LunarNatural/GoldenCat
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Lunar Claws
Silver Claw Strike
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Strength: 1
Minimum Essence: 1
Prerequisite Charms: Silver-Soul’s Strength.
With this Charm, the Lunar may augment a punch attack with claws, growing Natural Weapons for a brief instant, that give him +1 to his accuracy and +3L damage, or a bite attack, with accuracy +0 and +5L damage. Those claws and teeth count as Moonsilver weapons, and may hit dematerialized beings. This Charm can enhance natural weapons, adding to the weapon's statistics.
Claws of the Silver Moon
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 3
Minimum Essence: 2
Prerequisite Charms: Silver Claw Strike.
The Lunar creates formidable implements of destruction as claws and teeth of Moonsilver – this Charm creates Natural Weaponry, and its statistics are Speed +2, Accuracy +3, Damage +7L and Defense +3 Rate 4 for claws, and Speed +1, Accuracy +1, Damage +10L, Defense +0 Rate 2 for the fangs. Those claws and teeth count as Moonsilver weapons, and may hit dematerialized beings.
Vicious Stinger Technique
Cost: 5 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 4
Minimum Essence: 3
Prerequisite Charms: Silver Claw Strike.
This Charm creates a striker limb as the Lunar grows an exceedingly long striker tail, like that of a scorpion. It is armed, and deadly. It has the Lunar’s Essence in Yards as its range, and the combat statistics of Speed +10, Accuracy +2, Damage +8L, Defense +1 and Rate 3. It can be used to manipulate things, at a penalty of -3, but as an extra limb, reduces the penalty for multiple actions the Lunar suffers by -1, to a minimum of 0.
Armor-Rending Claw Fist
Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum Strength: 3
Minimum Essence: 2
Prerequisite Charms: Silver Claw Strike.
In any attack in which he uses his claws, the Lunar may turn on this Charm enhancing those Natural Weapons. The claws become hooked, made to tear away at the opponent’s armor. When a Lunar attacks a foe, he may only soak this attack with his armor’s soak rating (or the soak rating of any natural armor he posseses – this charm may rip off a dragon’s scales as easily as they do plate mail). This may reduce the damage to 0. Roll damage normally, and subtract that ammount from the armor’s soak. If this reduces the armor below 0, it is irreparably broken. Any remaining damage are applied to the enemy, who may then soak with his stamina as lethal damage. This Charm has no effect on armor made of the Five Magical Materials.
Silver-Blessed Edge
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 2
Minimum Essence: 3
Prerequisite Charms: A Natural Weapon
The Lunar spends some time shifting his natural weaponry under the moonlight; Learning just how to work her form to make her natural weapons faster, stronger, deadlier. Upon purchase of this Charm, the Lunar distributes a number of points between his Natural Weapon profiles equal to her Strength. This Charm may only be bought once per Natural Weapon the Lunar posseses, and may only enhance a single weapon once. Allocating points to range of ranged weapons adds +50 yards to it.
Mastery of the Silver Armory
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 3
Minimum Essence: 3
Prerequisite Charms: Silver-Blessed Edge
The Lunar who possesses this Charm is a master in crafting deadly implement with his body! Prized by the Full Moon above all, this Charm represents the understanding of the myriad of ways to enhance natural weapons with deadly prowess. Every time this Charm is purchased, the Lunar receives one Gift to apply to any of his natural weapons. For every weapon, this Charm may be purchased a number of times equal to the Lunar's Essence.
Gifts include:
- Savage Silver Talons: The Lunar's natural weapon becomes more intricate, swirling symbols channeling the Lunar's celestial might to it, its edge flashing in a blood red tinge as the weapon is hardened, strenghtened. The weapon enhanced this way does heroic damage - it counts all 10s in the damage roll as two successes.
- Thrice-Sharp Lunar Edge: The natural weapon becomes sharper, light flowing over its edge, as it cuts light and air on its way. The weapon becomes Piercing, halving the soak of all armor defending against it.
- Shifting Faces of the Moon: The silver weapon shifts just as Luna shifts her phases; At the start of every turn, the Lunar may shift a number of points equal to his Essence from a weapon stat to another. It may be more than two stats modified this way, but no more points may be shifted than the Lunar's Essence.
- Flesh-Rending Talons: The natural weapon receives thousand tiny hooks on it, barbed uneven, made to skin his prey. The weapon the weapon's base damage is doubled, but the defender's armour soak is doubled again it.
- Pushing the Tides of Creation: Each strike of this weapon is accompanied by the sound of currents moving under the moonlight, or some other sound of a calm water's movement, just at the moment of impact. It can always inflict knockback at the user's option, the distance of which is tripled. (I.e., one damage die, before soak, results in one yard of knockback.)
- Scepter of Endless Change: The natural weapon becomes something impossible, out of a dream, a chorus of crystallized dreams echoing around it, as it receives the authority of Luna over the tides of the Wyld. With this Gift, the natural weapon becomes a Shaping Weapon of the Sword.
Weapon Fusion Method
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 4
Minimum Essence: 2
Prerequisite Charms: Strength of the Moon-Kissed.
With this method, the Lunar imbeds a weapon in his flesh, turning it into an extension of the Lunar body, which he may use with his Melee, Brawl or Martial Arts abilities, always counting as an unarmed attack, and a natural weapon. Some particularly long and flexible weapons, such as chains and some spears might count as striker limbs as well. This is a natural weapons last only as long as the scene does, and is not a permanent profile possessed by the Lunar - therefore, Charms such as Unsurpassed Silver Edge cannot enhance it.
Lunar Poison
Adder Fang Method
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: Sinuous Striking Glance.
The Lunar enhances the his Natural Weapons with venom, by instantly creating poisonous glands close to the Lunar's natural weapons. It can be delivered in any unarmed attack that deals lethal damage, and deals automatic damage equal to the Lunar's Wits+Essence, and it can only be soaked with natural soak.
Deadly Viper Strike
Cost: 5 motes
Duration: Instant
Type: Supplemental
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Adder Fang Method.
The Lunar enhances the his Natural Weapons and may deliver a potent poison with them. It must be an unarmed attack that deals lethal damage. The difficulty to resist this poison with the normal Stamina+Resistance roll equals the Lunar's Permanent Essence, with the damage being equal to his Manipulation, or half it in case of a success. It gives a penalty of -3 to all actions for 3 turns.
Snake Head Spear
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Adder Fang Method.
Using this Charm, the Lunar fashions part of his body – such as his hair, a tail, or simply creates a tail – into the form of venomonous snakes. Some Lunars make a show to have the snake detach and be about them, or create poisonous lizards or insects – but the effect is the same. This Charm creates a striker limb. Those have a reach equal to half the Lunar’s Essence in yards(rounded up), and the combat statistics of Speed +3, Accuracy +3, Damage +2L Defense +1 and Rate 5.
If it hits, it carries a poison comparable to Coral Snake Venom, but with a difficulty to resist equal to the Lunar’s Essence. As an extra limb, reduces the penalty for multiple actions the Lunar suffers by -1, to a minimum of 0. If one possesses the Unsurpassed Silver Venom in the Ascension Form and uses this Charm, he may choose the Snakes to deal its poison instead.
Wave of Citrine Doom
Cost: 6 motes, 1 willpower, 1 health level
Duration: Instant
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Snake Head Spear.
The Lunar opens his mouth, and a wave of serpents pour forth. More than there should possibly be, they rise and fall in front of the Lunar, hissing, poison dripping. The Lunar rolls his Manipulation+Essence as an unblockable, undodgeable attack against all those in front of him, covering four times the Lunar’s Permanent Essence in yards, forming a 45-degree arc. The base damage of this attack is equal to twice the Lunar’s Essence, and it carries the same poison as Snake Head Spear.
Lunar Multiple Limbs
Adamantine Edge of Self
Cost: 4 motes
Duration: Indefinite
Type: Simple
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: Silver-Soul’s Strength.
With this Charm, the Lunar hardens his striker limbs, such as snakes, striker tails or tentacles, making them more effective battle implements. The Lunar receives a number of points equal to her Essence to add to their statistics. As extra limbs, it also reduces multiple-action penalties by 1(minimum 0) if it did not do so already.
This Charm may also harden a non violent extra limb, such as a normal tail, a prehensile tail, wings – or even a specially long hair – into a deadly weapon. To do so makes the Charm cost 4 motes and 1 willpower. Non-violent limbs receive the statistics the character’s normal unarmed attack, dealing lethal, and with zero in all combat statistics(but a rate of 5), and are then enhanced with the Lunar's Essence to all combat statistics, becoming a striker limb.
Although this Charm hardens the limb, and this Charm is counted to enhance the Lunar's natural weaponry, it does not create a weapon – those limbs may be enhanced by Charms that create Moonsilver Weapons on the Lunar and suchlike, freely.
Self-Willed Body
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 4
Minimum Essence: 3
Prerequisite Charms: Silver-Soul's Dexterity.
The Lunar concentrates, and part of his mind shifts from himself to his striker limb – for the remainder of the scene he loses any multiple-action penalty reducers given by the limb, but the limb acts on its own, with a dice pool equal to the Lunar’s Dexterity, plus the striker’s statistics. It acts independently of the Lunar, on its own initiative, and may parry for the Lunar or attack any enemy on its range, but make no other actions.
The Lunar may use Charms to enhance its attacks as if they were his own. Its actions are not the Lunar's own, and are made outside of any Simple Charms or Extra Action Charms the Lunar uses. In a turn a Lunar uses an Extra Action Charm or Combo he may use it again for the limb, however, by paying all the costs once again. This Charm enhances the Lunar's Natural Weapons and striker limbs.
Army of Brilliant Tails
Cost: 12 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 5
Prerequisite Charms: Self-Willed Body.
The Lunar’s striker limbs move together with him, leaving trails, afterimages of Silver Light as they pass. This Charm enhances the Lunar's Natural Weapons and striker limbs. For the remainder of the scene he loses any multiple-action penalty reducers given by the limb, but every time the Lunar takes a combat action during a turn as an standard dice action, he receives a free action with a dicepool equal to his Dexterity, plus the striker’s statistics, which may be an attack or a parry, however he wishes. It receives the same multiple-action penalty as the original action. Needless to say, one may not benefit of this charm and Self-Willed Body at the same time.
Irreprensible Aegis of Self
Cost: 8 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Dexterity: 5
Minimum Essence: 3
Prerequisite Charms: Self-Willed Body.
The Lunar’s striker limbs grow, becoming great serpents about him, wings spreading in two or three pairs, tails blossoming in many. This Charm enhances the Lunar's Natural Weapons. Those limbs move about the Lunar, fiercely protecting their master against any and all attacks upon his form. For the remainder of the scene, the Lunar is aware of attacks coming from all directions around him, and may parry any attack he is aware of with a dice pool equal to his Dexterity plus his striker statistics. This parry is made by the extra limbs by themselves - the Lunar may also parry with his own hands or weapons.
Irreprensible Army of Self
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Dexterity: 5
Minimum Essence: 4
Prerequisite Charms: Irreprensible Aegis of Self.
The great limbs whirling about the Lunar become even more violent. This charm must be activate after Irreprensible Aegis of Self; After it activates, the Lunar's extra limbs snap back against any attack on the Lunar - they counterattack with a dice pool equal to the Lunar's Dexterity against any attack against the Lunar.
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