Dorchadas/GloryCharacter
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TITLE HOMELAND Reflection of Their Glory Undimmed Nexus CASTE ANIMA BANNER Daybreak NATURE EXPERIENCE Savant 0 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 4 Dexterity 3 Manipulation 3 Intelligence 5 Stamina 3 Appearance 5 Wits 4 --------------------------------ABILITIES----------------------------------------------- --DUSK-- --MIDNIGHT-- --DAYBREAK-- *Archery *** *Endurance *** *Craft *** Brawl ** Performance ** *Investigation **** Martial Arts *Presence *** *Lore ***** Melee Resistance ** *Medicine **** Thrown Survival *** *Occult ***** --DAY-- --MOONSHADOW-- --SPECIALTIES-- Athletics ** Bureaucracy * *Awareness ** *Linguistics ** Dodge ** Ride ** Larceny ** Sail Stealth * Socialize *** LANGUAGES: Rivertongue (Native), Forestongue, Old Realm ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Artifact **** See below Liege *** Necromancer for Walker in Darkness Manse *** See below Necromancy *** Resources *** Gold and portable goods Sorcery **** ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 8 Personal: 20:20 Compassion *** O O O O O O O O Committed: None Conviction **** Resonance Peripheral: 48:35 Temperance *** O O O O O O O O O O Committed: 13 Valor ** ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: Soak (L/B): (1/3) Mobility: -1 ARMOR: SS Reinforced Breastplate w/Armor: (13/14) Fatigue: 1 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 7(+0) 6(+1) 2B(+0B) 7(+2) 5 RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION Shadow Spark 8(+2) 8L(+5L) 2 350 yards Broadhead (+2L) -- Dodge: 5/7 (+3 Essence bonus)(-1 Mobility Penalty) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique None Permanent Special -1 x 1, -2 x 2 Health Levels Essence Engorgement None Permanent Special 3 mores for each HL drained Technique x 2 Morbid Fascination 5 motes Scene Simple Command fear and respect. Style Forces people to listen Flesh Mending 10 motes One Day Simple Ten times normal healing rate Discipline Bloodthirsty Arrow 1/ die Instant Supplemental Die adder for archery Twisting Spiteful Shaft 3 motes Instant Supplemental +Essence damage, does damage for [Essence] turns. Shadowlands Circle 1 will Instant Simple Cast a Shadowlands spell Necromancy Terrestrial Circle 1 Will Instant Simple Allows the casting of one Sorcery Terrestrial Circle spell Raiton's Nimble Perch 3 motes Scene Reflexive Success on balance rolls Spider Pounce Technique 1 mote Instant Reflexive Move (STR * 3) yards verti- cally or twice that horizon- tally in place of movement. Blood Feasting None Permanent Special Can survive on only blood Technique Crypt Bolt 1 mote/ Instant Simple Dexterity + Athletics, with 2L Accuracy = Essence. Essence x 10 yards range. Stamina + Lore max. Radiant Blight 5 motes Instant Simple Charisma + Lore. All plants Technique in [sux] yards die. Animals + people take [Essence] dice of damage. Essence-Scattering 1+ mote Instant Simple See Crypt Bolt, except drains Blast 1 Will motes of target. One for 1. Spirit Sensing 5 motes One Scene Simple Can see spirits. +5 motes Technique per additional sense. Through Dead Eyes 6 motes One Scene Simple Can see all Essence, see Shadowlands and Abyssals, and spells and charms. Fault-finding Scrutiny 4 motes Instant Supplemental Doubles effectiveness of rolls to make or destroy. Excellent Inquisitor 1/ die One Scene Supplemental Die adder for Investigation Attitude Contamination of Body 5 motes/ Instant Simple Int + Medicine, against Viru- 1 Will lence - 1 to disease target Cunning Scrutiny Style 5 motes Instant Simple Can flawlessly reconstruct evidence to find out truth Labyrinth Circle 2 will Instant Simple Cast a Labyrinth spell Necromancy Fivefold Sensory 5 motes One Scene Simple Add Essence to all Awareness Exercise rolls. -- SPELLS COST CIRCLE EFFECT Piercing the Shroud 10 motes Shadowlands Allows travel to the Labyrinth. Takes (10-Occult) minutes to cast Raise the Skeletal Horde 5/3 motes Shadowlands Creates walking dead. 5 motes for permanent, 3 for scene-long each Walking War Machine Varies Shadowlands Creates a undead siege engine. Costs 5 motes per success needed to build. Ivory Razor Forest 25 Motes Labyrinth Affects (CHA + Occult * 10) yards^2 unblockable 8L to all in area. Lasts [Essence] days. Hundred Shade Breath Varies Labyrinth Summons hungry ghosts, 1 per 2 motes Flying Guillotine 15 Motes Terrestrial 18L + Essence + (Perception + Occult) roll for damage. Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person anywhere in creation Demon of the First 20+ Motes Terrestrial Opposed Will + Essence. +5 Essence to Circle remove one die from demon's pool. 3 sux summons the demon. Ravenous Fire 15 Motes Terrestrial Fire burns ANYTHING, but only one thing, chosen when cast. Burns for (Essence) minutes as though dry wood. ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Surgical tools 1 For "experiments" Prayer Strips Box of 20 Mostly prayers for the dead Clean Clothes 4 The blood gets EVERYWHERE Broadhead Arrows Quiver of 30 Adds +2L to damage ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Reinforced *** 4 motes Soulsteel Armor. Breastplace Shadow Spark **** 9 motes Soulsteel Long Powerbow. All arrows fired from Shadow Spark are invisible, though not immaterial Stone of **** Hearthstone Can turn any spilled blood into fire, 2L per turn Blood to Fire Ivory Compass * N/A For 2 motes, location of the nearest corpse Soulsteel ** 4 motes Reduces enemies' soak by 2, one hearthstone Bracers setting
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