FixTheLunarCharmTrees/SinuousStrikingGrace
Contents
Official Version
Sinuous Striking Grace</b>
<b>Cost: 1 mote per +1 Initiative Duration: Instant Type: Reflexive Min. Dexterity: 1 Min. Essence: 1 Prereqs: Body-Weapon Technique
Add up to your Dexterity to one's initiative for a round. See pg. 136 of the Lunar fatsplat.
Blaque's Version
The cost of this Charm is now 1 mote for +2 initiative ticks. The most the Lunar can add with this Charm si still Dexterity, however.
CrownedSun's Version
The cost of this Charm is 1 mote per +2 initiative ticks, as in blaque's version. However, the limit is now that the character cannot spend more motes on this charm than his Dexterity. This allows him to add +2(Dexterity), instead of +(Dexterity). See below for reasoning.
Vote Tally
Official Version
Blaque's Version
CrownedSun's Version
- CrownedSun
Comments
This cost is based on Martial Arts Charms which add MA to one's initiative at about this cost. As well as Flight of Mercury, a scene long Charm that costs the same. I feel that Instant effects hsould cost half as much as the equivailent scene long effects int eh case of adders liek this. Atleast.
Stuff. Blaque.
- snip a comment: Actually, I was wrong; my version raises the dice adder cap, so I'm going to put it up there for a few reasons. Mostly because in Power Combat, unarmed Lunars get really raped by weapon speeds and this charm would help compensate for that if it the cap was raised a bit. Also because for 3 motes, a Solar can just /go first/ all the time and Sidereals have similar capabilities. Lunar Dexterity is also expensive in DBT, so that's not a hugely good reason either, IMHO. -- CrownedSun
It's okay. They don't have to go first. They're lunars. - Morpheus