Zenleigha/Serenity
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Revision as of 05:22, 25 January 2005 by Aop-27.csh.uiuc.edu (talk)
Character Sheet
NAME HOMELAND Serenity Running Lookshy CASTE Solar Half-Caste NATURE EXPERIANCE Critic --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 3 Dexterity 3 Manipulation 3 Intelligence 3 Stamina 2 Appearance 4 Wits 3 --------------------------------ABILITIES----------------------------------------------- --WAR-- --LIFE-- --WISDOM-- □Archery * □Crafts ** □Bureaucracy * □Athletics ** □Larceny □Investigation * □Awareness ** ■Linguistics *** □Lore ** □Brawl * □Performance * □Medicine ** □Dodge ** □Presence * ■Occult *** □Endurance ** □Ride * □Martial Arts * □Sail * --SPECIALTIES-- □Melee * □Socialize ** □Resistance * □Stealth * □Thrown □Survival * LANGUAGES: Rivertongue (Native), Old Realm, Foresttongue, High Realm ---------------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 6 Personal: 07:07 Compassion ** Committed: _____ Conviction *** Limit Peripheral: 13:13 Temperance *** O O O O O O O O O O Committed: _____ Valor ** ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Artifact * Contacts * Inheritence *** Patron ** Resources ** --------------------------------------------------------------------------------------- MERITS/FLAWS --------------------------------------------------------------------------------------- NAME COST DESCRIPTION Prodigy -2 Linguistics is Favored Awakened Essence -5 Gain Essence Pool. Longevity -2 Lives for 150 years naturally Magical Attunement -4 Attune to 5 MM and such Inherited Curse +5 Gives you a limit bar and a limit condition. You only get limit at half the normal rate, however. Alien Upbringing +2 Raised almost entirely away from mortals, +1 diff to all social rolls requiring empathizing or understanding mortals Aura of Power +4 divides Essence pool into personal and peripheral (one third and two thirds, respectively) and causes a caste mark to appear on the chest when using essence from the peripheral pool. Can also cause an indistinct golden aura of light as well (weak anima). Unbidden Oracle +1 Spouts an unbidden prophecy once per story session Unusual Appearance +1 Around her eyes and temples has green, blue, black and red tribal designs mirroring her mother's tattoos in the form of birthmarks ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- HUMAN: Initiative: 6 Soak (L/B): (0/2) Mobility: __ ARMOR: ____ w/Armor: (__/__) Fatigue HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 6(+0) 5(+1) 3L(+0L) 6(+2) 5 DODGE 5/7 (+2 Permanent Essence) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES
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