IsawaBrian

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Revision as of 01:47, 28 July 2009 by IsawaBrian (talk)
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I've been playing Exalted since it came out and fussing around with it the whole time. At the moment, I'm converting my old 1E charms to 2E; mainly, by adding conversion notes below the 1E charms, so both versions are available. All new charms will be exclusively 2E, though.

Charms

Charm Count for fun: 618 Solar + 1 Lunar + 166 Dragon-Blooded + 14 Alchemical = 809 net charms. Charm count does not include radical alterations of existing 1E custom charms or low-impact conversions of 1E canon charms

Solar Charms:

  • SolarArchery/IsawaBrian - "Completing" the Archery Tree. (59 Charms)
  • SolarAthletics/IsawaBrian - Quicker than a ray of light, lighter than a feather (13 Charms)
  • SolarAwareness/IsawaBrian - Nothing escapes the vision of the Unconquered Sun (8 Charms)
  • SolarBrawl/IsawaBrian - Hercules, Tavern-Brawler style stuff. My favorite new charm list. (57 Charms)
  • SolarBureaucracy/IsawaBrian - To control the desks-- and to become immune to paperwork. (12 Charms)
  • SolarCraft/IsawaBrian - Dealing with (IMO) the stupid craft rules. (17 Charms)
  • SolarDodge/IsawaBrian - A few spiffy new dodge effects (15 Charms)
  • SolarEndurance/IsawaBrian - Energizing the Solars (10 Charms)
  • SolarExcellency/IsawaBrian - Some general progression Charms (Only 1 new charm)
  • SolarIntegrity/IsawaBrian - The holy will of the Solars cannot be denied on the face of Creation (8 new charms)
  • SolarInvestigation/IsawaBrian - Holmes, Mindreading, and Illusion-breaking (18 Charms)
  • SolarLarceny/IsawaBrian - Dirty Deeds and Dishonest Dicing (13 Charms)
  • SolarLinguistics/IsawaBrian - Mastery of all the tongues of Creation, and beyond (9 Charms)
  • SolarLore/IsawaBrian - Research, Memory Palace Charms and some mental discipline Charms (25 Charms)
  • MartialArts/HungryRaptorStyle - A dangerous style based on rapid strikes and constant movement. (11 Charms)
  • MartialArts/HarmoniousSolarWarriorStyle - The transcendent power of the Dawn Lotus. Not 100% sure on this; C&C greatly appreciated. (14 Charms)
  • MartialArts/NaturalSolarCharms - Natural developments of the Unconquered Hero and Solar Hero Styles (Only 5 new Charms)
  • MartialArts/UnconquerableHeroStyle - The rough and ready style of a Solar brawler, in the second edition (only 2 new Charms)
  • SolarMedicine/IsawaBrian - Powerful regeneration charms. (22 Charms)
  • SolarMelee/IsawaBrian - Lots, and lots, and lots of Melee ideas. (69 Charms)
  • SolarOccult/IsawaBrian - ... I can't really explain these. (33 Charms)
  • SolarPerformance/IsawaBrian - Priestly Solar Charms. These are my weakest, I think- C&C? (20 Charms)
  • SolarPresence/IsawaBrian - Holiness and Army Leading; some Mail & Steel interactions (31 Charms)
  • SolarResistance/IsawaBrian - A plethora of ways to make you tougher- Permanent Charms, Hardness, post-Damage Soak (19 Charms)
  • SolarRide/IsawaBrian - Trying to make the Ride Tree *worth* buying into. (31 Charms)
  • SolarSail/IsawaBrian - Fleshing out the (IMO) weak Sail tree. (12 Charms)
  • SolarSocialize/IsawaBrian - The dangerous warmth of a Solar heart... (9 Charms)
  • SolarStealth/IsawaBrian - Mastery of the art of invisibility. (9 Charms)
  • SolarSurvival/IsawaBrian - More hunting! (7 Charms)
  • SolarThrown/IsawaBrian - Javelins of the Sun himself! (45 Charms)
  • SolarWar/IsawaBrian - The glory of the Sun's own armies. (7 new Charms)

Lunar Charms:

  • LunarBodyEnhancement/IsawaBrian - Pretty much for humor only. (1 Charm)

Dragon-Blooded Charms:

Earth

  • DragonBloodedEndurance/IsawaBrian - The eternal nature of the Earth (14 Charms)
  • DragonBloodedResistance/IsawaBrian - The strong bastion of the Dynasty (14 Charms)

Water:

  • DragonBloodedBrawl/IsawaBrian - The subtlety and strength of Water in combat. (14 Charms)
  • DragonBloodedBureaucracy/IsawaBrian - Just a few little tricks for the Dynastic Bureaucrat (5 Charms)
  • DragonBloodedInvestigation/IsawaBrian - Oh, ah, and just one more question, ma'am... (15 Charms)
  • DragonBloodedLarceny/IsawaBrian - Cutting through the world like a shark among the fishes. (14 Charms)
  • DragonBloodedSail/IsawaBrian - The Masters of Water, in their home environment. (9 Charms)

Wood:

  • DragonBloodedArchery/IsawaBrian - Trick shots and swift bows. (27 Charms)
  • DragonBloodedMedicine/IsawaBrian - Healing magic-- and the addictive corruption of House Cynis (27 Charms)
  • DragonBloodedPerformance/IsawaBrian - Graceful, entertaining-- and deadly. (8 Charms)
  • DragonBloodedRide/IsawaBrian - Close to nature and close to their mounts, the ultimate cavalry soldiers. (10 Charms)
  • DragonBloodedSurvival/IsawaBrian - Lords of their Woodland homes-- and stranger environments besides. (9 Charms)

Alchemical Charms:

  • AlchemicalCloseCombat/IsawaBrian - The crushing might and deadly speed of the Machine God's Exalted (6 Charms)
  • AlchemicalSensoryandSpiritual/IsawaBrian - The dedicated surveillance of the Great Maker's Chosen (8 Charms)

Characters

  • /DragonBloodedCharacters
  • /SolarCharacters
  • /SiderealCharacters
  • /Elementals

Artifacts

OtherOptionsforCelestialBattleArmor

Meanderings

  • /NoFirstAge - What if there had been no First Age?
  • /VirtuePaths - A short future history for the development of a methodology for defeating the Great Curse.
  • /Celestines - To me, they're beyond Essence 10-- and weird.
  • /ExaltedModern - Been kicking this around in my head for a while
  • /RepairIsStupid - Or, why I'm bringing Notoriety back against my will into 2E.

Comments

It's nice to see someone else working on good Terrestrial Charms. You've done good work! Maybe you can work on Performance? It makes me draw blanks. Stupid wood-based Performance...should be in Fire... - Telgar

I grin. :) Thanks. Actually, yes, Wood is next on the DB list; my partner in a DB game is Wood-- and Performance-main for that matter. I don't have much unique planned for Performance, yet; I'm sure things will occur to me as I go. I only had 5 ideas for Sail when I started writing those today, after all. But you should see the lists I have for Archery and Medicine. ^_^ -- IsawaBrian

Archery and Medicine are a snap. I've got bunches for both. They're fun. - Telgar

Not sure where else to ask this. My Charm mangroves-- *cough* trees-- have become rather large at this point, and I'm thinking about separating them into subtypes-- melee might get separated into Attack, Damage, Defense, Extra Action and Weird subpages, for example. Is this a Best Practice for charms or should I look into something else? If it is the best practice, how do I make it so that each page is a subpage of the original link to my Charms of that Ability type-- or should I create them in a different way? Thanks for your time--IsawaBrian

Read the "What should I name a new page?" on the HowDoIDoThat page. If still not sure what to do, ask again here. - Wordman Whoops. I did read that part, but was sort of despairing by number six and missed it. I'm still not sure what to do, but I'm moving this to my User Page. Thanks! --IsawaBrian

So, back over to here. I read the "What should I name a new page" part even before my first question; I suppose I should have looked deeper into it. What I want to know is:

(a) Is sub-paging a good idea in the first place and then
(b) if so, what's the best way to go about doing it.
Looking at the SilverMasks example has me a bit skeptical of my way to go forward; I think the idea I'm getting is that there should either be a new top page: (de-wikified to not create page clutter) Solar Melee Isawa Brian slash attack or defense or whatever, or to pull them off my page-- IsawaBrian slash Solar Melee Attack etc. etc. If I do that, I think my course of action would be to include a link to a linking page off SolarMelee and here.

(my thoughts separated to create separate answer possibilities)--IsawaBrian

Hey, I wanted to thank you for writing all of those charms. I've never really sat down and looked through the trees - perhaps because of their Banyan-like scale, but those are great. I've only got through brawl so far, but I'm going to read them all. Anyways, I would think Isawabrian slash solarmeleeattack would be a delightful solution; and then the solarmelee/isawabrian can be a convenient link list. Thanks for the charms, TheHoverpope.
Oh, thank you. Yes, I've noticed their *cough* interdependent root system. I'm mostly doing reconversions right now, but when I get bored with that, I'm working on doing Melee first, since it's the biggest one. It's just getting tedious adding links to prereq charms. I'd love to hear what you think about any/all of them!-- IsawaBrian