Zenleigha/Serenity
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Character Sheet
NAME HOMELAND
Serenity Running Lookshy
CASTE ANIMA BANNER
Solar Half-Caste A Full Moon with the
shadow of a woman
running across it
NATURE EXPERIANCE
Critic
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PHYSICAL SOCIAL MENTAL
Strength 3 Charisma 3 Perception 3
Dexterity 3 Manipulation 3 Intelligence 3
Stamina 2 Appearance 4 Wits 3
--------------------------------ABILITIES-----------------------------------------------
--WAR-- --LIFE-- --WISDOM--
□Archery * □Crafts ** □Bureaucracy *
□Athletics ** □Larceny □Investigation *
□Awareness ** ■Linguistics *** □Lore **
□Brawl * □Performance * □Medicine **
□Dodge ** □Presence * ■Occult ***
□Endurance ** □Ride *
□Martial Arts * □Sail * --SPECIALTIES--
□Melee * □Socialize **
□Resistance * □Stealth *
□Thrown □Survival *
LANGUAGES: Rivertongue (Native), Old Realm, Foresttongue, High Realm
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TEMPERS ESSENCE ** VIRTUES
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Willpower: 6 Personal: 07:07 Compassion **
Committed: _____ Conviction ***
Limit Peripheral: 13:13 Temperance ***
O O O O O O O O O O Committed: _____ Valor **
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BACKGROUNDS
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BACKGROUND RATING DESCRIPTION
Artifact *
Contacts *
Inheritence ***
Patron **
Resources **
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MERITS/FLAWS
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NAME COST DESCRIPTION
Prodigy -2 Linguistics is Favored
Awakened Essence -5 Gain Essence Pool.
Longevity -2 Lives for 150 years naturally
Magical Attunement -4 Attune to 5 MM and such
Inherited Curse +5 Gives you a limit bar and a limit condition.
You only get limit at half the normal rate,
however.
Alien Upbringing +2 Raised almost entirely away from mortals, +1 diff to all
social rolls requiring empathizing or understanding
mortals
Aura of Power +4 divides Essence pool into personal and peripheral (one
third and two thirds, respectively) and makes Essence
expenditure display an anima.
Unbidden Oracle +1 Spouts an unbidden prophecy once per story session
Unusual Appearance +1 Around her eyes and temples has green, blue, black and
red tribal designs mirroring her mother's tattoos in the
form of birthmarks
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COMBAT STATISTICS
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HUMAN: Initiative: 6 Soak (L/B): (1/2) Mobility: __
ARMOR: ____ w/Armor: (__/__) Fatigue
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Fist 6(+0) 5(+1) 3L(+0L) 6(+2) 5
DODGE 5/7 (+2 Permanent Essence)
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CHARM DESCRIPTIONS
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CHARM COST DURATION TYPE EFFECT
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GEAR
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ITEM QUANTITY NOTES
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