelties. The Lunar can use other Charms, such as the Sense-Sharpening Method, through the subject's own senses- the subject does not recieved the benefit of these Charms. Neither the Lunar nor the subject may communicate except through the normal methods (speech, etc) by use of this Charm.
If either the Lunar or the subject takes even a single health level of damage, the Charm ends at once.

Ever Wary Fox Technique

Cost: 1 or 3 motes
Duration: Instant
Type: Reflexive
Minimum Wits: 3
Minimum Essence: 2
Prerequisite Charms: Sense-Sharpening Method

The Lunar is ever on alert, ensuring they are almost impossible to ambush- or even be watched, if they don't wish to be. If they are about to be ambushed or attacked from behind, they may spend 1 mote and make a reflexive Perception + Awareness roll (difficulty 1) to negate the suprise. If they are being closely observed, they may spend 3 motes and make a reflexive Wits + Awareness roll (difficulty 1) to determine from what direction they are being watched, and approximately how many observers he has.

Fish Eye Shape

Cost: 2 motes
Duration: One Scene
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Ever Wary Fox Technique

The Lunar either grows additional eyes, or merely moves the ones he has. They gain 360-degree vision, and cannot be caught unawares by visible attacks. However, they suffer an additional +1 to the difficulty of noticing small details on Perception checks.

Night Is Day

Cost: 5 motes
Duration: One Scene
Type: Simple
Minimum Perception: 4
Minimum Essence: 2
Prerequisite Charms: Sense-Sharpening Method

Allows the Lunar to reflexively adjust the amount of light they need to see, at the start of each turn. They are impossible to blind with either total darkness or brilliant light for more than a single turn, and can see as if the lighting conditions were normal noonday.

Rabbit Ear Method

Cost: 3 motes
Duration: One Scene
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Sense-Sharpening Method

Vastly magnifies a Lunar's hearing for soft sounds, and extend's the Lunar's audible range both up and down. They reduce the difficulty of hearing something by their Essence. However, any noise which would normally be loud is also vastly magnified, and causes tremendous pain. This, in particular, includes devices such as dog whistles. As long as such a noise persists while the Lunar continues using the Charm, they suffer a -2 penelty to all actiosn from the distraction.

Eyes of the Bat

Cost: 5 motes
Duration: One Scene
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 3
Prerequisite Charms: Rabbit Ear Method

Allows a Lunar to 'see' purely through vibration. Within ten times their Essence in yards, they can tell with certainty where every material object and person is, with the same degree of detail as they could see them in good light. By listening to the ground or when in water, they can extend this sense to where every moving material item is within their Essence in miles. They can also touch a container, and determine roughly what the contents are.

Blood Kin Sense

Cost: 1 mote
Duration: Instant
Type: Supplemental
Minimum Perception: 2
Minimum Essence: 2
Prerequisite Charms: Sense-Sharpening Method

By smelling someone, the Lunar may make a Perception + Awareness check. If they get at least one success, they know if the person is related to anyone with whom the Lunar is familiar; with three successes, he knows what that relationship is, and with five successes, he gets a clear idea of the subjects full lineage back a number of generations equal to the Lunar's Essence, and roughly what sort people they were (barbarian, civilized, etc).
If the Lunar can actually taste the target's blood, they automatically convert all their Perception dice into successes.

Blood on the Wind

Cost: 5 motes
Duration: Until Released
Type: Supplemental
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: Sense-Sharpening Method

Turns the Lunar into a veritible bloodhound; once they have someone's scent, they are almost impossible to throw. When making a Perception + Survival roll to track someone, the Lunar needs only a single success for mundane prey, and counts as a supernatural tracker, able to locate creatures cloaked by magic. This difficulty rises by 1 for each week cold the trail is, and by 1 for each significant body of water the subject crosses (at least a lake- rivers aren't wide enough). The Lunar adds 1 automatic success for every lethal wound level the subject has suffered.

Emotion-Revealing Scent

Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Wits: 4
Minimum Essence: 3
Prerequisite Charms: Sense-Sharpening Method

Reveals the subtle changes in scent from a person with whom the Lunar is speaking. This automatically reveals what the subject is feeling, and the Lunar can form a good guess as to what they are thinking with a successful Wits + Socialize roll (difficulty 1). Additionally, the subject suffer a penelty equal to the Lunar's Perception on any attempt to decieve the Lunar. This operates off of what the subject believes is deception, not an absolute measure of truth.

Weather Sensing Method

Cost: 2 motes
Duration: Instant
Type: Simple
Minimum Intelligence: 2
Minimum Essence: 2
Prerequisite Charms: None

The Lunar rolls Intelligence + Survival. For every success, they know what the weather will be like one day in advance and in a ten mile radius from where they are. So, with three successes, they'll know the weather for three days in advance in a 30 mile radius from their position.

Unerring Direction Sense

Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: Weather Sensing Method

The Lunar knows exactly where they are relative to all five Elemental Poles, and in which direction and at what distance each Pole lies in. They can also point out in what direction any point in Creation they've been to before lies in- although this doesn't always point out a useful route (such as one that may go over a cliff).

Moonsilver Sense

Cost: 6 motes, 1 Willpower
Duration: Instant
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 3
Prerequisite Charms: Weather Sensing Method

The Lunar rolls Intellligence + Awareness. Moonsilver Seense reveals the location of any moonsilver within a mile per success, approximately how much there is, if it is attuned, and what type of being has attuned to the Moonsilver.