Nikink/ImmortalKombat

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Revision as of 04:10, 7 April 2010 by Bencyclopedia (talk | contribs)
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Immortal Kombat

The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; FIGHT.

It would be best if all participants in a match were of equivalent power tier and Essence.

  • Perhaps a series of matches
    • Unarmed + Unarmoured
    • Armed and Armoured (No Artefacts)
    • Artefacts
  • Say, 20 Charms total per contestant
    • This includes MA Style (usually 9-12 Charms)
    • Contestants may mutually agree to more or fewer Charms
  • Same Essence level
    • perhaps a match at Ess 3, and a match at Ess 5
  • Double ups are allowed!
    • Nothing wrong with two Solar with Lunar Hero Style pairing off, for example, it just won't prove who's MA style is strongest. :)

This is a potential 6 matches per pair of contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)

  • Essence 3 Character builds
    • Make a starting character. Simple eh?
    • The Charms and Essence are assumed to be where all your XP has been spent to date.
    • Any Charms you do not qualify for in your Style, you do not have. Duh! But you do get that number of extra Charms if needed to balance with opponent.
  • Essence 5 Character builds
    • Take that same character,
    • increase Essence to 5,
    • add 50xp
    • Get the rest of Style Charms free, character with least number of Charms in total gets bonus Charms.

Allowed/recommended Celestial MA Styles listed below. Put your name next to any you wish to try out.

  • Usable as written : Recommended
    • Storm Crow Style
    • Arms of the Unconquered Sun Style
    • Crane Style
    • Crystal Chameleon Style
    • Dark Messiah Style (I will not allow Void Avatar Prana in this tournament, consider it non-existent)
    • Hungry Ghost Style
    • Infernal Monster Style
    • Lunar Hero Style
    • Snake Style
    • Solar Hero Style
    • Solar Hero Style (Jon Chung's revision, disallowed for Solars in this tournament due to being Solar level charms for them)
    • The Art of Forceful Declaration Style
    • The Art of Meditative Discussion Style
    • The Art of Relentless Persuasion Style
    • The Art of Victorious Concession Style
    • Thousand Wounding Gears (Alchemical)
    • Violet Bier of Sorrows Style (Jon Chung's revision, more mechanically sound)
  • Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise.
    • Air Dragon Style (I have compiled the Style + Errata if you want it)
    • Earth Dragon Style (I have compiled the Style + Errata if you want it)
    • Fire Dragon Style
    • Violet Bier of Sorrows Style
    • Water Dragon Style
    • Wood Dragon Style
  • Ok, bit wonky: Feel free to use, but they have not yet been errated, so more wonky than the others.
    • Ebon Shadow Style
    • Mantis Style
    • Tiger Style

Comments and Observations

I would imagine, before any contest has begun, the Immaculate Dragon Styles will be among the most powerful. I would like Storm Crow Style to be slightly more powerful than Snake by Essence 5, and hopefully about equal at Essence 3.

Bencyclopedia has also been pondering a Lunar Clinch god build. Clinchy styles I can think of (without double checking books): IMS, SHS, MS and DMS.