BookOfArtifcce
The Book of Artifice
- back to Azurelight----
The Book of Artifice is the current work title of my attempt to create viable artifice rules.
The purpose, the goal and the Why
I like artifacts. They are nifty. However, I do not have the Telgarian luxury of being able to come with good ones on the fly. Being a fairly strict S-brain, I need a system to work by. S&S provides most of it, but the system needs polishing and has some nasty loopholes. On top of that it's not very well formulated. As GreenLantern put it, you only understand it if you read it like a research paper, and being accustomed to those, I can say that that's very bad. At the same time there is some horrible inconsistencies in the design of some published artifacts, to the point where you don't know what goes into a given rating. In short, it's way to arbitery for me. Thus, I have decided to attempt to clarify and polish the rules in S&S as well as trying to harmonize them with WoTLA? and other cannon artifacts. I will also try to create rules for automatons, buildings and vehicles, since they fit ill into the other rules. And yes, I know it will be a hellish load of work.
The topics
ArtifactAttributes AutomatonsAndGolems BuildingsAndMachines SocketGems PowerSources ComponentsAndIgredients
Comments
You spelled Artifice wrong on the pagename. And a lot of other things. Like as well being two words and cannon being something you shoot people with. Also vehicles are things you ride in. But aside from that, go on comrade. The best artifacts, I've always found, defy mere systems of numbers and tables, but as you say, not everyone can write that way. I'm all about, however, more in-game explinations and ways to create artifacts themselves, if not their powers. If I can help with this, aside from spelling, let me know. - Telgar