Dorchadas/SunRunnerCharacter
From Exalted - Unofficial Wiki
Character Sheet
NAME HOMELAND
Sun Runner Rathess
NATURE EXPERIENCE
Follower 0
RACE
Raptok
--------------------------------ATTRIBUTES---------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 5(8) Charisma 4 Perception 4
Dexterity 6 Manipulation 3 Intelligence 4
Stamina 4 Appearance 3 Wits 4
--------------------------------ABILITIES----------------------------------------------
--WAR-- --LIFE-- --WISDOM--
Archery ■Crafts *** ■Bureaucracy **
Athletics ** Larceny * Investigation **
■Awareness **** ■Linguistics * Lore ***
Brawl *** Performance ** Medicine **
Dodge *** ■Presence **** Occult ****
Endurance ** Ride
Martial Arts Sail --SPECIALTIES--
Melee * ■Socialize ****
Resistance *** Stealth **
Thrown ** Survival ***
Languages: Native: High Holy Speech, Old Realm
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TEMPERS ESSENCE ***** VIRTUES
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Willpower: 8 Pool: 30::36 Compassion **
O O O O O O O O Committed: 6 Conviction ****
Temperance ***
Valor ****
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MERITS
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NAME COST DESCRIPTION
Acute Sense (Smell) -3 +4 dice to rolls about smell, can identify people,
track like a bloodhound, and so on
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BACKGROUNDS
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BACKGROUND RATING DESCRIPTION
Artifact ***** Various artifacts
Influence ** In Rathess, due to his status as an Elder
Resources **** Gold, treasures, mundane DK technology
Savant *** +3 dice to rolls involving the First Age
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COMBAT STATISTICS
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Initiative: 10 Soak (L/B): (0/4) Mobility: -0
ARMOR: Scaled Hide w/Armor: (3/7) Fatigue: 1
Obsidian Sheath w/Sheath (13/17)
FotTA: Initiative: 13 Soak (L/B): (5/17)
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O
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COMBAT ACTIONS
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ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Bite 10(+0) 9(+0) 11L(+3L) 7(-2) 3
Claw 10(+0) 10(+1) 10L(+2L) 9(+0) 4
Shock Gauntlet 10(+0) 9(+0) 18B(+10B) 9(+2) 5 Piercing
RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION
Shock Gauntlet 8(+0) 16L 1 30 (max) 1 mote per shot
FORM OF THE TERRIBLE ANCESTORS STATS:
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Bite 13(+0) 10(+1) 16L(+7L) 7(-2) 2
Claws 13(+0) 11(+2) 13L(+4L) 8(-1) 3
Dodge: 9/14(-0 Mobility Penalty, +5 Permanent Essence))
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PATHS
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NAME RATING FAVORED?
Path of Clear Air * No
Path of Yielding Earth *** No
Path of Blazing Fire *** Yes
Path of Flickering Fire * No
Path of Flowing Water ** No
Path of Growing Wood *** Yes
Path of Shaping Wood ***** Yes
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PATH DESCRIPTIONS
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POWER NAME COST DURATION TYPE EFFECT
Clarity of Sense 2 motes One Scene Simple +[Path] dice to a sense
Balm of Health 3 motes Instant Simple Lets someone roll against
disease as an Exalt
Repair 3 motes Instant Simple Repairs any broken object
if all pieces are there
Speed Healing 3 motes/ Instant Simple Heals wounds 5x faster
1 Will than normal
First Light 1 mote One Scene Simple Light 10 yard radius
Lesser Conjuration of 3 motes One Scene Simple Cause any flammable object
Flame to burn at a touch
Bolt of Fire 1 per 1L Instant Simple Hurl fireballs. Dex + Thrown
+ Essence, (20 * Essence )yds
Flashing Agility 2 motes Ess hours Simple +[Path] to jump, climb, and
balance rolls and initiative
Clinging Puddle Style 2 motes One Scene Reflexive Immune to knockdown, can walk
on any surface (walls, etc)
Air Walking Style 4 motes Path turns Reflexive Climb or walk on paper, clouds
air, and so on.
Verdant Understanding 5 motes One Scene Simple +[Path] to all Lore, Craft, and
Survival rolls with plants
Empower Cultivation 3 motes Instant Simple Lets a plant grow anywhere
Empower Plants 3 motes/ Indefinite Simple Create vegetative technology
1 Will
Shaping the Bark 3 motes Indefinite Simple +2B/2L soak and +2L damage
Alter the Trunk 3 motes One Scene Simple Extend reach of body parts by
one or two yards.
Adaptation 3 motes/ One Day Simple No penalties on Survival rolls
1 Will due to the environment
Form of Another Breed 5 motes/ One Scene Simple Assume the form of another breed
1 Will including attribute modifiers
Form of the Terrible 5 motes/ One Scene Simple STR/STA = 7, soak 5L/10B armor
Ancestors 1 Will -1 diff Valor rolls
Terrestrial Circle 1 Will Instant Simple Allows the casting of one
Sorcery Terrestrial Circle spell
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SPELLS COST CIRCLE EFFECT
Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10
Motes Ranged dispell costs 20
Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person
anywhere in creation
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ARTIFACT DESCRIPTIONS
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NAME RATING COMMITMENT EFFECT
Obsidian Sheath **** 6 motes 10/10 soak, STR to 8.
Shock Gauntlet *** None 1 mote to attack at range
Essence Crystal **** None Stores 8 motes
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