Martikhoras/ArtifactsandInventions
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Right now only have some ideas for Modern/oWoD artifacts. More Later, I hope
oWoDMartikhoras/ArtifactsandInventions/Modern Artifacts
Buster Gauntlet</b>
<b>Artifact ••
Commitment - 6 motes plus one per hour if attuned
Traits: Customizable, transforming, Imbued Compatible
Normal weight: 75 lbs
Gun
Accuracy +2
Damage +2
Rate 4
Clip Special
Range 50 yards
Gauntlet
Speed -3
Acc 0
Damage +2
Defense +2
Created from the remains of a displaced Zenith's retrieved powerbow aftera battle with a head of the Wyrm. The rough draft of the design was released on the net as well as in certain file sharing sites. The full and complete instructions are distributed on an as needed basis via personal data storage media, CDs, flash and omega drives and the like. This is even forgeable by a mortal with mortal technology but increase required resources and suxx needed by the artifact's rating and it lacks its more mystical properties.
The Buster Gauntlet's most superlative feature is that it can fire ANY ammunition up to a howitzer shell. One constructed of the 5MM allows can even fire a mote of essence as a simple action with properties related to the Exalt in question.
That it can be worn as a strange segmented fighting cestus or be shifted with an action, if un-attuned, or a thought, if attuned just is gravy along with the fact that use of it is also compatible with all combat charms.
Its truest power is that it is a modern artifact that is customizable and scaleable. Building and using gun intended enhancements as well as modernly made artifacts to enhance each of its features is far from difficult and such artifacts rarely rate about a three or so. The Gauntlet may deflect lethal (and aggravated) attacks without need for a stunt, though ranged attacks will need one. It is reliably engineered requiring only minimal maintenance like said of the AK-47. The weapon can be un-attuned easily though will resume its normal weight and take on the statistics of mortal cestus and pistol. Otherwise, at the top of each hour a mote is taken from the attuned nor does an Exalt respire regularly when so equipped. This can be offset with a Hearthstone.
Imbued of any Creed find they can attune their conviction to the weapon as if it were motes but are at a disadvantage due to difficulty they have in regaining it AND supplying the power.
The Buster Gauntlet can take individual bullets or clips. As a general rule it can store three clips, 50 handgun sized ammunition, 20 larger firearm rounds, or one of large kind of ammunition such as an RPG, LAW, or the aforementioned howitzer shell. Loading the Buster Gauntlet is simple enough that it can be attempted reflexively at a difficulty equal the number of bullets being loaded minus your relevant skill or one cartridge at challenging difficulty. The action is automatically successful up to the full amount available if an action is split or used for it.
Falcon’s Eye
Artifact •
Commitment 3 used individually or with a mortal weapon, 0 if attached to Buster Gauntlet.
An ornate monocle done in pseudo-egyptian design, and be used as a sight on any ranged weapon.
Equal to the most advanced vision enhancing scope of the mortal world with a special benefit. Anyone may use this to perform the Aim action to no limit to anyone in visual range that isn’t zigzagging. The Range penalty of the weapon still takes affect as do environmental penalties and cover. Bonuses gained from aim fail to accumulate if the target is being extra difficult to target but they don’t dissipate for a shot.
The Scribe Eye
Artifact ••
Commitment 1
This cannot be used without attachment to a ranged weapon. A crystal with a surface like peeling water rolling about continuously while staying in place. Used to sight and balance aim it acts as a powerful assistant to any shot. Automatically add your perception in dice to any shot fired with this on your ranged weapon. Every turn you aim with it turns one of those dice into autosuccesses.
The Bells’Bulb
Artifact ••••
Commitment 7 (5 in a Buster Gauntlet)
A gyroscopic disco ball the size of a baby’s fist that tinkles pitches lower and higher than human hearing but not beyond a wielders flesh to feel its instructions. It goes into a Buster Gauntlet OR into a weapon specifically built to accommodate it. Characters with this Invention equipped are considered highly alert and may double all successes rolled related to perception or awareness. In combat this enhancement is godly, allowing you to aim reflexively at any number of targets once per turn adding your perception in dice to hit them. These bonus persists and can accumulate against the target(s) for the scene no matter where they go or what they do even becoming the base number of dice in “blindshot” such as if the target becomes completely invisible or casts a magical darkness (as the base equal of a mortal advanced scope normal darkness has little to no penalty) A general aim action can be taken to eliminate environmental and visual and even range penalties for the scene but this involves looking through the singing bulb attached to your weapon, as well as eliminating each source one at a time.
This enhancement is difficult to make but allows a gunfighter to keep up with the massive strength and power of his hand to hand fellows. The Bells’Bulb can be broken but will heal itself if it can rest for eight hours unless blinded with purifying salt than it AND its user, if still committed to the spheroid, go blind
The Deistic Brace
Artifact • • •
Commitment – Special
An arm-length beautiful series of rings with the outside having pointed flourishes. Wearing one of these has many advantages but the cost is high and strange. Once place on an Exalt finds them drained entirely of motes and cannot spend them to activate any charms or their animas. Permanent Charms remain. The wearer can stunt, heal, resist toxins, and soak as an Exalted, as well as respise at all times. They are also as under the effects of Essence Gathering Temper, Will-Bolstering Method, while counting any raw damage successes as gained motes as well. All unarmed attacks have no negative values while the brace is worn this way. Once an Exalted’s essence pool is refilled he can then switch the artifact into Active mode.
Spend a willpower point and as a Simple Action the brace with explode off of the Exalt leaving them with an anima that flares to its highest level. The previous benefits of the Brace come to an end. The wearer will gain three on all combat and charm related rolls and statistics or benefits and double their movement. An Exalted will gain free access to their reflexives, that is not only may they activate as many as they wish in a turn after they release but also they don’t pay any cost for them – including willpower and health. Combos can be activated but still cost a willpower and, aside from the access and discount to reflexives, subject to the same rules. Once a turn ends with the Exalted’s personal mote pool less than full the Brace reassembles about their arm and resumes its Passive Mode Benefits. The power of Active Mode is fleeting draining one mote from the essence pool of the user at the beginning of each turn before initiative is rolled.
Imbued can also use a Deistic Brace though it is lacking in benefits, they lose access to edges, the ability to use Second Sight, and they must have their conviction drained. They are able to get the full benefits of Passive Mode though. The real issue is that the active mode only lasts for as many turns as their primary virtue.
The GodHand
Artifact • • • • •
A very special Deistic Brace. Inside is a sifu of one of the lost Martial Arts of the Era of the Exalted, Solar Hero StyleMartikhoras/ArtifactsandInventions/Brawl. The spirit within the artifact can train anyone who wears it especially well in the ways of the Exalted and will insist to. It can use the Spirit Charms Dreamscape, Geas, Sense Domain (the Brace and its wearer), and will, if inclined, use Touch of Grace. STs can assign further powers it feels appropriate so that the spirit can train its wearer and make them into a master of Solar Brawl and complete the style’s purpose, to perform heroic feats. The spirit is not especially moral but is not outrageously intemperate so will not compel a wearer to become crazed and aggressive but will demand, pester, insist, and emotionally manipulate its wearer to perform great and heroic deeds.
While worn anyone may gain the charms of Solar Brawl though they must qualify and buy the charms as normal save for essence requirements which are supplemented by the GodHand itself. People who favor Brawl or Martial Arts can buy the charms at 10 xp a pop, those who don’t at 12 xp. They can raise their Martial Arts or Brawl scores as an Exalt who does favors such. Solars who use this Brace just reduce the price of learning relevant charms the spirit teaches by a flat rate of two experience points, even if they favor it. Training times for anything are often reduced as the gauntlet trains the body and soul in ways subtle and overt to make the perfect Solar Hero or emulation thereof. One user spoke of going to an uncharted island in The Gulf and purchasing his new powers and combos in rickety general store from a former model and then returning to his friends not more than a few hours having passed. He was likely experiencing Worldly Illusion or some similar charm from his Brace’s spirit.
The similar limitations/benefits of a normal Deistic Brace apply but with active mode costing three motes a turn * but * with all Solar Brawl charms counting as reflexive though ones that truly aren’t only have the cost of each such charm brought down to one mote.
Two God Hands are currently ancient protected heirlooms of two Spanish Catholic families in Central America. The Arcanum and cultural “preservation” division of Pentex know of one of each of them but they are hard to find, especially with the outbreak of some recent wars and some wild bandits seem to run amuck.
If removed, unless the wearer can still qualify to utilize the charms, their powers are locked away unless they can somehow awaken their very essence or supplement their power. It’s a legendary Lore difficulty to remove the GodHands off a users’ arm safely, leading to a tradition of just cutting the damned thing off a finally subdued or unworthy user. The spirit may thus preserve the arm as type of testament, or it may merely not be able to give up on a student.
It is unknown what will happen in the event someone masters all the charms and the style the Brace begs to teach. It promises to ascend its wearer to the pinnacle of world combatants but no one so far has succeeded. Nor does anyone know the effects of wearing two GodHands at once. They are kept separate so the both aren’t lost to a nebulously feared evil. The spirit of the Brace seems to have a strange accent and even stranger sense of proper behavior and humor manifesting before its wearer’s eyes in a myriad of forms and enjoying rather earthly pursuits such as women, gambling, and drinking along with gaining might, training, and offering assistance. It seems…disinclined to organizations.
The existence of these training artifacts does lead one to question of ones for other Brawl and Martial Arts styles, A Moon Palm, A Jade Arm, or Star Knuckle or some such thing. Perhaps they exist but no one speaks of them.